| 1 |  | 
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| 2 | /*  | 
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| 3 |    orxonox - the future of 3D-vertical-scrollers | 
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| 4 |  | 
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| 5 |    Copyright (C) 2004 orx | 
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| 6 |  | 
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| 7 |    This program is free software; you can redistribute it and/or modify | 
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| 8 |    it under the terms of the GNU General Public License as published by | 
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| 9 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 10 |    any later version. | 
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| 11 |  | 
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| 12 |    ### File Specific: | 
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| 13 |    main-programmer: Patrick Boenzli | 
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| 14 |    co-programmer: Christian Meyer | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #include "world.h" | 
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| 18 | #include "world_entity.h" | 
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| 19 | #include "collision.h" | 
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| 20 | #include "track_manager.h" | 
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| 21 | #include "track.h" | 
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| 22 | #include "player.h" | 
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| 23 | #include "command_node.h" | 
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| 24 | #include "camera.h" | 
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| 25 | #include "environment.h" | 
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| 26 | #include "p_node.h" | 
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| 27 | #include "null_parent.h" | 
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| 28 | #include "helper_parent.h" | 
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| 29 | #include "glmenu_imagescreen.h" | 
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| 30 |  | 
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| 31 | using namespace std; | 
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| 32 |  | 
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| 33 |  | 
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| 34 | /**  | 
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| 35 |     \brief create a new World | 
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| 36 |      | 
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| 37 |     This creates a new empty world! | 
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| 38 | */ | 
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| 39 | World::World (char* name) | 
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| 40 | { | 
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| 41 |   this->setClassName ("World"); | 
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| 42 |   this->worldName = name; | 
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| 43 |   this->debugWorldNr = -1; | 
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| 44 |   this->entities = new tList<WorldEntity>(); | 
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| 45 | } | 
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| 46 |  | 
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| 47 | World::World (int worldID) | 
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| 48 | { | 
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| 49 |   this->debugWorldNr = worldID; | 
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| 50 |   this->worldName = NULL; | 
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| 51 |   this->entities = new tList<WorldEntity>(); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | /**  | 
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| 55 |     \brief remove the World from memory | 
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| 56 |      | 
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| 57 |     delete everything explicitly, that isn't contained in the parenting tree! | 
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| 58 |     things contained in the tree are deleted automaticaly | 
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| 59 | */ | 
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| 60 | World::~World () | 
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| 61 | { | 
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| 62 |   printf("World::~World() - deleting current world\n"); | 
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| 63 |   CommandNode* cn = Orxonox::getInstance()->getLocalInput(); | 
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| 64 |   cn->unbind(this->localPlayer); | 
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| 65 |   cn->reset(); | 
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| 66 |   this->localCamera->destroy(); | 
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| 67 |  | 
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| 68 |   this->nullParent->destroy (); | 
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| 69 |  | 
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| 70 |   //delete this->trackManager; | 
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| 71 |  | 
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| 72 |   /* | 
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| 73 |   WorldEntity* entity = entities->enumerate();   | 
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| 74 |   while( entity != NULL )  | 
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| 75 |     {  | 
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| 76 |       entity->destroy(); | 
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| 77 |       entity = entities->nextElement(); | 
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| 78 |     } | 
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| 79 |   this->entities->destroy(); | 
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| 80 |   */ | 
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| 81 |  | 
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| 82 |   /* FIX the parent list has to be cleared - not possible if we got the old list also*/ | 
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| 83 |  | 
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| 84 |  | 
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| 85 |   //delete this->entities; | 
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| 86 |   //delete this->localCamera; | 
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| 87 |   /* this->localPlayer hasn't to be deleted explicitly, it is  | 
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| 88 |      contained in entities*/ | 
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| 89 | } | 
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| 90 |  | 
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| 91 | GLfloat ctrlpoints[4][3] = { | 
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| 92 |   {20.0, 10.0, 5.0}, {40.0, -10.0, 0.0}, | 
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| 93 |   {60.0, -10.0, 5.0}, {80.0, 10.0, 5.0}}; | 
