| 1 |  | 
|---|
| 2 |  | 
|---|
| 3 | /*  | 
|---|
| 4 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 5 |  | 
|---|
| 6 |    Copyright (C) 2004 orx | 
|---|
| 7 |  | 
|---|
| 8 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 9 |    it under the terms of the GNU General Public License as published by | 
|---|
| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 11 |    any later version. | 
|---|
| 12 |  | 
|---|
| 13 |    ### File Specific: | 
|---|
| 14 |    main-programmer: Patrick Boenzli | 
|---|
| 15 |    co-programmer:  | 
|---|
| 16 | */ | 
|---|
| 17 |  | 
|---|
| 18 |  | 
|---|
| 19 | #include "campaign.h" | 
|---|
| 20 | #include "world.h" | 
|---|
| 21 | #include "camera.h" | 
|---|
| 22 | #include "story_entity.h" | 
|---|
| 23 |  | 
|---|
| 24 | using namespace std; | 
|---|
| 25 |  | 
|---|
| 26 |  | 
|---|
| 27 | Campaign::Campaign ()  | 
|---|
| 28 | { | 
|---|
| 29 |   this->entities = new ListTemplate<StoryEntity>(); | 
|---|
| 30 |   this->isInit = false; | 
|---|
| 31 | } | 
|---|
| 32 |  | 
|---|
| 33 | Campaign::~Campaign () {} | 
|---|
| 34 |  | 
|---|
| 35 |  | 
|---|
| 36 | ErrorMessage Campaign::init() | 
|---|
| 37 | { | 
|---|
| 38 |   this->isInit = true; | 
|---|
| 39 | } | 
|---|
| 40 |  | 
|---|
| 41 | /**  | 
|---|
| 42 |     \brief adds an game stroy entity to the campaign | 
|---|
| 43 |  | 
|---|
| 44 |     \param se: The entity | 
|---|
| 45 |     \param storyID: The number that identifies the entity in the campaign. Each ID only used once in a Campaign | 
|---|
| 46 |  | 
|---|
| 47 |     An entity can be a world (playable), a cinematic, a shop, sounds, whatever you | 
|---|
| 48 |     want to queue up in the campaign. | 
|---|
| 49 | */ | 
|---|
| 50 | void Campaign::addEntity(StoryEntity* se, int storyID) | 
|---|
| 51 | { | 
|---|
| 52 |   se->setStoryID(storyID); | 
|---|
| 53 |   this->addEntity(se); | 
|---|
| 54 | } | 
|---|
| 55 |  | 
|---|
| 56 | void Campaign::addEntity(StoryEntity* se) | 
|---|
| 57 | { | 
|---|
| 58 |   this->entities->add(se); | 
|---|
| 59 | } | 
|---|
| 60 |  | 
|---|
| 61 |  | 
|---|
| 62 | void Campaign::removeEntity(int storyID) | 
|---|
| 63 | { | 
|---|
| 64 |   this->removeEntity(this->getStoryEntity(storyID)); | 
|---|
| 65 |    | 
|---|
| 66 | } | 
|---|
| 67 |  | 
|---|
| 68 |  | 
|---|
| 69 | void Campaign::removeEntity(StoryEntity* se) | 
|---|
| 70 | { | 
|---|
| 71 |   this->entities->remove(se); | 
|---|
| 72 | } | 
|---|
| 73 |  | 
|---|
| 74 |  | 
|---|
| 75 | ErrorMessage Campaign::start() | 
|---|
| 76 | { | 
|---|
| 77 |   this->start(0); | 
|---|
| 78 | } | 
|---|
| 79 |  | 
|---|
| 80 | ErrorMessage Campaign::start(int storyID = 0) | 
|---|
| 81 | { | 
|---|
| 82 |   printf("World::start() - starting new StoryEntity Nr:%i\n", storyID); | 
|---|
| 83 |   ErrorMessage errorCode; | 
|---|
| 84 |   if( !this->isInit) return errorCode;  | 
|---|
| 85 |   if( storyID == WORLD_ID_GAMEEND) return errorCode; | 
|---|
| 86 |   this->running = true; | 
|---|
| 87 |   StoryEntity* se = this->getStoryEntity(storyID); | 
|---|
| 88 |   this->currentEntity = se; | 
|---|
| 89 |   while( se != NULL && this->running) | 
|---|
| 90 |     { | 
|---|
| 91 |       se->displayLoadScreen(); | 
|---|
| 92 |       se->load(); | 
|---|
| 93 |       se->init(); | 
|---|
| 94 |       se->releaseLoadScreen(); | 
|---|
| 95 |       se->start(); | 
|---|
| 96 |       se->destroy(); | 
|---|
| 97 |       | 
|---|
| 98 |       delete se; | 
|---|
| 99 |  | 
|---|
| 100 |       int nextWorldID = se->getNextStoryID(); | 
|---|
| 101 |       //printf("Campaing::start() - got nextWorldID = %i\n", nextWorldID); | 
|---|
