| 1 |  | 
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| 2 | /*!  | 
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| 3 |     \file curve.h | 
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| 4 |     \brief A basic 3D curve framework | 
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| 5 |      | 
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| 6 |     Contains classes to handle curves | 
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| 7 | */  | 
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| 8 |  | 
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| 9 | #ifndef _CURVE_H | 
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| 10 | #define _CURVE_H | 
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| 11 |  | 
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| 12 | #include "vector.h" | 
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| 13 |  | 
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| 14 | //! An Enumerator that defines what sort of Curves are availible | 
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| 15 | enum CurveType {BEZIERCURVE, UPOINTCURVE}; | 
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| 16 |  | 
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| 17 |  | 
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| 18 | //! An abstract class to handle curves. Needed for the Tracking system in orxonox. | 
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| 19 | class Curve | 
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| 20 | { | 
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| 21 |  protected: | 
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| 22 |   int nodeCount;         //!< The count of nodes the Curve has. | 
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| 23 |   Vector curvePoint;     //!< The point on the Cureve at a local Time. | 
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| 24 |   float localTime;       //!< If the time of one point is asked more than once the programm will not calculate it again. | 
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| 25 |   Curve* dirCurve;       //!< The derivation-curve of this Curve. | 
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| 26 |   int derivation;        //!< Which derivation of a Curve is this. | 
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| 27 |  | 
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| 28 |   //! Handles the curve-points (dynamic List) | 
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| 29 |   struct PathNode | 
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| 30 |   { | 
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| 31 |     int number;          //!< The N-th node of this curve. | 
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| 32 |     float factor;        //!< Curve specific multiplier factor. | 
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| 33 |     Vector vFactor;      //!< A Vector-factor for multipliing. | 
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| 34 |     Vector position;     //!< Vector Pointung to this curve-point. | 
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| 35 |     PathNode* next;      //!< Pointer to the next Node. | 
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| 36 |   }; | 
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| 37 |  | 
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| 38 |   PathNode* firstNode;   //!< First node of the curve. | 
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| 39 |   PathNode* currentNode; //!< The node we are working with (the Last node). | 
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| 40 |  | 
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| 41 |  private: | 
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| 42 |   virtual void rebuild(void) = 0; | 
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| 43 |  public: | 
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| 44 |   void addNode(const Vector& newNode); | 
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| 45 |   Vector getNode(unsigned int nodeToFind); | 
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| 46 |   inline int getNodeCount(void) { return this->nodeCount;} | 
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| 47 |  | 
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| 48 |   virtual Vector calcPos(float t) = 0; | 
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| 49 |   virtual Vector calcDir(float t) = 0; | 
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| 50 |   virtual Quaternion calcQuat(float t) = 0; | 
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| 51 |   | 
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| 52 | }; | 
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| 53 |  | 
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| 54 | //!    Class to handle bezier curves in 3-dimesnsional space | 
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| 55 | /** | 
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| 56 |    This Curve is good, for Fast Interaction. If you want to change it during the game, go on. | 
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| 57 |    !!be aware!! BezierCurves only flow through their first and last Node. Their Tangents at those Points a directed to the second and second-last Point. | 
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| 58 | */ | 
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| 59 | class BezierCurve : public Curve | 
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| 60 | { | 
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| 61 |  private: | 
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| 62 |   void rebuild(void); | 
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| 63 |  public: | 
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| 64 |   BezierCurve(void); | 
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| 65 |   BezierCurve(int derivation); | 
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| 66 |   ~BezierCurve(void); | 
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| 67 |   void init(void); | 
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| 68 |  | 
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| 69 |   Vector calcPos(float t); | 
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| 70 |   Vector calcDir(float t); | 
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| 71 |   Quaternion calcQuat(float t); | 
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| 72 |    | 
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| 73 |    | 
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| 74 |   Vector getPos(void) const; | 
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| 75 | }; | 
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| 76 |  | 
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| 77 |  | 
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| 78 | //! B-Spline | 
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| 79 | /** | 
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| 80 |    class to handle b-spline in 3d space | 
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| 81 | */ | 
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| 82 | class BSplieCurve : public Curve | 
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| 83 | { | 
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| 84 |  | 
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| 85 |  | 
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| 86 | }; | 
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| 87 |  | 
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| 88 | //! Uniform Point Curve-class | 
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| 89 | /** | 
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| 90 |    A UPoint Curve is a A Curve, that flows through all the nodes given it. | 
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| 91 |    The Algorithm to buid the curve is rather slow, but Painting and tracing along the curve has high speed, so do not change this curve during the Game. | 
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| 92 |  | 
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| 93 |    This Curve is very erattic, so i do not recommend to use it. | 
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| 94 | */ | 
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| 95 | class UPointCurve : public Curve | 
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| 96 | { | 
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| 97 |  private: | 
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| 98 |   void rebuild(void); | 
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| 99 |  public: | 
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| 100 |   UPointCurve(void); | 
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| 101 |   UPointCurve(int derivation); | 
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| 102 |   ~UPointCurve(void); | 
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| 103 |   void init(void); | 
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| 104 |  | 
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| 105 |   Vector calcPos(float t); | 
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| 106 |   Vector calcDir(float t); | 
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| 107 |   Quaternion calcQuat(float t); | 
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| 108 |    | 
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| 109 |   Vector getPos(void) const; | 
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| 110 | }; | 
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| 111 |  | 
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| 112 | #endif /* _CURVE_H */ | 
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