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| 94 |  | 
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| 95 |  | 
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| 96 | ErrorMessage World::init() | 
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| 97 | { | 
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| 98 |   this->bPause = false; | 
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| 99 |   CommandNode* cn = Orxonox::getInstance()->getLocalInput(); | 
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| 100 |   cn->addToWorld(this); | 
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| 101 |   cn->enable(true); | 
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| 102 |  | 
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| 103 |   //glMap1f (GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]); | 
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| 104 |   //glEnable (GL_MAP1_VERTEX_3); | 
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| 105 |    | 
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| 106 |   //theNurb = gluNewNurbsRenderer (); | 
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| 107 |   //gluNurbsProperty (theNurb, GLU_NURBS_MODE, GLU_NURBS_TESSELLATOR); | 
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| 108 |   //gluNurbsProperty (theNurb, GLU_NURBS_VERTEX, vertexCallback ); | 
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| 109 |  | 
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| 110 | } | 
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| 111 |  | 
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| 112 |  | 
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| 113 |  | 
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| 114 | ErrorMessage World::start() | 
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| 115 | { | 
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| 116 |   printf("World::start() - starting current World: nr %i\n", this->debugWorldNr); | 
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| 117 |   this->bQuitOrxonox = false; | 
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| 118 |   this->bQuitCurrentGame = false; | 
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| 119 |   this->mainLoop(); | 
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| 120 | } | 
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| 121 |  | 
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| 122 | ErrorMessage World::stop() | 
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| 123 | { | 
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| 124 |   printf("World::stop() - got stop signal\n"); | 
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| 125 |   this->bQuitCurrentGame = true; | 
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| 126 | } | 
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| 127 |  | 
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| 128 | ErrorMessage World::pause() | 
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| 129 | { | 
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| 130 |   this->isPaused = true; | 
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| 131 | } | 
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| 132 |  | 
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| 133 |  | 
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| 134 | ErrorMessage World::resume() | 
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| 135 | { | 
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| 136 |   this->isPaused = false; | 
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| 137 | } | 
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| 138 |  | 
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| 139 |  | 
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| 140 | void World::destroy() | 
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| 141 | { | 
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| 142 | } | 
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| 143 |  | 
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| 144 |  | 
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| 145 | void World::displayLoadScreen () | 
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| 146 | { | 
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| 147 |   printf ("World::displayLoadScreen - start\n");  | 
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| 148 |    | 
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| 149 |   //GLMenuImageScreen*  | 
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| 150 |   this->glmis = new GLMenuImageScreen(); | 
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| 151 |   this->glmis->init(); | 
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| 152 |   this->glmis->setMaximum(10); | 
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| 153 |   this->glmis->draw(); | 
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| 154 |   | 
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| 155 |   printf ("World::displayLoadScreen - end\n");  | 
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| 156 | } | 
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| 157 |  | 
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| 158 |  | 
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| 159 | void World::releaseLoadScreen () | 
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| 160 | { | 
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| 161 |   printf ("World::releaseLoadScreen - start\n");  | 
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| 162 |   this->glmis->setValue(this->glmis->getMaximum()); | 
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| 163 |   SDL_Delay(500); | 
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| 164 |   printf ("World::releaseLoadScreen - end\n");  | 
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| 165 | } | 
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| 166 |  | 
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| 167 |  | 
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| 168 | void World::load() | 
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| 169 | { | 
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| 170 |   //  BezierCurve* tmpCurve = new BezierCurve(); | 
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| 171 |   if(this->debugWorldNr != -1) | 
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| 172 |     { | 
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| 173 |       trackManager = TrackManager::getInstance(); | 
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| 174 |       trackManager->addPoint(Vector(0,-5,0)); | 
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| 175 |       trackManager->addPoint(Vector(10,0,5)); | 
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| 176 |       trackManager->addPoint(Vector(20,0,-5)); | 
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| 177 |       trackManager->addPoint(Vector(30,0,5)); | 
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| 178 |       trackManager->addPoint(Vector(40,0,5)); | 
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| 179 |       trackManager->setDuration(.5); | 
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| 180 |       trackManager->setSavePoint(); | 
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| 181 |       trackManager->addPoint(Vector(50,10,10)); | 
