| 
                Last change
                  on this file since 3527 was
                  3396,
                  checked in by bensch, 21 years ago
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orxonox/trunk: splitted obj-loader out of the model-class: this will enable different kinds of Filetypes to be included with the importer. 
Althought there is a name-field error, the Model gets loaded and unloaded as good as previously 
 
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            File size:
            906 bytes
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| 1 | /*!  | 
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| 2 |     \file player.h | 
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| 3 |     \brief Implements a basic controllable WorldEntity | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _PLAYER_H | 
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| 7 | #define _PLAYER_H | 
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| 8 |  | 
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| 9 | #include "world_entity.h" | 
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| 10 |  | 
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| 11 | class OBJModel; | 
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| 12 |  | 
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| 13 | //! Basic controllable WorldEntity | 
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| 14 | class Player : public WorldEntity  | 
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| 15 | { | 
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| 16 |   friend class World; | 
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| 17 |    | 
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| 18 |  public: | 
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| 19 |   Player(bool isFree = false); | 
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| 20 |   ~Player(); | 
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| 21 |    | 
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| 22 |   virtual void postSpawn(); | 
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| 23 |   virtual void tick(float time); | 
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| 24 |   virtual void hit(WorldEntity* weapon, Vector loc); | 
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| 25 |   virtual void destroy(); | 
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| 26 |   virtual void collide(WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); | 
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| 27 |   virtual void command(Command* cmd); | 
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| 28 |    | 
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| 29 |   virtual void draw(); | 
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| 30 |   // virtual void getLookat(Location* locbuf); | 
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| 31 |    | 
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| 32 |   virtual void leftWorld(); | 
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| 33 |    | 
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| 34 |  private: | 
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| 35 |   bool bUp, bDown, bLeft, bRight, bAscend, bDescend; | 
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| 36 |   bool bFire; | 
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| 37 |   Vector velocity; | 
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| 38 |   float travelSpeed; | 
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| 39 |   float acceleration; | 
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| 40 |   GLuint objectList; | 
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| 41 |    | 
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| 42 |   void move(float time); | 
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| 43 |    | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | #endif /* _PLAYER_H */ | 
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