Last change
on this file since 3336 was
3302,
checked in by patrick, 20 years ago
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orxonox/branches/parenting: implemented parenting and added to framework. sill got some problems with how to pass events through the new entity list (now part of the parenting-framework). changed to a more accurate way of coordinat-ing, the openGL coord-orientation. therefore the world is realy strange because it flies into the wrong direction.
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File size:
1.2 KB
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1 | /*! |
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2 | \file track.h |
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3 | \brief Basic level architecture |
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4 | */ |
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5 | |
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6 | #ifndef _TRACK_H |
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7 | #define _TRACK_H |
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8 | |
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9 | #include "stdincl.h" |
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10 | |
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11 | //! The Red Line through a level |
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12 | /** |
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13 | Handles level boundaries, bound movement mapping, camera placement and scripting. |
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14 | To create special levels with special camera movement, rules or whatever, derive from this base class. |
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15 | */ |
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16 | class Track : public BaseObject |
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17 | { |
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18 | private: |
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19 | Uint32 ID; |
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20 | Vector* offset; |
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21 | Vector* end; |
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22 | // Vector* direction; // unity direction vector: it is costy to always recalculate it |
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23 | //Vector* up; // direction where up is ment to be - diffuse in space, eh? |
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24 | //Vector* traverse; // right-left |
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25 | Uint32 nextID; |
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26 | |
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27 | |
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28 | public: |
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29 | Track (); |
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30 | Track (Uint32 number, Uint32 next, Vector* start, Vector* finish); |
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31 | ~Track (); |
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32 | virtual void init(); |
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33 | |
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34 | virtual void postEnter (WorldEntity* entity); // handle coordinate transition in here !!! (when dist < 0 or dist > lasttracklenght) |
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35 | virtual void postLeave (WorldEntity* entity); |
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36 | virtual void tick (float deltaT); |
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37 | virtual void mapCamera (Location* lookat, Placement* camplc); |
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38 | virtual bool mapCoords (Location* loc, Placement* plc); // this should return true if the entity left track boundaries |
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39 | }; |
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40 | |
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41 | #endif /* _TRACK_H */ |
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