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| 182 |       trackManager->addPoint(Vector(60,0, 10)); | 
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| 183 |       trackManager->addPoint(Vector(70,0, 10)); | 
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| 184 |       trackManager->addPoint(Vector(80,0,-10)); | 
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| 185 |       trackManager->addPoint(Vector(90,0,-10)); | 
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| 186 |       trackManager->setDuration(.5); | 
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| 187 |       trackManager->setSavePoint(); | 
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| 188 |       trackManager->addPoint(Vector(110,0,5)); | 
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| 189 |       trackManager->addPoint(Vector(120,0, 10)); | 
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| 190 |       trackManager->addPoint(Vector(130,0, 10)); | 
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| 191 |       trackManager->addPoint(Vector(140,0,-10)); | 
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| 192 |       trackManager->addPoint(Vector(150,0,-10)); | 
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| 193 |       trackManager->setDuration(.5); | 
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| 194 |       int fork11, fork12, fork13, fork14; | 
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| 195 |       trackManager->fork(4, &fork11, &fork12, &fork13, &fork14); | 
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| 196 |       trackManager->workOn(fork11); | 
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| 197 |       trackManager->addPoint(Vector(170, 0, -15)); | 
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| 198 |       trackManager->addPoint(Vector(180, 0, -15)); | 
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| 199 |       trackManager->workOn(fork12); | 
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| 200 |       trackManager->addPoint(Vector(170, 0, 10)); | 
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| 201 |       trackManager->addPoint(Vector(180, 0, 10)); | 
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| 202 |       trackManager->addPoint(Vector(190,2,5)); | 
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| 203 |       trackManager->addPoint(Vector(200,2,5)); | 
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| 204 |       int fork21, fork22; | 
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| 205 |       trackManager->fork(2, &fork21, &fork22); | 
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| 206 |       trackManager->workOn(fork21); | 
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| 207 |       trackManager->addPoint(Vector(220, 10,-10)); | 
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| 208 |       trackManager->addPoint(Vector(230, 0,-10)); | 
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| 209 |       trackManager->addPoint(Vector(240, 0, 2)); | 
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| 210 |       trackManager->addPoint(Vector(250, 0, 0)); | 
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| 211 |       trackManager->addPoint(Vector(260, 0, 5)); | 
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| 212 |       trackManager->join(2, fork12, fork11); | 
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| 213 |       trackManager->workOn(fork22); | 
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| 214 |       trackManager->addPoint(Vector(220, -10,10)); | 
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| 215 |       trackManager->addPoint(Vector(230, 0, 10)); | 
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| 216 |       trackManager->addPoint(Vector(240, 0, 10)); | 
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| 217 |       trackManager->addPoint(Vector(250, 0, 5)); | 
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| 218 |       trackManager->workOn(fork13); | 
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| 219 |       trackManager->addPoint(Vector(200,-10,5)); | 
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| 220 |       trackManager->addPoint(Vector(250,-10,5)); | 
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| 221 |       printf("fork14: %d\n", fork14); | 
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| 222 |       trackManager->workOn(fork14); | 
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| 223 |       trackManager->addPoint(Vector(200,15,0)); | 
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| 224 |       trackManager->addPoint(Vector(210,0,10)); | 
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| 225 |  | 
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| 226 |  | 
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| 227 |  | 
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| 228 |       trackManager->join(4, fork21, fork22, fork13, fork14); | 
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| 229 |  | 
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| 230 |       /*monitor progress*/ | 
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| 231 |       this->glmis->step(); | 
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| 232 |  | 
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| 233 |       /* | 
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| 234 |       tmpCurve->addNode(Vector(10,0,-10)); | 
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| 235 |       //tmpCurve->addNode(Vector(10,2,5)); | 
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| 236 |       //tmpCurve->addNode(Vector(10,3,-5)); | 
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| 237 |       //      tmpCurve->addNode(Vector(10,1,5)); | 
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| 238 |       tmpCurve->addNode(Vector(10,0,5)); | 
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| 239 |       */ | 
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| 240 |       switch(this->debugWorldNr) | 
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| 241 |         { | 
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| 242 |           /* | 
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| 243 |             this loads the hard-coded debug world. this only for simplicity and will be  | 
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| 244 |             removed by a reald world-loader, which interprets a world-file. | 
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| 245 |             if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and | 
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| 246 |             make whatever you want... | 
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| 247 |            */ | 
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| 248 |         case DEBUG_WORLD_0: | 
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| 249 |           { | 
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| 250 |             this->nullParent = NullParent::getInstance (); | 
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| 251 |             this->nullParent->setName ("NullParent"); | 
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| 252 |  | 
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| 253 |             // create some path nodes | 
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| 254 |             this->pathnodes = new Vector[6]; | 
