[3245] | 1 | /*! |
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[3925] | 2 | \file particle_system.h |
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[3329] | 3 | |
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[3245] | 4 | */ |
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[1853] | 5 | |
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[3925] | 6 | #ifndef _PARTICLE_SYSTEM_H |
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| 7 | #define _PARTICLE_SYSTEM_H |
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[1853] | 8 | |
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[3543] | 9 | #include "base_object.h" |
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[3925] | 10 | #include "vector.h" |
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[3930] | 11 | |
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| 12 | //! An enumerator for the different types of particles. |
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| 13 | typedef enum PARTICLE_TYPE {PARTICLE_DOT, |
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| 14 | PARTICLE_SPRITE, |
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[3931] | 15 | PARTICLE_MULTI_SPRITE, |
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[3930] | 16 | PARTICLE_OBJECT, |
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[3931] | 17 | PARTICLE_MULTI_OBJECT, |
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[3930] | 18 | PARTICLE_PRIMITIVE}; |
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| 19 | |
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[3942] | 20 | #define PARTICLE_DEFAULT_MAX_COUNT 200 //!< a default count of particles in the system. |
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| 21 | #define PARTICLE_DEFAULT_TYPE PARTICLE_SPRITE //!< A default type of the system. |
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[3930] | 22 | |
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[3925] | 23 | // FORWARD DEFINITION |
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[3926] | 24 | class Material; |
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[3930] | 25 | class ParticleEmitter; |
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[3543] | 26 | |
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[3926] | 27 | |
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[3925] | 28 | //! A struct for one Particle |
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| 29 | typedef struct Particle |
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| 30 | { |
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[3930] | 31 | float timeToLive; //!< The time this particle lives from NOW on. |
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| 32 | Vector position; //!< The current position of this particle. |
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| 33 | Vector velocity; //!< The current velocity of this particle. |
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| 34 | Quaternion rotation; //!< The current rotation of this particle. |
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[3931] | 35 | float mass; //!< The mass of this particle. |
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[3932] | 36 | float radius; //!< The current size of this particle. |
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[3936] | 37 | float radiusIt; //!< The difference of the Size per second. |
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[3930] | 38 | |
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[3931] | 39 | Particle* next; //!< pointer to the next particle in the List. (NULL if no preceding one) |
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[3925] | 40 | }; |
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[3543] | 41 | |
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[3925] | 42 | //! A class to handle particle Systems |
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| 43 | class ParticleSystem : public BaseObject { |
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[3932] | 44 | friend class ParticleEmitter; |
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[2036] | 45 | |
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[1904] | 46 | public: |
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[3934] | 47 | ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT, PARTICLE_TYPE type = PARTICLE_DEFAULT_TYPE); |
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[3925] | 48 | virtual ~ParticleSystem(); |
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[3944] | 49 | void setName(const char* name); |
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| 50 | const char* getName(void) const; |
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[1853] | 51 | |
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[3942] | 52 | void setType(PARTICLE_TYPE particleType, int count = 0); |
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[3930] | 53 | void setMaterial(Material* material); |
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[3938] | 54 | void setInheritSpeed(float value); |
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[3931] | 55 | void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0); |
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[3942] | 56 | void setRadius(float startRadius, float endRadius, float randomStartRadius = 0.0, float randomEndRadius = 0.0); |
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[3932] | 57 | void setConserve(float conserve); |
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| 58 | void setMass(float mass, float randomMass); |
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[3245] | 59 | |
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[3931] | 60 | void tick(float dt); |
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[3932] | 61 | void draw(void); |
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[3931] | 62 | |
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[3944] | 63 | void debug(void); |
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| 64 | |
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[3245] | 65 | private: |
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[3944] | 66 | char* name; // the Name of the Particle System |
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| 67 | |
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[3931] | 68 | float conserve; //!< How much energy gets conserved to the next Tick. |
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| 69 | float lifeSpan; //!< Initial lifetime of a Particle. |
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| 70 | float randomLifeSpan; |
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| 71 | float startRadius; |
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| 72 | float endRadius; |
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[3942] | 73 | float randomStartRadius; |
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| 74 | float randomEndRadius; |
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[3932] | 75 | float initialMass; |
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| 76 | float randomInitialMass; |
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[3938] | 77 | float inheritSpeed; |
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| 78 | |
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[3931] | 79 | // particles |
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[3934] | 80 | int maxCount; //!< The maximum count of Particles. |
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| 81 | int count; //!< The current count of Particles. |
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[3931] | 82 | PARTICLE_TYPE particleType;//!< A type for all the Particles |
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| 83 | Material* material; //!< A Material for all the Particles. |
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[3930] | 84 | Particle* particles; //!< A list of particles of this System. |
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[3932] | 85 | |
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[3942] | 86 | GLuint* glID; //!< A List of different gl-List-ID's |
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| 87 | GLuint dialectCount; //!< How many different types of particles are there in the Particle System |
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[3932] | 88 | |
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[3951] | 89 | void addParticle(const Vector& position, const Vector& velocity, unsigned int data = 0); |
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[3932] | 90 | |
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[1853] | 91 | }; |
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| 92 | |
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[3925] | 93 | #endif /* _PARTICLE_SYSTEM_H */ |
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