| 1 | /*! | 
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| 2 | \file shadow.h | 
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| 3 | \brief Definition of the Shadow | 
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| 4 |  | 
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| 5 | Shadow should in a first step only be implemented for the players character | 
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| 6 | to be casted on the terrain. This version will only handle the players shjadow! | 
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| 7 | Further versions will propably be able to take parameters like player or non | 
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| 8 | player character and the final object to cast the shadow on to....So it will then | 
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| 9 | be possible(maybe) for an object to cast its shadow onto another object(but I think | 
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| 10 | that will be too much performance eating:) | 
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| 11 |  | 
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| 12 | The basic principle to implement the shadow is to create a texture containing | 
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| 13 | a picture of the shadow. This texture then will be mixed onto the normal ground | 
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| 14 | texture to give the impression of a shadow correctly casted on the ground. | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | #ifndef _SHADOW_H | 
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| 18 | #define _SHADOW_H | 
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| 19 |  | 
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| 20 | #include "importer/material.h" | 
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| 21 | #include "importer/objModel.h" | 
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| 22 | #include "p_node.h" | 
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| 23 | #include "world_entity.h" | 
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| 24 | #include "player.h" | 
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| 25 | #include "vector.h" | 
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| 26 |  | 
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| 27 | //! A Class to handle the Shadow | 
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| 28 | class Shadow: public PNode | 
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| 29 | { | 
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| 30 | private: | 
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| 31 | int player_id,ground_id; //These are for the glLists! | 
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| 32 | int shadow_id;  //this is for the empty shadow texture | 
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| 33 | float lightPos[3]; | 
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| 34 | float playerPos[3]; | 
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| 35 |  | 
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| 36 |  | 
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| 37 | unsigned char *image; | 
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| 38 | OBJModel* player; | 
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| 39 | Vector normal_vectors[100][80]; | 
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| 40 | Vector vertexes[4][100][80]; | 
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| 41 | //playerangle used to obtain information about the angle of the player | 
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| 42 | Player* playerangle; | 
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| 43 |  | 
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| 44 | void blur(unsigned char *in,int size); | 
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| 45 | //void createShadow(); | 
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| 46 | void m_inverse(const float *m,float *out); | 
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| 47 |  | 
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| 48 |  | 
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| 49 |  | 
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| 50 | public: | 
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| 51 | Shadow(OBJModel* player,Player* playerangle); | 
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| 52 | ~Shadow(); | 
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| 53 | void init(); | 
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| 54 | void createShadow(); | 
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| 55 | void draw(); | 
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| 56 | void setGround(); | 
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| 57 | void setNormal(Vector a,int i,int j); | 
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| 58 | void setVertexNum(Vector a,int i,int j,int num); | 
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| 59 | void updatePosition(float x,float y,float z); | 
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| 60 |  | 
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| 61 |  | 
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| 62 |  | 
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| 63 |  | 
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| 64 | }; | 
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| 65 |  | 
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| 66 | #endif | 
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| 67 |  | 
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| 68 |  | 
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