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| 255 |             this->pathnodes[0] = Vector(0, 0, 0); | 
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| 256 |             this->pathnodes[1] = Vector(1000, 0, 0); | 
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| 257 |             //      this->pathnodes[2] = Vector(-100, 140, 0); | 
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| 258 |             //      this->pathnodes[3] = Vector(0, 180, 0); | 
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| 259 |             //      this->pathnodes[4] = Vector(100, 140, 0); | 
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| 260 |             //      this->pathnodes[5] = Vector(100, 40, 0); | 
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| 261 |              | 
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| 262 |             // create the tracks | 
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| 263 |             this->tracklen = 2; | 
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| 264 |             this->track = new Track[2]; | 
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| 265 |             for( int i = 0; i < this->tracklen; i++) | 
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| 266 |               { | 
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| 267 |                 this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); | 
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| 268 |               } | 
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| 269 |             // !\todo old track-system has to be removed | 
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| 270 |  | 
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| 271 |             //create helper for player | 
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| 272 |             HelperParent* hp = new HelperParent (); | 
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| 273 |             /* the player has to be added to this helper */ | 
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| 274 |  | 
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| 275 |             // create a player | 
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| 276 |             WorldEntity* myPlayer = new Player (); | 
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| 277 |             myPlayer->setName ("player"); | 
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| 278 |             this->spawn (myPlayer); | 
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| 279 |             this->localPlayer = myPlayer; | 
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| 280 |  | 
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| 281 |             /*monitor progress*/ | 
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| 282 |             this->glmis->step();             | 
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| 283 |  | 
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| 284 |             // bind input | 
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| 285 |             Orxonox *orx = Orxonox::getInstance (); | 
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| 286 |             orx->getLocalInput()->bind (myPlayer); | 
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| 287 |              | 
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| 288 |             // bind camera | 
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| 289 |             this->localCamera = new Camera(this); | 
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| 290 |             this->localCamera->setName ("camera"); | 
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| 291 |             this->getCamera()->bind (myPlayer); | 
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| 292 |             this->localPlayer->addChild (this->localCamera); | 
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| 293 |  | 
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| 294 |             /*monitor progress*/ | 
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| 295 |             this->glmis->step(); | 
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| 296 |  | 
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| 297 |             Vector* es = new Vector (50, 2, 0); | 
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| 298 |             Quaternion* qs = new Quaternion (); | 
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| 299 |             WorldEntity* env = new Environment(); | 
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| 300 |             env->setName ("env"); | 
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| 301 |             this->spawn(env, es, qs); | 
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| 302 |             | 
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| 303 |             /*monitor progress*/ | 
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| 304 |             this->glmis->step(); | 
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| 305 |  | 
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| 306 |             break; | 
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| 307 |           } | 
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| 308 |         case DEBUG_WORLD_1: | 
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| 309 |           { | 
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| 310 |             /* | 
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| 311 |             this->testCurve = new UPointCurve(); | 
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| 312 |             this->testCurve->addNode(Vector( 0, 0, 0)); | 
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| 313 |             this->testCurve->addNode(Vector(10, 0, 5)); | 
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| 314 |             this->testCurve->addNode(Vector(20, -5,-5)); | 
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| 315 |             this->testCurve->addNode(Vector(30, 5, 10)); | 
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| 316 |             this->testCurve->addNode(Vector(40, 0,-10)); | 
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| 317 |             this->testCurve->addNode(Vector(50, 0,-10)); | 
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| 318 |             */ | 
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| 319 |  | 
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| 320 |             this->nullParent = NullParent::getInstance (); | 
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| 321 |             this->nullParent->setName ("NullParent"); | 
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| 322 |  | 
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| 323 |             // create some path nodes | 
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| 324 |             this->pathnodes = new Vector[6]; | 
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| 325 |             this->pathnodes[0] = Vector(0, 0, 0); | 
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| 326 |             this->pathnodes[1] = Vector(20, 10, 10); | 
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| 327 |             this->pathnodes[2] = Vector(40, 0, 10); | 
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| 328 |             this->pathnodes[3] = Vector(60, 10, 0); | 
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| 329 |             this->pathnodes[4] = Vector(80, 20, 10); | 
