| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: Patrick Boenzli |
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| 14 | |
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| 15 | ADD: Patrick Boenzli B-Spline |
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| 16 | |
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| 17 | |
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| 18 | TODO: |
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| 19 | local-Time implementation |
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| 20 | NURBS |
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| 21 | |
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| 22 | */ |
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| 23 | |
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| 24 | #include "curve.h" |
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| 25 | #include "matrix.h" |
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| 26 | |
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| 27 | #include <math.h> |
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| 28 | #include <stdio.h> |
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| 29 | |
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| 30 | /** |
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| 31 | \brief adds a new Node to the bezier Curve |
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| 32 | \param newNode a Vector to the position of the new node |
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| 33 | */ |
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| 34 | void Curve::addNode(const Vector& newNode) |
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| 35 | { |
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| 36 | if (nodeCount != 0 ) |
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| 37 | { |
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| 38 | currentNode = currentNode->next = new PathNode; |
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| 39 | } |
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| 40 | currentNode->position = newNode; |
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| 41 | currentNode->next = 0; // not sure if this really points to NULL!! |
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| 42 | currentNode->number = (++nodeCount); |
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| 43 | this->rebuild(); |
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| 44 | return; |
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| 45 | } |
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| 46 | |
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| 47 | |
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| 48 | /////////////////////////////////// |
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| 49 | /// Bezier Curve ////////////////// |
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| 50 | /////////////////////////////////// |
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| 51 | |
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| 52 | /** |
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| 53 | \brief Creates a new BezierCurve |
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| 54 | */ |
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| 55 | BezierCurve::BezierCurve (void) |
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| 56 | { |
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| 57 | this->derivation = 0; |
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| 58 | dirCurve = new BezierCurve(1); |
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| 59 | this->init(); |
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| 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | \brief Creates a new BezierCurve-Derivation-Curve |
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| 64 | */ |
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| 65 | BezierCurve::BezierCurve (int derivation) |
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| 66 | { |
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| 67 | this->derivation = derivation; |
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| 68 | dirCurve=NULL; |
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| 69 | this->init(); |
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| 70 | } |
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| 71 | |
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| 72 | /** |
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| 73 | \brief Deletes a BezierCurve. |
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| 74 | |
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| 75 | It does this by freeing all the space taken over from the nodes |
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| 76 | */ |
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| 77 | BezierCurve::~BezierCurve(void) |
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| 78 | { |
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| 79 | PathNode* tmpNode; |
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| 80 | currentNode = firstNode; |
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| 81 | while (tmpNode != 0) |
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| 82 | { |
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| 83 | tmpNode = currentNode; |
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| 84 | currentNode = currentNode->next; |
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| 85 | delete tmpNode; |
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| 86 | } |
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| 87 | if (dirCurve) |
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| 88 | delete dirCurve; |
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| 89 | } |
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| 90 | |
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| 91 | /** |
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| 92 | \brief Initializes a BezierCurve |
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| 93 | */ |
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| 94 | void BezierCurve::init(void) |
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| 95 | { |
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| 96 | nodeCount = 0; |
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| 97 | firstNode = new PathNode; |
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| 98 | currentNode = firstNode; |
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| 99 | |
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| 100 | firstNode->position = Vector (.0, .0, .0); |
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| 101 | firstNode->number = 0; |
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| 102 | firstNode->next = 0; // not sure if this really points to NULL!! |
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| 103 | |
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| 104 | return; |
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| 105 | } |
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| 106 | |
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| 107 | /** |
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| 108 | \brief Rebuilds a Curve |
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| 109 | */ |
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| 110 | void BezierCurve::rebuild(void) |
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| 111 | { |
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| 112 | PathNode* tmpNode = firstNode; |
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| 113 | |
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| 114 | // rebuilding the Curve itself |
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| 115 | int k=0; |
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| 116 | int binCoef = 1; |
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| 117 | while(tmpNode) |
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| 118 | { |
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| 119 | if (k+1 < nodeCount-k) |
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| 120 | binCoef *=(nodeCount-k)/(k+1); |
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| 121 | else |
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| 122 | binCoef /= (k+1)/(nodeCount-k); |
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| 123 | ++k; |
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| 124 | tmpNode->factor = binCoef; |
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| 125 | tmpNode = tmpNode->next; |
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| 126 | } |
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| 127 | |
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| 128 | // rebuilding the Derivation curve |
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| 129 | if(this->derivation == 0) |
