| 1 | #include "SDL.h" |
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| 2 | #include "SDL_thread.h" |
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| 3 | #include "SDL_mixer.h" |
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| 4 | |
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| 5 | #include <stdarg.h> |
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| 6 | #include <stdlib.h> |
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| 7 | #include <string.h> |
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| 8 | #include <stdio.h> |
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| 9 | |
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| 10 | Sint16 stream[2][4096]; |
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| 11 | int len=4096, done=0, need_refresh=0, bits=0, which=0; |
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| 12 | SDL_Surface *s=NULL; |
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| 13 | Uint32 flips=0; |
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| 14 | Uint32 black,white; |
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| 15 | float dy,dx; |
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| 16 | |
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| 17 | /******************************************************************************/ |
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| 18 | /* some simple exit and error routines */ |
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| 19 | |
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| 20 | void errorv(char *str, va_list ap) |
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| 21 | { |
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| 22 | vfprintf(stderr,str,ap); |
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| 23 | fprintf(stderr,": %s.\n", SDL_GetError()); |
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| 24 | } |
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| 25 | |
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| 26 | void cleanExit(char *str,...) |
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| 27 | { |
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| 28 | va_list ap; |
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| 29 | va_start(ap, str); |
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| 30 | errorv(str,ap); |
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| 31 | va_end(ap); |
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| 32 | Mix_CloseAudio(); |
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| 33 | SDL_Quit(); |
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| 34 | exit(1); |
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| 35 | } |
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| 36 | |
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| 37 | /******************************************************************************/ |
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| 38 | /* the postmix processor, only copies the stream buffer and indicates */ |
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| 39 | /* a need for a screen refresh */ |
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| 40 | |
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| 41 | static void postmix(void *udata, Uint8 *_stream, int _len) |
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| 42 | { |
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| 43 | // save the stream buffer and indicate that we need a redraw |
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| 44 | len=_len; |
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| 45 | memcpy(stream[(which+1)%2],_stream,len>s->w*4?s->w*4:len); |
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| 46 | which=(which+1)%2; |
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| 47 | need_refresh=1; |
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| 48 | } |
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| 49 | |
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| 50 | /******************************************************************************/ |
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| 51 | /* redraw the wav and reset the need_refresh indicator */ |
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| 52 | |
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| 53 | void refresh() |
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| 54 | { |
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| 55 | int x,y,Y; |
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| 56 | Sint16 *buf; |
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| 57 | |
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| 58 | buf=stream[which]; |
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| 59 | need_refresh=0; |
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| 60 | |
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| 61 | // clear the screen |
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| 62 | SDL_FillRect(s,NULL,black); |
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| 63 | |
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| 64 | // draw the wav from the saved stream buffer |
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| 65 | Y=s->h/4; |
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| 66 | for(x=0;x<s->w*2;x++) |
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| 67 | { |
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| 68 | y=(buf[x]*dy); |
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| 69 | { |
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| 70 | if(y<0) |
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| 71 | { |
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| 72 | SDL_Rect r={x/2,Y+y,1,-y}; |
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| 73 | SDL_FillRect(s,&r,white); |
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| 74 | } |
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| 75 | else |
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| 76 | { |
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| 77 | SDL_Rect r={x/2,Y,1,y}; |
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| 78 | SDL_FillRect(s,&r,white); |
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| 79 | } |
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| 80 | } |
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| 81 | Y=Y>s->h/2?s->h/4:s->h*3/4; |
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| 82 | } |
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| 83 | SDL_Flip(s); |
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| 84 | flips++; |
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| 85 | } |
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| 86 | |
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| 87 | /******************************************************************************/ |
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| 88 | |
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| 89 | int main(int argc, char **argv) |
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| 90 | { |
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| 91 | int audio_rate,audio_channels, |
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| 92 | // set this to any of 512,1024,2048,4096 |
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| 93 | // the higher it is, the more FPS shown and CPU needed |
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| 94 | audio_buffers=512; |
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| 95 | Uint16 audio_format; |
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| 96 | Uint32 t; |
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| 97 | Mix_Music *music; |
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| 98 | int volume=SDL_MIX_MAXVOLUME; |
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| 99 | |
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| 100 | // initialize SDL for audio and video |
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| 101 | if(SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO)<0) |
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| 102 | cleanExit("SDL_Init"); |
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| 103 | |
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| 104 | // open a screen for the wav output |
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| 105 | //if(!(s=SDL_SetVideoMode(1024,768,0,SDL_FULLSCREEN|SDL_ANYFORMAT|SDL_HWSURFACE|SDL_DOUBLEBUF))) |
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| 106 | if(!(s=SDL_SetVideoMode(512,512,0,SDL_ANYFORMAT|SDL_DOUBLEBUF))) |
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| 107 | cleanExit("SDL_SetVideoMode"); |
