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source: orxonox.OLD/orxonox/branches/physics/src/lib/graphics/particles/particle_system.h @ 4192

Last change on this file since 4192 was 4192, checked in by bensch, 19 years ago

orxonox/branches/physics: reimplemented the lifeTime function of particles (a little bit slower, but much more efficient)
Color also implemented with the new TimeCode

File size: 4.8 KB
Line 
1/*!
2    \file particle_system.h
3
4*/
5
6#ifndef _PARTICLE_SYSTEM_H
7#define _PARTICLE_SYSTEM_H
8
9#include "base_object.h"
10#include "vector.h"
11
12#define PARTICLE_DOT_MASK           0x000001
13#define PARTICLE_SPARK_MASK         0x000010
14#define PARTICLE_SPRITE_MASK        0x000100
15#define PARTICLE_MODEL_MASK         0x001000
16#define PARTICLE_WORDL_ENTITY_MASK  0x010000
17#define PARTICLE_MULTI_MASK         0x100000
18
19//! An enumerator for the different types of particles.
20typedef enum PARTICLE_TYPE {PARTICLE_DOT = PARTICLE_DOT_MASK,
21                            PARTICLE_SPARK = PARTICLE_SPARK_MASK,
22                            PARTICLE_SPRITE = PARTICLE_SPRITE_MASK,
23                            PARTICLE_MULTI_SPRITE = PARTICLE_SPRITE_MASK | PARTICLE_MULTI_MASK,
24                            PARTICLE_MODEL = PARTICLE_MODEL_MASK,
25                            PARTICLE_MULTI_MODE = PARTICLE_MODEL_MASK | PARTICLE_MULTI_MASK};
26
27#define PARTICLE_DEFAULT_MAX_COUNT    200               //!< a default count of particles in the system.
28#define PARTICLE_DEFAULT_TYPE         PARTICLE_SPRITE   //!< A default type of the system.
29
30// FORWARD DEFINITION
31class Material;
32class ParticleEmitter;
33class Field;
34
35//! A struct for one Particle
36typedef struct Particle
37{
38  float lifeTime;             //!< The time this particle has to live.
39  float lifeCycle;            //!< The fraction of time passed. (in percentage of its lifeTime)
40
41  Vector position;            //!< The current position of this particle.
42  Vector velocity;            //!< The current velocity of this particle.
43  Vector extForce;            //!< The external Force that influences this Particle.
44  Quaternion rotation;        //!< The current rotation of this particle.
45  float mass;                 //!< The mass of this particle.
46  float radius;               //!< The current size of this particle.
47  float radiusIt;             //!< The difference of the Size per second.
48
49  GLfloat color [4];          //!< A Color for the particles.
50
51  PARTICLE_TYPE type;
52
53  Particle* next;             //!< pointer to the next particle in the List. (NULL if no preceding one)
54};
55
56//! A class to handle particle Systems
57class ParticleSystem : public BaseObject {
58  friend class ParticleEmitter;
59
60 public:
61  ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT,
62                 PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE);
63  virtual ~ParticleSystem();
64  void setName(const char* name);
65  const char* getName(void) const;
66
67  void setType(PARTICLE_TYPE particleType, int count = 0);
68  void setMaterial(Material* material);
69  void setInheritSpeed(float value);
70  void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0);
71  void setRadius(float startRadius, float endRadius,
72                 float randomStartRadius = 0.0, float randomEndRadius = 0.0);
73  void setConserve(float conserve);
74  void setMass(float mass, float randomMass);
75
76  void setColor(GLfloat br, GLfloat bg, GLfloat bb, GLfloat ba,
77                GLfloat mr, GLfloat mg, GLfloat mb, GLfloat ma,
78                GLfloat er, GLfloat eg, GLfloat eb, GLfloat ea);
79
80  void applyField(float dt, Field* field);
81
82  void tick(float dt);
83  void draw(float dt);
84
85  void debug(void);
86
87 private:
88  char* name;                // the Name of the Particle System
89
90  float conserve;            //!< How much energy gets conserved to the next Tick.
91  float lifeSpan;            //!< Initial lifetime of a Particle.
92  float randomLifeSpan;      //!< A random value for the Lifespan (around the initial lifetime)
93  float startRadius;         //!< The beginning Radius of the Particle
94  float endRadius;           //!< The end Radius of the Particle
95  float randomStartRadius;   //!< The Random start Radius (begin + rand*randomValue)
96  float randomEndRadius;     //!< Random end value
97  float initialMass;         //!< The initial Mass of the Particle
98  float randomInitialMass;   //!< The random initial Mass of the Particle
99  float inheritSpeed;        //!< How much speed the particle inherits from the Emitters speed \todo move this to the emitter
100
101  GLfloat startColor[4];     //!< Color of the Particle at the beginning
102  GLfloat midColor[4];       //!< Color of the Particle at the middle of its lifeSpan
103  GLfloat endColor[4];       //!< Color of the Particle at the end of its lifeSpan
104
105  // particles
106  int maxCount;              //!< The maximum count of Particles.
107  int count;                 //!< The current count of Particles.
108  PARTICLE_TYPE particleType;//!< A type for all the Particles
109  Material* material;        //!< A Material for all the Particles.
110  Particle* particles;       //!< A list of particles of this System.
111  Particle* deadList;        //!< A list of dead Particles in the System.
112
113  GLuint* glID;              //!< A List of different gl-List-ID's
114  GLuint dialectCount;       //!< How many different types of particles are there in the Particle System
115
116  void addParticle(const Vector& position, const Vector& velocity, unsigned int data = 0);
117 
118};
119
120#endif /* _PARTICLE_SYSTEM_H */
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