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| 130 | { |
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| 131 | tmpNode = firstNode; |
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| 132 | delete dirCurve; |
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| 133 | dirCurve = new BezierCurve(1); |
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| 134 | while(tmpNode->next) |
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| 135 | { |
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| 136 | Vector tmpVector = (tmpNode->next->position)- (tmpNode->position); |
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| 137 | tmpVector.x*=(float)nodeCount; |
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| 138 | tmpVector.y*=(float)nodeCount; |
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| 139 | tmpVector.z*=(float)nodeCount; |
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| 140 | tmpVector.normalize(); |
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| 141 | this->dirCurve->addNode(tmpVector); |
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| 142 | tmpNode = tmpNode->next; |
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| 143 | } |
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| 144 | } |
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| 145 | } |
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| 146 | |
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| 147 | /** |
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| 148 | \brief calculates the Position on the curve |
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| 149 | \param t The position on the Curve (0<=t<=1) |
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| 150 | \return the Position on the Path |
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| 151 | */ |
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| 152 | Vector BezierCurve::calcPos(float t) |
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| 153 | { |
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| 154 | if (nodeCount <=4) |
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| 155 | { |
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| 156 | // if (verbose >= 1) |
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| 157 | // printf ("Please define at least 4 nodes, until now you have only defined %i.\n", nodeCount); |
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| 158 | return Vector(0,0,0); |
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| 159 | } |
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| 160 | PathNode* tmpNode = firstNode; |
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| 161 | Vector ret = Vector(0.0,0.0,0.0); |
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| 162 | float factor = 1.0*pow(1.0-t,nodeCount); |
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| 163 | while(tmpNode) |
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| 164 | { |
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| 165 | factor *= t/(1.0-t); // same as pow but much faster. |
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| 166 | ret.x += tmpNode->factor * factor * tmpNode->position.x; |
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| 167 | ret.y += tmpNode->factor * factor * tmpNode->position.y; |
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| 168 | ret.z += tmpNode->factor * factor * tmpNode->position.z; |
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| 169 | |
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| 170 | tmpNode = tmpNode->next; |
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| 171 | } |
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| 172 | return ret; |
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| 173 | } |
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| 174 | |
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| 175 | /** |
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| 176 | \brief Calulates the direction of the Curve at time t. |
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| 177 | \param The time at which to evaluate the curve. |
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| 178 | \returns The vvaluated Vector. |
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| 179 | */ |
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| 180 | Vector BezierCurve::calcDir (float t) |
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| 181 | { |
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| 182 | return dirCurve->calcPos(t); |
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| 183 | } |
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| 184 | |
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| 185 | /** |
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| 186 | \brief Calculates the Quaternion needed for our rotations |
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| 187 | \param t The time at which to evaluate the cuve. |
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| 188 | \returns The evaluated Quaternion. |
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| 189 | */ |
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| 190 | Quaternion BezierCurve::calcQuat (float t) |
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| 191 | { |
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| 192 | return Quaternion (calcDir(t), Vector(0,0,1)); |
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| 193 | } |
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| 194 | |
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| 195 | |
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| 196 | /** |
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| 197 | \brief returns the Position of the point calculated on the Curve |
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| 198 | \return a Vector to the calculated position |
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| 199 | */ |
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| 200 | Vector BezierCurve::getPos(void) const |
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| 201 | { |
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| 202 | return curvePoint; |
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| 203 | } |
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| 204 | |
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| 205 | |
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| 206 | |
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| 207 | /////////////////////////////////// |
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| 208 | //// Uniform Point curve ///////// |
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| 209 | /////////////////////////////////// |
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| 210 | /** |
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| 211 | \brief Creates a new UPointCurve |
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| 212 | */ |
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| 213 | UPointCurve::UPointCurve (void) |
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| 214 | { |
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| 215 | this->derivation = 0; |
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| 216 | this->init(); |
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| 217 | } |
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| 218 | |
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| 219 | /** |
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| 220 | \brief Creates a new UPointCurve-Derivation-Curve of deriavation'th degree |
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| 221 | */ |
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| 222 | UPointCurve::UPointCurve (int derivation) |
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| 223 | { |
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| 224 | this->derivation = derivation; |
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| 225 | dirCurve=NULL; |
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| 226 | this->init(); |
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| 227 | } |
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| 228 | |
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| 229 | /** |
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| 230 | \brief Deletes a UPointCurve. |
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| 231 | |
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| 232 | It does this by freeing all the space taken over from the nodes |
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| 233 | */ |
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| 234 | UPointCurve::~UPointCurve(void) |
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| 235 | { |
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| 236 | PathNode* tmpNode; |
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| 237 | currentNode = firstNode; |