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| 330 |             this->pathnodes[5] = Vector(30, 50, 0); | 
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| 331 |              | 
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| 332 |  | 
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| 333 |  | 
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| 334 |  | 
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| 335 |             // create the tracks | 
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| 336 |             this->tracklen = 6; | 
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| 337 |             this->track = new Track[6]; | 
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| 338 |             for( int i = 0; i < this->tracklen; i++) | 
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| 339 |               { | 
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| 340 |                 this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); | 
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| 341 |               } | 
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| 342 |  | 
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| 343 |             // create a player | 
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| 344 |             WorldEntity* myPlayer = new Player(); | 
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| 345 |             myPlayer->setName ("player"); | 
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| 346 |             this->spawn(myPlayer); | 
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| 347 |             this->localPlayer = myPlayer;            | 
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| 348 |              | 
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| 349 |             // bind input | 
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| 350 |             Orxonox *orx = Orxonox::getInstance(); | 
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| 351 |             orx->getLocalInput()->bind (myPlayer); | 
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| 352 |              | 
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| 353 |             // bind camera | 
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| 354 |             this->localCamera = new Camera (this); | 
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| 355 |             this->localCamera->setName ("camera"); | 
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| 356 |             this->getCamera()->bind (myPlayer);  | 
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| 357 |             this->localPlayer->addChild (this->localCamera); | 
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| 358 |             break; | 
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| 359 |           } | 
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| 360 |         default: | 
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| 361 |           printf("World::load() - no world with ID %i found", this->debugWorldNr ); | 
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| 362 |         } | 
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| 363 |     } | 
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| 364 |   else if(this->worldName != NULL) | 
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| 365 |     { | 
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| 366 |  | 
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| 367 |     } | 
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| 368 |  | 
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| 369 |   // initialize debug coord system | 
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| 370 |   objectList = glGenLists(1); | 
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| 371 |   glNewList (objectList, GL_COMPILE); | 
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| 372 |   glLoadIdentity(); | 
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| 373 |   glColor3f(1.0,0,0); | 
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| 374 |   glBegin(GL_QUADS); | 
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| 375 |  | 
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| 376 |   int sizeX = 100; | 
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| 377 |   int sizeZ = 80; | 
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| 378 |   float length = 1000; | 
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| 379 |   float width = 200; | 
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| 380 |   float widthX = float (length /sizeX); | 
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| 381 |   float widthZ = float (width /sizeZ); | 
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| 382 |    | 
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| 383 |   float height [sizeX][sizeZ]; | 
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| 384 |   Vector normal_vectors[sizeX][sizeZ]; | 
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| 385 |    | 
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| 386 |    | 
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| 387 |   for ( int i = 0; i<sizeX-1; i+=1) | 
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| 388 |     for (int j = 0; j<sizeZ-1;j+=1) | 
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| 389 |       //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; | 
|---|
| 390 | #ifdef __WIN32__ | 
|---|
| 391 |       height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; | 
|---|
| 392 | #else | 
|---|
| 393 |       height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; | 
|---|
| 394 | #endif | 
|---|
| 395 |  | 
|---|
| 396 |   //Die Huegel ein wenig glaetten | 
|---|
| 397 |   for (int h=1; h<2;h++) | 
|---|
| 398 |     for (int i=1;i<sizeX-2 ;i+=1 ) | 
|---|
| 399 |       for(int j=1;j<sizeZ-2;j+=1) | 
|---|
| 400 |         height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; | 
|---|
| 401 |    | 
|---|
| 402 |   //Berechnung von normalen Vektoren | 
|---|
| 403 |   for(int i=1;i<sizeX-2;i+=1) | 
|---|
| 404 |     for(int j=1;j<sizeZ-2 ;j+=1) | 
|---|
| 405 |       { | 
|---|
| 406 |         Vector v1 = Vector (widthX*(1),      height[i][j],      widthZ*(j) ); | 
|---|
| 407 |         Vector v2 = Vector (widthX*(i-1),    height[i-1][j],    widthZ*(j)); | 
|---|
| 408 |         Vector v3 = Vector (widthX*(i),      height[i][j+1],    widthZ*(j+1)); | 
|---|
| 409 |         Vector v4 = Vector (widthX*(i+1),    height[i+1][j],    widthZ*(j)); | 
|---|
| 410 |         Vector v5 = Vector (widthX*(i),      height[i][j-1],    widthZ*(j-1)); | 
|---|
| 411 |          | 
|---|
| 412 |         Vector c1 = v2 - v1; | 
|---|
| 413 |         Vector c2 = v3 - v1; | 
|---|
| 414 |         Vector c3=  v4 - v1; | 
|---|
| 415 |         Vector c4 = v5 - v1; | 
|---|
| 416 |         Vector zero = Vector (0,0,0); | 
|---|
| 417 |         normal_vectors[i][j]=c1.cross(v3-v5)+c2.cross(v4-v2)+c3.cross(v5-v3)+c4.cross(v2-v4); | 
|---|
| 418 |         normal_vectors[i][j].normalize(); | 
|---|
| 419 |       } | 
|---|
| 420 |  | 
|---|
| 421 |   int snowheight=3; | 
|---|
| 422 |   for ( int i = 0; i<sizeX; i+=1) | 
|---|
| 423 |     for (int j = 0; j<sizeZ;j+=1) | 
|---|
| 424 |       {    | 
|---|
| 425 |         Vector v1 = Vector (widthX*(i),      height[i][j]-20,       widthZ*(j)  -width/2); | 
|---|
| 426 |         Vector v2 = Vector (widthX*(i+1),    height[i+1][j]-20,     widthZ*(j)  -width/2); | 