| 102 |       se = this->getStoryEntity(nextWorldID); | 
|---|
| 103 |       this->currentEntity = se; | 
|---|
| 104 |       if( ( nextWorldID == WORLD_ID_GAMEEND) ||( se == NULL) )  | 
|---|
| 105 |         { | 
|---|
| 106 |           printf("Campaign::start() - quitting campaing story loop\n"); | 
|---|
| 107 |           if(se != NULL) | 
|---|
| 108 |             delete se; | 
|---|
| 109 |           return errorCode; | 
|---|
| 110 |         } | 
|---|
| 111 |        | 
|---|
| 112 |     } | 
|---|
| 113 | } | 
|---|
| 114 |  | 
|---|
| 115 | ErrorMessage Campaign::stop() | 
|---|
| 116 | { | 
|---|
| 117 |   this->running = false; | 
|---|
| 118 |   if(this->currentEntity != NULL)  | 
|---|
| 119 |     { | 
|---|
| 120 |       this->currentEntity->stop(); | 
|---|
| 121 |       //delete this->currentEntity; | 
|---|
| 122 |       //this->currentEntity = NULL; | 
|---|
| 123 |     } | 
|---|
| 124 | } | 
|---|
| 125 |  | 
|---|
| 126 | ErrorMessage Campaign::pause() | 
|---|
| 127 | { | 
|---|
| 128 |   if(this->currentEntity != NULL) | 
|---|
| 129 |     this->isPaused = true; | 
|---|
| 130 | } | 
|---|
| 131 |  | 
|---|
| 132 |  | 
|---|
| 133 | ErrorMessage Campaign::resume() | 
|---|
| 134 | { | 
|---|
| 135 |   if(this->currentEntity != NULL) | 
|---|
| 136 |     this->isPaused = false; | 
|---|
| 137 | } | 
|---|
| 138 |  | 
|---|
| 139 |  | 
|---|
| 140 | void Campaign::destroy() | 
|---|
| 141 | { | 
|---|
| 142 |   if(this->currentEntity != NULL) | 
|---|
| 143 |     { | 
|---|
| 144 |       this->currentEntity->destroy(); | 
|---|
| 145 |       delete this->currentEntity; | 
|---|
| 146 |       this->currentEntity = NULL; | 
|---|
| 147 |     } | 
|---|
| 148 | } | 
|---|
| 149 |  | 
|---|
| 150 | /* | 
|---|
| 151 |   \brief this changes to the next level | 
|---|
| 152 | */ | 
|---|
| 153 | void Campaign::nextLevel() | 
|---|
| 154 | { | 
|---|
| 155 |   printf("Campaign:nextLevel()\n"); | 
|---|
| 156 |   //int nextID = this->currentEntity->getNextStoryID(); | 
|---|
| 157 |   //this->stop(); | 
|---|
| 158 |   //this->start(nextID); | 
|---|
| 159 |   this->currentEntity->stop(); | 
|---|
| 160 | } | 
|---|
| 161 |  | 
|---|
| 162 | /* | 
|---|
| 163 |   \brief change to the previous level - not implemented | 
|---|
| 164 |  | 
|---|
| 165 |   this propably useless | 
|---|
| 166 | */ | 
|---|
| 167 | void Campaign::previousLevel() | 
|---|
| 168 | {} | 
|---|
| 169 |  | 
|---|
| 170 |  | 
|---|
| 171 | /* | 
|---|
| 172 |   \brief lookup a entity with a given id | 
|---|
| 173 |   \param story id to be lookuped | 
|---|
| 174 |   \returns the entity found or NULL if search ended without match | 
|---|
| 175 | */ | 
|---|
| 176 | StoryEntity* Campaign::getStoryEntity(int storyID) | 
|---|
| 177 | { | 
|---|
| 178 |   //printf("Campaing::getStoryEntity(%i) - getting next Entity\n", storyID); | 
|---|
| 179 |   if( storyID == WORLD_ID_GAMEEND) | 
|---|
| 180 |     return NULL; | 
|---|
| 181 |   ListTemplate<StoryEntity>* l; | 
|---|
| 182 |   StoryEntity* entity = NULL; | 
|---|
| 183 |   l = this->entities->getNext();   | 
|---|
| 184 |   while( l != NULL)  | 
|---|
| 185 |     {  | 
|---|
| 186 |       entity = l->getObject(); | 
|---|
| 187 |       l = l->getNext(); | 
|---|
| 188 |       int id = entity->getStoryID(); | 
|---|
| 189 |       //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); | 
|---|
| 190 |       if(id == storyID) | 
|---|
| 191 |         { | 
|---|
| 192 |           //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); | 
|---|
| 193 |           return entity; | 
|---|
| 194 |         } | 
|---|
| 195 |     } | 
|---|
| 196 |   return NULL; | 
|---|
| 197 | } | 
|---|