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| 108 | SDL_WM_SetCaption("sdlwav - SDL_mixer demo","sdlwav"); |
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| 109 | |
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| 110 | // hide the annoying mouse pointer |
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| 111 | SDL_ShowCursor(SDL_DISABLE); |
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| 112 | // get the colors we use |
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| 113 | white=SDL_MapRGB(s->format,0xff,0xff,0xff); |
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| 114 | black=SDL_MapRGB(s->format,0,0,0); |
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| 115 | |
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| 116 | // initialize sdl mixer, open up the audio device |
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| 117 | if(Mix_OpenAudio(44100,MIX_DEFAULT_FORMAT,2,audio_buffers)<0) |
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| 118 | cleanExit("Mix_OpenAudio"); |
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| 119 | |
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| 120 | // print out some info on the audio device and stream |
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| 121 | Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels); |
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| 122 | bits=audio_format&0xFF; |
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| 123 | printf("Opened audio at %d Hz %d bit %s, %d bytes audio buffer\n", audio_rate, |
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| 124 | bits, audio_channels>1?"stereo":"mono", audio_buffers ); |
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| 125 | |
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| 126 | // calculate some parameters for the wav display |
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| 127 | dy=s->h/2.0/(float)(0x1<<bits); |
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| 128 | dx=s->w/(float)(0x1<<bits); |
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| 129 | |
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| 130 | // load the song |
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| 131 | if(!(music=Mix_LoadMUS(argv[1]))) |
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| 132 | cleanExit("Mix_LoadMUS(\"%s\")",argv[1]); |
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| 133 | |
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| 134 | // set the post mix processor up |
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| 135 | Mix_SetPostMix(postmix,argv[1]); |
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| 136 | |
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| 137 | // start playing and displaying the wav |
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| 138 | // wait for escape key of the quit event to finish |
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| 139 | t=SDL_GetTicks(); |
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| 140 | if(Mix_PlayMusic(music, 1)==-1) |
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| 141 | cleanExit("Mix_PlayMusic(0x%p,1)",music); |
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| 142 | Mix_VolumeMusic(volume); |
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| 143 | |
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| 144 | while((Mix_PlayingMusic() || Mix_PausedMusic()) && !done) |
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| 145 | { |
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| 146 | SDL_Event e; |
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| 147 | while(SDL_PollEvent(&e)) |
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| 148 | { |
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| 149 | switch(e.type) |
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| 150 | { |
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| 151 | case SDL_KEYDOWN: |
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| 152 | switch(e.key.keysym.sym) |
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| 153 | { |
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| 154 | case SDLK_ESCAPE: |
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| 155 | done=1; |
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| 156 | break; |
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| 157 | case SDLK_LEFT: |
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| 158 | Mix_RewindMusic(); |
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| 159 | break; |
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| 160 | case SDLK_RIGHT: |
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| 161 | switch(Mix_GetMusicType(NULL)) |
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| 162 | { |
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| 163 | case MUS_MP3: |
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| 164 | Mix_SetMusicPosition(+5); |
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| 165 | break; |
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| 166 | default: |
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| 167 | printf("cannot fast-forward this type of music\n"); |
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| 168 | break; |
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| 169 | } |
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| 170 | break; |
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| 171 | case SDLK_UP: |
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| 172 | volume=(volume+1)<<1; |
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| 173 | if(volume>SDL_MIX_MAXVOLUME) |
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| 174 | volume=SDL_MIX_MAXVOLUME; |
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| 175 | Mix_VolumeMusic(volume); |
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| 176 | break; |
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| 177 | case SDLK_DOWN: |
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| 178 | volume>>=1; |
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| 179 | Mix_VolumeMusic(volume); |
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| 180 | break; |
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| 181 | case SDLK_SPACE: |
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| 182 | if(Mix_PausedMusic()) |
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| 183 | Mix_ResumeMusic(); |
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| 184 | else |
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| 185 | Mix_PauseMusic(); |
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| 186 | break; |
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| 187 | default: |
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| 188 | break; |
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| 189 | } |
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| 190 | break; |
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| 191 | case SDL_QUIT: |
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| 192 | done=1; |
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| 193 | break; |
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| 194 | default: |
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| 195 | break; |
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| 196 | } |
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| 197 | } |
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| 198 | // the postmix processor tells us when there's new data to draw |
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| 199 | if(need_refresh) |
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| 200 | refresh(); |
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| 201 | else |
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| 202 | SDL_Delay(0); |
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| 203 | } |
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| 204 | t=SDL_GetTicks()-t; |
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| 205 | |
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| 206 | // free & close |
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| 207 | Mix_FreeMusic(music); |
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| 208 | Mix_CloseAudio(); |
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| 209 | SDL_Quit(); |
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| 210 | // show a silly statistic |
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| 211 | printf("fps=%.2f\n",((float)flips)/(t/1000.0)); |
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| 212 | return(0); |
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| 213 | } |
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