|---|
| 427 |         Vector v3 = Vector (widthX*(i+1),    height[i+1][j+1]-20,   widthZ*(j+1)-width/2); | 
|---|
| 428 |         Vector v4 = Vector (widthX*(i),      height[i][j+1]-20,     widthZ*(j+1)-width/2); | 
|---|
| 429 |         float a[3]; | 
|---|
| 430 |         if(height[i][j]<snowheight){ | 
|---|
| 431 |           a[0]=0; | 
|---|
| 432 |           a[1]=1.0-height[i][j]/10-.3; | 
|---|
| 433 |           a[2]=0; | 
|---|
| 434 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
| 435 |         } | 
|---|
| 436 |         else{ | 
|---|
| 437 |             a[0]=1.0; | 
|---|
| 438 |             a[1]=1.0; | 
|---|
| 439 |             a[2]=1.0; | 
|---|
| 440 |             glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
| 441 |              | 
|---|
| 442 |         } | 
|---|
| 443 |         glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); | 
|---|
| 444 |         glVertex3f(v1.x, v1.y, v1.z); | 
|---|
| 445 |         if(height[i+1][j]<snowheight){ | 
|---|
| 446 |           a[0]=0; | 
|---|
| 447 |           a[1] =1.0-height[i+1][j]/10-.3; | 
|---|
| 448 |           a[2]=0; | 
|---|
| 449 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
| 450 |         } | 
|---|
| 451 |         else{ | 
|---|
| 452 |           a[0]=1.0; | 
|---|
| 453 |           a[1]=1.0; | 
|---|
| 454 |           a[2]=1.0; | 
|---|
| 455 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
| 456 |            | 
|---|
| 457 |         } | 
|---|
| 458 |         glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); | 
|---|
| 459 |         glVertex3f(v2.x, v2.y, v2.z); | 
|---|
| 460 |         if(height[i+1][j+1]<snowheight){ | 
|---|
| 461 |           a[0]=0; | 
|---|
| 462 |           a[1] =1.0-height[i+1][j+1]/10-.3; | 
|---|
| 463 |           a[2]=0; | 
|---|
| 464 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
| 465 |         } | 
|---|
| 466 |         else{ | 
|---|
| 467 |           a[0]=1.0; | 
|---|
| 468 |           a[1]=1.0; | 
|---|
| 469 |           a[2]=1.0; | 
|---|
| 470 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
| 471 |            | 
|---|
| 472 |            | 
|---|
| 473 |         } | 
|---|
| 474 |         glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); | 
|---|
| 475 |         glVertex3f(v3.x, v3.y, v3.z); | 
|---|
| 476 |         if(height[i][j+1]<snowheight){ | 
|---|
| 477 |           a[0]=0; | 
|---|
| 478 |           a[1] =1.0-height[i+1][j+1]/10-.3; | 
|---|
| 479 |           a[2]=0; | 
|---|
| 480 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
| 481 |         } | 
|---|
| 482 |         else{ | 
|---|
| 483 |           a[0]=1.0; | 
|---|
| 484 |           a[1]=1.0; | 
|---|
| 485 |           a[2]=1.0; | 
|---|
| 486 |           glMaterialfv(GL_FRONT,GL_DIFFUSE,a); | 
|---|
| 487 |         } | 
|---|
| 488 |         glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); | 
|---|
| 489 |         glVertex3f(v4.x, v4.y, v4.z); | 
|---|
| 490 |          | 
|---|
| 491 |       } | 
|---|
| 492 |   glEnd(); | 
|---|
| 493 |   /*   | 
|---|
| 494 |   glBegin(GL_LINES); | 
|---|
| 495 |   for( float x = -128.0; x < 128.0; x += 25.0) | 
|---|
| 496 |     { | 
|---|
| 497 |       for( float y = -128.0; y < 128.0; y += 25.0) | 
|---|
| 498 |         { | 
|---|
| 499 |           glColor3f(1,0,0); | 
|---|
| 500 |           glVertex3f(x,y,-128.0); | 
|---|
| 501 |           glVertex3f(x,y,0.0); | 
|---|
| 502 |           glColor3f(0.5,0,0); | 
|---|
| 503 |           glVertex3f(x,y,0.0); | 
|---|
| 504 |           glVertex3f(x,y,128.0); | 
|---|
| 505 |         } | 
|---|
| 506 |     } | 
|---|
| 507 |   for( float y = -128.0; y < 128.0; y += 25.0) | 
|---|
| 508 |     { | 
|---|
| 509 |       for( float z = -128.0; z < 128.0; z += 25.0) | 
|---|
| 510 |         { | 
|---|
| 511 |           glColor3f(0,1,0); | 
|---|
| 512 |           glVertex3f(-128.0,y,z); | 
|---|
| 513 |           glVertex3f(0.0,y,z); | 
|---|
| 514 |           glColor3f(0,0.5,0); | 
|---|
| 515 |           glVertex3f(0.0,y,z); | 
|---|
| 516 |           glVertex3f(128.0,y,z); | 
|---|
| 517 |         } | 
|---|
| 518 |     } | 
|---|
| 519 |   for( float x = -128.0; x < 128.0; x += 25.0) | 
|---|
| 520 |     { | 
|---|
| 521 |       for( float z = -128.0; z < 128.0; z += 25.0) | 
|---|
| 522 |         { | 
|---|
| 523 |           glColor3f(0,0,1); | 
|---|
| 524 |           glVertex3f(x,-128.0,z); | 
|---|
| 525 |           glVertex3f(x,0.0,z); | 
|---|
| 526 |           glColor3f(0,0,0.5); | 
|---|
| 527 |           glVertex3f(x,0.0,z); | 
|---|
| 528 |           glVertex3f(x,128.0,z); | 
|---|
| 529 |         } | 
|---|
| 530 |        | 
|---|
| 531 |     } | 
|---|
| 532 |   */   | 
|---|
| 533 |   //draw track | 
|---|
| 534 |   glBegin(GL_LINES); | 
|---|
| 535 |   glColor3f(0.0, 1.0, 1.0); | 
|---|
| 536 |   for( int i = 0; i < tracklen; i++) | 
|---|
| 537 |     { | 
|---|
| 538 |       glVertex3f(pathnodes[i].x,pathnodes[i].y,pathnodes[i].z); | 
|---|
| 539 |       glVertex3f(pathnodes[(i+1)%tracklen].x,pathnodes[(i+1)%tracklen].y,pathnodes[(i+1)%tracklen].z); | 
|---|
| 540 |     } | 
|---|
| 541 |   glEnd(); | 
|---|
| 542 |    | 
|---|
| 543 |   /* | 
|---|
| 544 |   glBegin(GL_LINE_STRIP); | 
|---|
| 545 |   glColor3f(1.0, 5.0, 1.0); | 
|---|
| 546 |   for( int i = 0; i <= 30; i++) | 
|---|
| 547 |     { | 
|---|
| 548 |       glEvalCoord1f ((GLfloat) i/30.0); | 
|---|
| 549 |     } | 
|---|
| 550 |   glEnd(); | 
|---|
| 551 |   */ | 
|---|
| 552 |  | 
|---|
| 553 |   trackManager->drawGraph(.01); | 
|---|
| 554 |   trackManager->debug(2); | 
|---|
| 555 |   delete trackManager; | 
|---|
| 556 |    | 
|---|
| 557 |   /* | 
|---|
| 558 |   glBegin(GL_LINES); | 
|---|
| 559 |   float i; | 
|---|
| 560 |   for(i = 0.0; i<1; i+=.01) | 
|---|
| 561 |     { | 
|---|
| 562 |       printf("%f, %f, %f\n",tmpCurve->calcPos(i).x, tmpCurve->calcPos(i).y, tmpCurve->calcPos(i).z); | 
|---|
| 563 |       glVertex3f(tmpCurve->calcPos(i).x, tmpCurve->calcPos(i).y, tmpCurve->calcPos(i).z); | 
|---|
| 564 |     } | 
|---|
| 565 |   glEnd(); | 
|---|
| 566 |   */ | 
|---|
| 567 |   glEndList(); | 
|---|
| 568 | } | 
|---|
| 569 |  | 
|---|
| 570 |  | 
|---|
| 571 | /**  | 
|---|
| 572 |     \brief checks for collisions | 
|---|
| 573 |      | 
|---|
| 574 |     This method runs through all WorldEntities known to the world and checks for collisions  | 
|---|
| 575 |     between them. In case of collisions the collide() method of the corresponding entities  | 
|---|
| 576 |     is called. | 
|---|
| 577 | */ | 
|---|
| 578 | void World::collide () | 
|---|
| 579 | { | 
|---|
| 580 |   /* | 
|---|
| 581 |   List *a, *b; | 
|---|
| 582 |   WorldEntity *aobj, *bobj; | 
|---|
| 583 |     | 
|---|
| 584 |   a = entities; | 
|---|
| 585 |    | 
|---|
| 586 |   while( a != NULL) | 
|---|
| 587 |     { | 
|---|
| 588 |       aobj = a->nextElement(); | 
|---|
| 589 |       if( aobj->bCollide && aobj->collisioncluster != NULL) | 
|---|
| 590 |         { | 
|---|
| 591 |           b = a->nextElement(); | 
|---|
| 592 |           while( b != NULL ) | 
|---|
| 593 |             { | 
|---|
| 594 |               bobj = b->nextElement(); | 
|---|
| 595 |               if( bobj->bCollide && bobj->collisioncluster != NULL ) | 
|---|
| 596 |                 { | 
|---|
| 597 |                   unsigned long ahitflg, bhitflg; | 
|---|
| 598 |                   if( check_collision ( &aobj->place, aobj->collisioncluster,  | 
|---|
| 599 |                                         &ahitflg, &bobj->place, bobj->collisioncluster,  | 
|---|
