| 1 |  | 
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| 2 |  | 
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| 3 | /*  | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: ... | 
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| 16 | */ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | #include "null_parent.h" | 
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| 20 |  | 
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| 21 |  | 
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| 22 | using namespace std; | 
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| 23 |  | 
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| 24 | NullParent* NullParent::singletonRef = 0; | 
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| 25 |  | 
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| 26 | NullParent* NullParent::getInstance () | 
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| 27 | { | 
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| 28 |   if( singletonRef == NULL) | 
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| 29 |     singletonRef = new NullParent (); | 
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| 30 |   return singletonRef; | 
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| 31 | } | 
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| 32 |  | 
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| 33 | /** | 
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| 34 |    \brief standard constructor | 
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| 35 |  | 
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| 36 |    \todo this constructor is not jet implemented - do it | 
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| 37 | */ | 
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| 38 | NullParent::NullParent ()  | 
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| 39 | { | 
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| 40 |   this->parent = this; | 
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| 41 |   this->mode = ALL; | 
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| 42 | } | 
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| 43 |  | 
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| 44 |  | 
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| 45 | NullParent::NullParent (Vector* absCoordinate) | 
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| 46 | { | 
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| 47 |   this->parent = this; | 
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| 48 |   this->mode = ALL; | 
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| 49 |   this->absCoordinate = *absCoordinate; | 
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| 50 | } | 
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| 51 |  | 
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| 52 |  | 
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| 53 | /** | 
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| 54 |    \brief standard deconstructor | 
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| 55 |  | 
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| 56 |    \todo this deconstructor is not jet implemented - do it | 
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| 57 | */ | 
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| 58 | NullParent::~NullParent ()  | 
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| 59 | { | 
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| 60 |   delete singletonRef; | 
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| 61 |   singletonRef = NULL; | 
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| 62 | } | 
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| 63 |  | 
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| 64 |  | 
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| 65 |  | 
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| 66 |  | 
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| 67 | /** | 
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| 68 |    \brief updates the absCoordinate/absDirection | 
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| 69 |  | 
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| 70 |    this is used to go through the parent-tree to update all the absolute coordinates | 
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| 71 |    and directions. this update should be done by the engine, so you don't have to  | 
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| 72 |    worry, normaly... | 
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| 73 | */ | 
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| 74 | void NullParent::update (float timeStamp) | 
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| 75 | { | 
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| 76 |   this->absCoordinate = this->relCoordinate; | 
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| 77 |   this->absDirection = parent->getAbsDir () * this->relDirection; | 
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| 78 |    | 
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| 79 |   PNode* pn = this->children->enumerate (); | 
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| 80 |   while( pn != NULL)  | 
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| 81 |     {  | 
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| 82 |       /* if this node has changed, make sure, that all children are updated also */ | 
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| 83 |       if( this->bRelCoorChanged || this->bAbsCoorChanged) | 
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| 84 |         pn->parentCoorChanged (); | 
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| 85 |       if( this->bRelDirChanged || this->bAbsDirChanged) | 
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| 86 |         pn->parentDirChanged (); | 
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| 87 |       pn->update (timeStamp); | 
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| 88 |       pn = this->children->nextElement (); | 
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| 89 |     } | 
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| 90 |  | 
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| 91 |   this->timeStamp = timeStamp; | 
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| 92 |   this->bRelCoorChanged = false; | 
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| 93 |   this->bAbsCoorChanged = false; | 
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| 94 |   this->bRelDirChanged = false; | 
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| 95 |   this->bAbsDirChanged = false; | 
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| 96 | } | 
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