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source: orxonox.OLD/orxonox/branches/physics/src/lib/graphics/graphics_engine.h @ 4283

Last change on this file since 4283 was 4283, checked in by bensch, 19 years ago

orxonox/branches/physics: merged the trunk back to branches/physics
merged with command
svn merge -r 4223:HEAD ../../trunk/ .
conflicts additively included

File size: 1.8 KB
Line 
1/*!
2    \file graphics_engine.h
3   
4    \brief defines a Interface between orxonox and graphical input
5
6    handles graphical SDL-initialisation, textures, resolutions, and so on
7*/
8
9#ifndef _GRAPHICS_ENGINE_H
10#define _GRAPHICS_ENGINE_H
11
12#include "glincl.h"
13#include "base_object.h"
14
15
16class Text;
17
18
19class GraphicsEngine : public BaseObject
20{
21 public:
22  static GraphicsEngine* getInstance();
23  virtual ~GraphicsEngine();
24
25  int initVideo();
26  int setGLattribs(void);
27  int setResolution(int width, int height, int bpp);
28  void setFullscreen(bool fullscreen = false);
29  /** \returns the x resolution */
30  inline int getResolutionX(void) {return this->resolutionX;}
31  /** \returns the y resolution */
32  inline int getResolutionY(void) {return this->resolutionY;}
33  /** \returns the Bits Per Pixel */
34  inline int getbbp(void) {return this->bitsPerPixel;}
35  int resolutionChanged(SDL_ResizeEvent* resizeInfo);
36  void listModes(void);
37
38  static bool texturesEnabled;
39
40  static void enter2DMode(void);
41  static void leave2DMode(void);
42
43  static void storeMatrices(void);
44  static GLdouble modMat[16];
45  static GLdouble projMat[16];
46  static GLint viewPort[4];
47 
48  void tick(float dt);
49  void displayFPS(bool display);
50
51
52 private:
53  GraphicsEngine();
54  static GraphicsEngine* singletonRef;
55
56
57  SDL_Surface* screen;
58  int resolutionX;
59  int resolutionY;
60  int bitsPerPixel;
61  bool fullscreen;
62  Uint32 videoFlags;
63 
64  bool bDisplayFPS;  //!< is true if the fps should be displayed
65  float currentFPS;  //!< the current frame rate: frames per seconds
66  float maxFPS;      //!< maximal frame rate we ever got since start of the game
67  float minFPS;      //!< minimal frame rate we ever got since start
68
69  Text* geTextCFPS;
70  Text* geTextMaxFPS;
71  Text* geTextMinFPS;
72
73  SDL_Rect **videoModes;
74};
75
76#endif /* _GRAPHICS_ENGINE_H */
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