| 600 |                                         &bhitflg) ); | 
|---|
| 601 |                   { | 
|---|
| 602 |                     aobj->collide (bobj, ahitflg, bhitflg); | 
|---|
| 603 |                     bobj->collide (aobj, bhitflg, ahitflg); | 
|---|
| 604 |                   } | 
|---|
| 605 |                 } | 
|---|
| 606 |               b = b->nextElement(); | 
|---|
| 607 |             } | 
|---|
| 608 |         } | 
|---|
| 609 |       a = a->enumerate(); | 
|---|
| 610 |     } | 
|---|
| 611 |   */ | 
|---|
| 612 | } | 
|---|
| 613 |  | 
|---|
| 614 | /**  | 
|---|
| 615 |     \brief runs through all entities calling their draw() methods | 
|---|
| 616 | */ | 
|---|
| 617 | void World::draw () | 
|---|
| 618 | { | 
|---|
| 619 |   // draw entities | 
|---|
| 620 |   WorldEntity* entity; | 
|---|
| 621 |   entity = this->entities->enumerate(); | 
|---|
| 622 |   while( entity != NULL )  | 
|---|
| 623 |     {  | 
|---|
| 624 |       if( entity->bDraw ) entity->draw(); | 
|---|
| 625 |       entity = this->entities->nextElement(); | 
|---|
| 626 |     }  | 
|---|
| 627 |    | 
|---|
| 628 |   //glmis = new GLMenuImageScreen(); | 
|---|
| 629 |   ///glmis->init(); | 
|---|
| 630 |  | 
|---|
| 631 |   // draw debug coord system | 
|---|
| 632 |   glCallList (objectList); | 
|---|
| 633 |  | 
|---|
| 634 | } | 
|---|
| 635 |  | 
|---|
| 636 | /**  | 
|---|
| 637 |     \brief updates Placements and notifies entities when they left the  | 
|---|
| 638 |     world | 
|---|
| 639 |      | 
|---|
| 640 |     This runs trough all WorldEntities and maps Locations to Placements  | 
|---|
| 641 |     if they are bound, checks whether they left the level boundaries  | 
|---|
| 642 |     and calls appropriate functions. | 
|---|
| 643 | */ | 
|---|
| 644 | void World::update () | 
|---|
| 645 | { | 
|---|
| 646 |   /* | 
|---|
| 647 |   //List<WorldEntity> *l; | 
|---|
| 648 |   WorldEntity* entity; | 
|---|
| 649 |   Location* loc; | 
|---|
| 650 |   Placement* plc; | 
|---|
| 651 |   Uint32 t; | 
|---|
| 652 |    | 
|---|
| 653 |   //  l = entities->enumerate();  | 
|---|
| 654 |   entity = this->entities->enumerate(); | 
|---|
| 655 |   while( entity != NULL )  | 
|---|
| 656 |     {  | 
|---|
| 657 |  | 
|---|
| 658 |        | 
|---|
| 659 |       if( !entity->isFree() ) | 
|---|
| 660 |         { | 
|---|
| 661 |           loc = entity->getLocation(); | 
|---|
| 662 |           plc = entity->getPlacement(); | 
|---|
| 663 |           t = loc->part; | 
|---|
| 664 |            | 
|---|
| 665 |           if( t >= tracklen ) | 
|---|
| 666 |             { | 
|---|
| 667 |               printf("An entity is out of the game area\n"); | 
|---|
| 668 |               entity->leftWorld (); | 
|---|
| 669 |             } | 
|---|
| 670 |           else | 
|---|
| 671 |             { | 
|---|
| 672 |               while( track[t].mapCoords( loc, plc) ) | 
|---|
| 673 |                 { | 
|---|
| 674 |                   track[t].postLeave (entity); | 
|---|
| 675 |                   if( loc->part >= tracklen ) | 
|---|
| 676 |                     { | 
|---|
| 677 |                       printf("An entity has left the game area\n"); | 
|---|
| 678 |                       entity->leftWorld (); | 
|---|
| 679 |                       break; | 
|---|
| 680 |                     } | 
|---|
| 681 |                   track[loc->part].postEnter (entity); | 
|---|
| 682 |                 } | 
|---|
| 683 |             } | 
|---|
| 684 |         } | 
|---|
| 685 |       else | 
|---|
| 686 |         { | 
|---|
| 687 |         } | 
|---|
| 688 |        | 
|---|
| 689 |       entity = entities->nextElement(); | 
|---|
| 690 |     } | 
|---|
| 691 |   */   | 
|---|
| 692 | } | 
|---|
| 693 |  | 
|---|
| 694 | /**  | 
|---|
| 695 |     \brief relays the passed time since the last frame to entities and Track parts | 
|---|
| 696 |     \param deltaT: the time passed since the last frame in milliseconds | 
|---|
| 697 | */ | 
|---|
| 698 | void World::timeSlice (Uint32 deltaT) | 
|---|
| 699 | { | 
|---|
| 700 |   //List<WorldEntity> *l; | 
|---|
| 701 |   WorldEntity* entity; | 
|---|
| 702 |   float seconds = deltaT / 1000.0; | 
|---|
| 703 |    | 
|---|
| 704 |   this->nullParent->update (seconds); | 
|---|
| 705 |   //this->nullParent->processTick (seconds); | 
|---|
| 706 |  | 
|---|
| 707 |   entity = entities->enumerate();  | 
|---|
| 708 |   while( entity != NULL)  | 
|---|
| 709 |     {  | 
|---|
| 710 |       entity->tick (seconds); | 
|---|
| 711 |       entity = entities->nextElement(); | 
|---|
| 712 |     } | 
|---|
| 713 |  | 
|---|
| 714 |   //for( int i = 0; i < tracklen; i++) track[i].tick (seconds); | 
|---|
| 715 | } | 
|---|
| 716 |  | 
|---|
| 717 | /** | 
|---|
| 718 |    \brief removes level data from memory | 
|---|
| 719 | */ | 
|---|
| 720 | void World::unload() | 
|---|
| 721 | { | 
|---|
| 722 |   if( pathnodes) delete []pathnodes; | 
|---|
| 723 |   if( track) delete []pathnodes; | 
|---|
| 724 | } | 
|---|
| 725 |  | 
|---|
| 726 |  | 
|---|
| 727 | void World::setTrackLen(Uint32 len) | 
|---|
| 728 | { | 
|---|
| 729 |   this->tracklen = len; | 
|---|
| 730 | } | 
|---|
| 731 |  | 
|---|
| 732 | int World::getTrackLen() | 
|---|
| 733 | { | 
|---|
| 734 |   return this->tracklen; | 
|---|
| 735 | } | 
|---|
| 736 |  | 
|---|
| 737 |  | 
|---|
| 738 |  | 
|---|
| 739 | /** | 
|---|
| 740 |    \brief function to put your own debug stuff into it. it can display informations about | 
|---|
| 741 |    the current class/procedure | 
|---|
| 742 | */ | 
|---|
| 743 | void World::debug() | 
|---|
| 744 | { | 
|---|
| 745 |   printf ("World::debug() - starting debug\n"); | 
|---|
| 746 |   PNode* p1 = NullParent::getInstance (); | 
|---|
| 747 |   PNode* p2 = new PNode (new Vector(2, 2, 2), p1); | 
|---|
| 748 |   PNode* p3 = new PNode (new Vector(4, 4, 4), p1); | 
|---|
| 749 |   PNode* p4 = new PNode (new Vector(6, 6, 6), p2); | 
|---|
| 750 |  | 
|---|
| 751 |   p1->debug (); | 
|---|
| 752 |   p2->debug (); | 
|---|
| 753 |   p3->debug (); | 
|---|
| 754 |   p4->debug (); | 
|---|
| 755 |  | 
|---|
| 756 |   p1->shiftCoor (new Vector(-1, -1, -1)); | 
|---|
| 757 |  | 
|---|
| 758 |   printf("World::debug() - shift\n"); | 
|---|
| 759 |   p1->debug (); | 
|---|
| 760 |   p2->debug (); | 
|---|
| 761 |   p3->debug (); | 
|---|
| 762 |   p4->debug (); | 
|---|
| 763 |    | 
|---|
| 764 |   p1->update (1); | 
|---|
| 765 |  | 
|---|
| 766 |   printf ("World::debug() - update\n"); | 
|---|
| 767 |   p1->debug (); | 
|---|
| 768 |   p2->debug (); | 
|---|
| 769 |   p3->debug (); | 
|---|
| 770 |   p4->debug (); | 
|---|
| 771 |  | 
|---|
| 772 |   p2->shiftCoor (new Vector(-1, -1, -1)); | 
|---|
| 773 |   p1->update (2); | 
|---|
| 774 |  | 
|---|
| 775 |   p1->debug (); | 
|---|
| 776 |   p2->debug (); | 
|---|
| 777 |   p3->debug (); | 
|---|
| 778 |   p4->debug (); | 
|---|
| 779 |  | 
|---|
| 780 |   p2->setAbsCoor (new Vector(1,2,3)); | 
|---|
| 781 |  | 
|---|
| 782 |  | 
|---|
| 783 |  p1->update (2); | 
|---|
| 784 |  | 
|---|
| 785 |   p1->debug (); | 
|---|
| 786 |   p2->debug (); | 
|---|
| 787 |   p3->debug (); | 
|---|
| 788 |   p4->debug (); | 
|---|
| 789 |  | 
|---|
| 790 |   p1->destroy (); | 
|---|
| 791 |    | 
|---|
| 792 |    | 
|---|
| 793 |   /* | 
|---|
| 794 |   WorldEntity* entity; | 
|---|
| 795 |   printf("counting all entities\n"); | 
|---|
| 796 |   printf("World::debug() - enumerate()\n"); | 
|---|
| 797 |   entity = entities->enumerate();   | 
|---|
| 798 |   while( entity != NULL )  | 
|---|
