| 1 | /*! |
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| 2 | \file world.h |
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| 3 | \brief Holds and manages all game data |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _WORLD_H |
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| 7 | #define _WORLD_H |
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| 8 | |
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| 9 | |
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| 10 | #include "stdincl.h" |
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| 11 | #include "story_entity.h" |
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| 12 | #include "skysphere.h" |
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| 13 | class Material; |
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| 14 | |
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| 15 | |
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| 16 | class TrackManager; |
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| 17 | class Track; |
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| 18 | class WorldEntity; |
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| 19 | class Camera; |
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| 20 | class PNode; |
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| 21 | class GLMenuImageScreen; |
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| 22 | |
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| 23 | //! The game environment |
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| 24 | class World : public StoryEntity { |
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| 25 | |
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| 26 | public: |
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| 27 | World (char* name); |
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| 28 | World (int worldID); |
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| 29 | virtual ~World (); |
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| 30 | |
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| 31 | virtual ErrorMessage init (); |
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| 32 | virtual ErrorMessage start (); |
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| 33 | virtual ErrorMessage stop (); |
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| 34 | virtual ErrorMessage pause (); |
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| 35 | virtual ErrorMessage resume (); |
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| 36 | |
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| 37 | virtual void load (); |
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| 38 | virtual void destroy (); |
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| 39 | |
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| 40 | //static void vertexCallback (GLfloat* vertex); |
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| 41 | |
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| 42 | void timeSlice (Uint32 deltaT); |
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| 43 | void collide (); |
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| 44 | void draw (); |
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| 45 | void update (); // maps Locations to Placements |
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| 46 | //void calcCameraPos (Location* loc, Placement* plc); |
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| 47 | |
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| 48 | void unload (); |
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| 49 | bool command (Command* cmd); |
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| 50 | virtual void displayLoadScreen(); |
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| 51 | virtual void releaseLoadScreen(); |
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| 52 | |
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| 53 | void setTrackLen (Uint32 tracklen); |
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| 54 | int getTrackLen (); |
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| 55 | //bool system_command (Command* cmd); |
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| 56 | Camera* getCamera (); |
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| 57 | |
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| 58 | void spawn (WorldEntity* entity); |
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| 59 | void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir); |
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| 60 | |
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| 61 | tList<WorldEntity>* entities; |
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| 62 | |
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| 63 | |
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| 64 | // base level data |
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| 65 | |
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| 66 | TrackManager* trackManager; |
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| 67 | Track* track; |
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| 68 | Uint32 tracklen; // number of Tracks the World consist of |
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| 69 | Vector* pathnodes; |
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| 70 | Camera* localCamera; |
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| 71 | |
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| 72 | |
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| 73 | UPointCurve* testCurve; |
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| 74 | private: |
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| 75 | Uint32 lastFrame; //!> last time of frame |
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| 76 | bool bQuitOrxonox; //!> quit this application |
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| 77 | bool bQuitCurrentGame; //!> quit only the current game and return to menu |
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| 78 | bool bPause; |
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| 79 | |
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| 80 | GLMenuImageScreen* glmis; |
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| 81 | |
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| 82 | char* worldName; |
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| 83 | int debugWorldNr; |
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| 84 | GLuint objectList; |
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| 85 | SDL_Surface *loadImage; |
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| 86 | |
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| 87 | WorldEntity* localPlayer; |
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| 88 | Skysphere* skysphere; |
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| 89 | PNode* nullParent; |
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| 90 | |
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| 91 | void mainLoop (); |
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| 92 | void synchronize (); |
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| 93 | void handleInput (); |
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| 94 | void timeSlice (); |
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| 95 | void collision (); |
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| 96 | void display (); |
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| 97 | void debug (); |
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| 98 | |
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| 99 | void swap (unsigned char &a, unsigned char &b); /* \todo: this function doesn't belong here, this should be part of a image class*/ |
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| 100 | }; |
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| 101 | |
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| 102 | #endif /* _WORLD_H */ |
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