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source: orxonox.OLD/orxonox/branches/parenting/src/world.h @ 3336

Last change on this file since 3336 was 3336, checked in by patrick, 20 years ago

orxonox/branches/parenting: enhanced graphics initialisation. minor change

File size: 2.1 KB
Line 
1/*!
2    \file world.h
3    \brief Holds and manages all game data
4*/ 
5
6#ifndef _WORLD_H
7#define _WORLD_H
8
9#include "stdincl.h"
10#include "story_entity.h"
11
12
13class TrackManager;
14class Track;
15class WorldEntity;
16class Camera;
17class PNode;
18
19//! The game environment
20class World : public StoryEntity {
21
22 public:
23  World (char* name);
24  World (int worldID);
25  virtual ~World ();
26
27  template<typename T> 
28    T* spawn (Location* loc, WorldEntity* owner);       // template to be able to spawn any derivation of WorldEntity
29  template<typename T> 
30    T* spawn (Placement* plc, WorldEntity* owner);
31 
32  virtual ErrorMessage init ();
33  virtual ErrorMessage start ();
34  virtual ErrorMessage stop ();
35  virtual ErrorMessage pause ();
36  virtual ErrorMessage resume ();
37
38  virtual void load ();
39  virtual void destroy ();
40
41  //static void vertexCallback (GLfloat* vertex);
42
43  void timeSlice (Uint32 deltaT);
44  void collide ();
45  void draw ();
46  void update ();       // maps Locations to Placements
47  void calcCameraPos (Location* loc, Placement* plc);
48       
49  void unload ();
50  bool command (Command* cmd);
51  virtual void displayLoadScreen();
52  virtual void releaseLoadScreen();
53 
54  void setTrackLen (Uint32 tracklen);
55  int getTrackLen ();
56  //bool system_command (Command* cmd);
57  Camera* getCamera ();
58
59  void spawn (WorldEntity* entity);
60  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
61
62  tList<WorldEntity>* entities;
63 
64  // base level data
65  TrackManager* trackManager;
66  Track* track;
67  Uint32 tracklen;   // number of Tracks the World consist of
68  Vector* pathnodes;
69  Camera* localCamera; 
70
71
72  UPointCurve* testCurve;
73 private:
74  Uint32 lastFrame; //!> last time of frame
75  bool bQuitOrxonox; //!> quit this application
76  bool bQuitCurrentGame; //!> quit only the current game and return to menu
77  bool bPause;
78
79  char* worldName;
80  int debugWorldNr;
81  GLuint objectList;
82  SDL_Surface *loadImage;
83
84  WorldEntity* localPlayer;
85 
86  PNode* nullParent;
87 
88  void mainLoop ();
89  void synchronize ();
90  void handleInput ();
91  void timeSlice ();
92  void collision ();
93  void display ();
94  void debug ();
95};
96
97#endif /* _WORLD_H */
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