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Last change
on this file since 2757 was
2551,
checked in by patrick, 21 years ago
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orxonox/trunk: minor changes - enhanced sc controll, fixed uncontrolled rotation effect, added some debug outputs for testing purposes, reformatted some src files from win style but not all
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File size:
864 bytes
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| 1 | /*! |
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| 2 | \file player.h |
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| 3 | \brief Implements a basic controllable WorldEntity |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef PLAYER_H |
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| 7 | #define PLAYER_H |
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| 8 | |
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| 9 | #include "world_entity.h" |
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| 10 | |
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| 11 | //! Basic controllable WorldEntity |
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| 12 | class Player : public WorldEntity |
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| 13 | { |
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| 14 | friend class World; |
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| 15 | |
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| 16 | public: |
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| 17 | Player (bool isFree = false); |
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| 18 | ~Player (); |
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| 19 | |
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| 20 | virtual void post_spawn (); |
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| 21 | virtual void tick (float time); |
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| 22 | virtual void hit (WorldEntity* weapon, Vector loc); |
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| 23 | virtual void destroy (); |
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| 24 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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| 25 | virtual void command (Command* cmd); |
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| 26 | |
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| 27 | virtual void draw (); |
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| 28 | virtual void get_lookat (Location* locbuf); |
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| 29 | |
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| 30 | virtual void left_world (); |
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| 31 | |
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| 32 | private: |
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| 33 | bool bUp, bDown, bLeft, bRight, bAscend, bDescend; |
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| 34 | bool bFire; |
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| 35 | Vector velocity; |
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| 36 | float travel_speed; |
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| 37 | float acceleration; |
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| 38 | |
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| 39 | void move (float time); |
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| 40 | |
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| 41 | }; |
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| 42 | |
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| 43 | #endif |
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