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Last change
on this file since 3321 was
3309,
checked in by patrick, 21 years ago
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orxonox/branches/parenting: added a second worldentity just to test the lists - working but not drawing since there is no model loaded. including second object (importer) results in SEGFAULT
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File size:
1.4 KB
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| 1 | /*! |
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| 2 | \file world_entity.h |
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| 3 | \brief Definition of the basic WorldEntity |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _WORLD_ENTITY_H |
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| 7 | #define _WORLD_ENTITY_H |
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| 8 | |
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| 9 | #include "stdincl.h" |
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| 10 | #include "p_node.h" |
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| 11 | |
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| 12 | class CollisionCluster; |
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| 13 | class Object; |
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| 14 | |
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| 15 | //! Basic class from which all interactive stuff in the world is derived from |
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| 16 | class WorldEntity : public PNode |
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| 17 | { |
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| 18 | friend class World; |
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| 19 | |
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| 20 | public: |
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| 21 | WorldEntity (bool isFree = false); |
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| 22 | virtual ~WorldEntity (); |
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| 23 | |
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| 24 | Object* model; |
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| 25 | |
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| 26 | //PNode* pNode; |
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| 27 | //PN Location* getLocation (); |
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| 28 | //PN Placement* getPlacement (); |
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| 29 | void setCollision (CollisionCluster* newhull); |
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| 30 | |
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| 31 | bool isFree (); |
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| 32 | |
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| 33 | //void addAbility(Ability* ability); |
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| 34 | //void removeAbility(Ability* ability); |
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| 35 | |
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| 36 | virtual void postSpawn (); |
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| 37 | virtual void tick (float time); |
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| 38 | virtual void hit (WorldEntity* weapon, Vector loc); |
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| 39 | virtual void destroy (); |
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| 40 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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| 41 | virtual void command (Command* cmd); |
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| 42 | |
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| 43 | void processDraw (); |
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| 44 | virtual void draw (); |
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| 45 | void setDrawable (bool bDraw); |
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| 46 | //PN virtual void getLookat (Location* locbuf); |
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| 47 | |
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| 48 | virtual void leftWorld (); |
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| 49 | |
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| 50 | private: |
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| 51 | const bool bFree; |
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| 52 | bool bCollide; |
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| 53 | bool bDraw; |
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| 54 | |
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| 55 | //PN WorldEntity* owner; |
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| 56 | CollisionCluster* collisioncluster; |
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| 57 | //PN Placement place; |
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| 58 | //PN Location loc; |
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| 59 | |
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| 60 | void init( Location* spawnloc, WorldEntity* spawnowner); |
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| 61 | void init( Placement* spawnplc, WorldEntity* spawnowner); |
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| 62 | }; |
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| 63 | |
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| 64 | #endif /* _WORLD_ENTITY_H */ |
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