| 
                Last change
                  on this file since 3321 was
                  3309,
                  checked in by patrick, 21 years ago
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orxonox/branches/parenting: added a second worldentity just to test the lists - working but not drawing since there is no model loaded. including second object (importer) results in SEGFAULT  
 
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            File size:
            1.2 KB
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  | Rev | Line |   | 
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| [1883] | 1 |  | 
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 | 2 |  | 
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 | 3 | /*  | 
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 | 4 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 5 |  | 
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 | 6 |    Copyright (C) 2004 orx | 
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 | 7 |  | 
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 | 8 |    This program is free software; you can redistribute it and/or modify | 
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 | 9 |    it under the terms of the GNU General Public License as published by | 
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 | 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 11 |    any later version. | 
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 | 12 |  | 
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| [2036] | 13 |    ### File Specific | 
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 | 14 |    main-programmer: Patrick Boenzli | 
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 | 15 |    co-programmer:  | 
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| [1883] | 16 | */ | 
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 | 17 |  | 
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 | 18 |  | 
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 | 19 | #include "environment.h" | 
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| [2816] | 20 | #include "stdincl.h" | 
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 | 21 | #include "world_entity.h" | 
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 | 22 | #include "vector.h" | 
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| [3309] | 23 | #include "importer/object.h" | 
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| [1883] | 24 |  | 
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 | 25 | using namespace std; | 
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 | 26 |  | 
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 | 27 |  | 
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| [1942] | 28 |  | 
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| [2816] | 29 | Environment::Environment () : WorldEntity() | 
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| [1883] | 30 | { | 
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| [3309] | 31 |   //this->model = new Object("reaplow.obj"); | 
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| [1883] | 32 | } | 
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 | 33 |  | 
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 | 34 |  | 
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 | 35 |  | 
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| [3309] | 36 | Environment::~Environment ()  | 
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 | 37 | { | 
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 | 38 |   //delete this->model; | 
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 | 39 | } | 
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| [1883] | 40 |  | 
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| [2816] | 41 | void Environment::tick (float time) {} | 
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| [1883] | 42 |  | 
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| [2816] | 43 | void Environment::hit (WorldEntity* weapon, Vector loc) {} | 
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 | 44 |  | 
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 | 45 | void Environment::destroy () {} | 
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 | 46 |  | 
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 | 47 | void Environment::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {} | 
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 | 48 |  | 
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 | 49 | void Environment::draw ()  | 
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 | 50 | { | 
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 | 51 |   glMatrixMode(GL_MODELVIEW); | 
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 | 52 |   glLoadIdentity(); | 
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 | 53 |   float matrix[4][4]; | 
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| [3309] | 54 |    | 
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| [3302] | 55 |   glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); | 
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| [3309] | 56 |   //rotate | 
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| [3302] | 57 |   this->getAbsDir ().matrix (matrix); | 
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| [3309] | 58 |   glMultMatrixf((float*)matrix); | 
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| [2816] | 59 |    | 
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| [3309] | 60 |   glMatrixMode(GL_MODELVIEW); | 
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 | 61 |   // this->model->draw(); | 
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| [2816] | 62 | } | 
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 | 63 |  | 
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