| 799 |     {  | 
|---|
| 800 |       if( entity->bDraw ) printf("got an entity\n"); | 
|---|
| 801 |       entity = entities->nextElement(); | 
|---|
| 802 |     } | 
|---|
| 803 |   */ | 
|---|
| 804 | } | 
|---|
| 805 |  | 
|---|
| 806 |  | 
|---|
| 807 | /* | 
|---|
| 808 |   \brief main loop of the world: executing all world relevant function | 
|---|
| 809 |  | 
|---|
| 810 |   in this loop we synchronize (if networked), handle input events, give the heart-beat to | 
|---|
| 811 |   all other member-entities of the world (tick to player, enemies etc.), checking for | 
|---|
| 812 |   collisions drawing everything to the screen. | 
|---|
| 813 | */ | 
|---|
| 814 | void World::mainLoop() | 
|---|
| 815 | { | 
|---|
| 816 |   this->lastFrame = SDL_GetTicks (); | 
|---|
| 817 |   printf("World::mainLoop() - Entering main loop\n"); | 
|---|
| 818 |   while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ | 
|---|
| 819 |     { | 
|---|
| 820 |       // Network | 
|---|
| 821 |       this->synchronize (); | 
|---|
| 822 |       // Process input | 
|---|
| 823 |       this->handleInput (); | 
|---|
| 824 |       if( this->bQuitCurrentGame || this->bQuitOrxonox) | 
|---|
| 825 |         { | 
|---|
| 826 |           printf("World::mainLoop() - leaving loop earlier...\n"); | 
|---|
| 827 |           break; | 
|---|
| 828 |         } | 
|---|
| 829 |       // Process time | 
|---|
| 830 |       this->timeSlice (); | 
|---|
| 831 |       // Process collision | 
|---|
| 832 |       this->collision (); | 
|---|
| 833 |       // Draw | 
|---|
| 834 |       this->display (); | 
|---|
| 835 |    | 
|---|
| 836 |       for( int i = 0; i < 5000000; i++) {} | 
|---|
| 837 |       /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ | 
|---|
| 838 |     } | 
|---|
| 839 |   printf("World::mainLoop() - Exiting the main loop\n"); | 
|---|
| 840 | } | 
|---|
| 841 |  | 
|---|
| 842 | /** | 
|---|
| 843 |    \brief synchronize local data with remote data | 
|---|
| 844 | */ | 
|---|
| 845 | void World::synchronize () | 
|---|
| 846 | { | 
|---|
| 847 |   // Get remote input | 
|---|
| 848 |   // Update synchronizables | 
|---|
| 849 | } | 
|---|
| 850 |  | 
|---|
| 851 | /** | 
|---|
| 852 |    \brief run all input processing | 
|---|
| 853 |  | 
|---|
| 854 |    the command node is the central input event dispatcher. the node uses the even-queue from | 
|---|
| 855 |    sdl and has its own event-passing-queue. | 
|---|
| 856 | */ | 
|---|
| 857 | void World::handleInput () | 
|---|
| 858 | { | 
|---|
| 859 |   // localinput | 
|---|
| 860 |   CommandNode* cn = Orxonox::getInstance()->getLocalInput(); | 
|---|
| 861 |   cn->process(); | 
|---|
| 862 |   // remoteinput | 
|---|
| 863 | } | 
|---|
| 864 |  | 
|---|
| 865 | /** | 
|---|
| 866 |    \brief advance the timeline | 
|---|
| 867 |  | 
|---|
| 868 |    this calculates the time used to process one frame (with all input handling, drawing, etc) | 
|---|
| 869 |    the time is mesured in ms and passed to all world-entities and other classes that need | 
|---|
| 870 |    a heart-beat. | 
|---|
| 871 | */ | 
|---|
| 872 | void World::timeSlice () | 
|---|
| 873 | { | 
|---|
| 874 |   Uint32 currentFrame = SDL_GetTicks(); | 
|---|
| 875 |   if(!this->bPause) | 
|---|
| 876 |     { | 
|---|
| 877 |       Uint32 dt = currentFrame - this->lastFrame; | 
|---|
| 878 |        | 
|---|
| 879 |       if(dt > 0) | 
|---|
| 880 |         { | 
|---|
| 881 |           float fps = 1000/dt; | 
|---|
| 882 |           printf("fps = %f\n", fps); | 
|---|
| 883 |         } | 
|---|
| 884 |       else | 
|---|
| 885 |         { | 
|---|
| 886 |           /* the frame-rate is limited to 100 frames per second, all other things are for | 
|---|
| 887 |              nothing. | 
|---|
| 888 |           */ | 
|---|
| 889 |           printf("fps = 1000 - frame rate is adjusted\n"); | 
|---|
| 890 |           SDL_Delay(10); | 
|---|
| 891 |           dt = 10; | 
|---|
| 892 |         } | 
|---|
| 893 |       this->timeSlice (dt); | 
|---|
| 894 |       this->update (); | 
|---|
| 895 |       this->localCamera->timeSlice(dt); | 
|---|
| 896 |     } | 
|---|
| 897 |   this->lastFrame = currentFrame; | 
|---|
| 898 | } | 
|---|
| 899 |  | 
|---|
| 900 |  | 
|---|
| 901 | /** | 
|---|
| 902 |    \brief compute collision detection | 
|---|
| 903 | */ | 
|---|
| 904 | void World::collision () | 
|---|
| 905 | { | 
|---|
| 906 |   this->collide (); | 
|---|
| 907 | } | 
|---|
| 908 |  | 
|---|
| 909 |  | 
|---|
| 910 | /** | 
|---|
| 911 |    \brief render the current frame | 
|---|
| 912 |     | 
|---|
| 913 |    clear all buffers and draw the world | 
|---|
| 914 | */ | 
|---|
| 915 | void World::display () | 
|---|
| 916 | { | 
|---|
| 917 |   // clear buffer | 
|---|
| 918 |   glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); | 
|---|
| 919 |   // set camera | 
|---|
| 920 |   this->localCamera->apply (); | 
|---|
| 921 |   // draw world | 
|---|
| 922 |   this->draw(); | 
|---|
| 923 |   // draw HUD | 
|---|
| 924 |   /* \todo draw HUD */ | 
|---|
| 925 |   // flip buffers | 
|---|
| 926 |   SDL_GL_SwapBuffers(); | 
|---|
| 927 |   //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); | 
|---|
| 928 |   //SDL_Flip (screen); | 
|---|
| 929 | } | 
|---|
| 930 |  | 
|---|
| 931 | /** | 
|---|
| 932 |    \brief give back active camera | 
|---|
| 933 |     | 
|---|
| 934 |    this passes back the actualy active camera | 
|---|
| 935 |    \todo ability to define more than one camera or camera-places | 
|---|
| 936 | */ | 
|---|
| 937 | Camera* World::getCamera() | 
|---|
| 938 | { | 
|---|
| 939 |   return this->localCamera; | 
|---|
| 940 | } | 
|---|
| 941 |  | 
|---|
| 942 |  | 
|---|
| 943 | /** | 
|---|
| 944 |    \brief add and spawn a new entity to this world | 
|---|
| 945 |    \param entity to be added | 
|---|
| 946 | */ | 
|---|
| 947 | void World::spawn(WorldEntity* entity) | 
|---|
| 948 | { | 
|---|
| 949 |   if( this->nullParent != NULL && entity->parent == NULL) | 
|---|
| 950 |     this->nullParent->addChild (entity); | 
|---|
| 951 |  | 
|---|
| 952 |   this->entities->add (entity); | 
|---|
| 953 |  | 
|---|
| 954 |   entity->postSpawn (); | 
|---|
| 955 | } | 
|---|
| 956 |  | 
|---|
| 957 |  | 
|---|
| 958 | /** | 
|---|
| 959 |    \brief add and spawn a new entity to this world | 
|---|
| 960 |    \param entity to be added | 
|---|
| 961 |    \param location where to add | 
|---|
| 962 | */ | 
|---|
| 963 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) | 
|---|
| 964 | { | 
|---|
| 965 |   entity->setAbsCoor (absCoor); | 
|---|
| 966 |   entity->setAbsDir (absDir); | 
|---|
| 967 |    | 
|---|
| 968 |   if( this->nullParent != NULL && entity->parent == NULL) | 
|---|
| 969 |     this->nullParent->addChild (entity); | 
|---|
| 970 |  | 
|---|
| 971 |   this->entities->add (entity); | 
|---|
| 972 |  | 
|---|
| 973 |   entity->postSpawn (); | 
|---|
| 974 | } | 
|---|
| 975 |  | 
|---|
| 976 |  | 
|---|
| 977 |  | 
|---|
| 978 | /* | 
|---|
| 979 |   \brief commands that the world must catch | 
|---|
| 980 |   \returns false if not used by the world | 
|---|
| 981 | */ | 
|---|
| 982 | bool World::command(Command* cmd) | 
|---|
| 983 | { | 
|---|
| 984 |   return false; | 
|---|
| 985 | } | 
|---|
| 986 |  | 
|---|
| 987 |  | 
|---|
| 988 |  | 
|---|
| 989 |  | 
|---|
| 990 | void World::swap (unsigned char &a, unsigned char &b) | 
|---|
| 991 | { | 
|---|
| 992 |   unsigned char temp; | 
|---|
| 993 |   temp = a; | 
|---|
| 994 |   a    = b; | 
|---|
| 995 |   b    = temp; | 
|---|
| 996 | } | 
|---|