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| 238 | while (tmpNode != 0) |
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| 239 | { |
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| 240 | tmpNode = currentNode; |
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| 241 | currentNode = currentNode->next; |
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| 242 | delete tmpNode; |
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| 243 | } |
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| 244 | if (dirCurve) |
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| 245 | delete dirCurve; |
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| 246 | } |
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| 247 | |
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| 248 | /** |
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| 249 | \brief Initializes a UPointCurve |
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| 250 | */ |
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| 251 | void UPointCurve::init(void) |
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| 252 | { |
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| 253 | nodeCount = 0; |
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| 254 | firstNode = new PathNode; |
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| 255 | currentNode = firstNode; |
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| 256 | |
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| 257 | firstNode->position = Vector (.0, .0, .0); |
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| 258 | firstNode->number = 0; |
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| 259 | firstNode->next = 0; // not sure if this really points to NULL!! |
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| 260 | |
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| 261 | return; |
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| 262 | } |
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| 263 | |
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| 264 | /** |
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| 265 | \brief Rebuilds a UPointCurve |
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| 266 | |
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| 267 | \todo very bad algorithm |
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| 268 | */ |
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| 269 | void UPointCurve::rebuild(void) |
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| 270 | { |
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| 271 | // rebuilding the Curve itself |
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| 272 | PathNode* tmpNode = this->firstNode; |
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| 273 | int i=0; |
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| 274 | Matrix xTmpMat = Matrix(this->nodeCount, this->nodeCount); |
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| 275 | Matrix yTmpMat = Matrix(this->nodeCount, this->nodeCount); |
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| 276 | Matrix zTmpMat = Matrix(this->nodeCount, this->nodeCount); |
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| 277 | Matrix xValMat = Matrix(this->nodeCount, 3); |
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| 278 | Matrix yValMat = Matrix(this->nodeCount, 3); |
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| 279 | Matrix zValMat = Matrix(this->nodeCount, 3); |
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| 280 | while(tmpNode) |
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| 281 | { |
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| 282 | Vector fac = Vector(1,1,1); |
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| 283 | for (int j = 0; j < this->nodeCount; j++) |
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| 284 | { |
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| 285 | xTmpMat(i,j) = fac.x; fac.x *= (float)i/(float)this->nodeCount;//tmpNode->position.x; |
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| 286 | yTmpMat(i,j) = fac.y; fac.y *= (float)i/(float)this->nodeCount;//tmpNode->position.y; |
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| 287 | zTmpMat(i,j) = fac.z; fac.z *= (float)i/(float)this->nodeCount;//tmpNode->position.z; |
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| 288 | } |
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| 289 | xValMat(i,0) = tmpNode->position.x; |
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| 290 | yValMat(i,0) = tmpNode->position.y; |
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| 291 | zValMat(i,0) = tmpNode->position.z; |
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| 292 | ++i; |
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| 293 | tmpNode = tmpNode->next; |
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| 294 | } |
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| 295 | tmpNode = this->firstNode; |
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| 296 | xValMat = xTmpMat.Inv() *= xValMat; |
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| 297 | yValMat = yTmpMat.Inv() *= yValMat; |
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| 298 | zValMat = zTmpMat.Inv() *= zValMat; |
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| 299 | i = 0; |
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| 300 | while(tmpNode) |
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| 301 | { |
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| 302 | tmpNode->vFactor.x = xValMat(i,0); |
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| 303 | tmpNode->vFactor.y = yValMat(i,0); |
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| 304 | tmpNode->vFactor.z = zValMat(i,0); |
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| 305 | |
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| 306 | i++; |
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| 307 | tmpNode = tmpNode->next; |
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| 308 | } |
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| 309 | } |
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| 310 | |
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| 311 | /** |
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| 312 | \brief calculates the Position on the curve |
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| 313 | \param t The position on the Curve (0<=t<=1) |
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| 314 | \return the Position on the Path |
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| 315 | */ |
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| 316 | Vector UPointCurve::calcPos(float t) |
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| 317 | { |
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| 318 | PathNode* tmpNode = firstNode; |
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| 319 | Vector ret = Vector(0.0,0.0,0.0); |
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| 320 | float factor = 1.0; |
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| 321 | while(tmpNode) |
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| 322 | { |
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| 323 | ret.x += tmpNode->vFactor.x * factor; |
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| 324 | ret.y += tmpNode->vFactor.y * factor; |
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| 325 | ret.z += tmpNode->vFactor.z * factor; |
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| 326 | factor *= t; |
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| 327 | |
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| 328 | tmpNode = tmpNode->next; |
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| 329 | } |
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| 330 | return ret; |
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| 331 | } |
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| 332 | |
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| 333 | /** |
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| 334 | \brief Calulates the direction of the Curve at time t. |
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| 335 | \param The time at which to evaluate the curve. |
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| 336 | \returns The vvaluated Vector. |
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| 337 | */ |
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| 338 | Vector UPointCurve::calcDir (float t) |
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| 339 | { |
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| 340 | PathNode* tmpNode = firstNode; |
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| 341 | Vector ret = Vector(0.0,0.0,0.0); |
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| 342 | float factor = 1.0/t; |
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| 343 | int k=0; |
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| 344 | while(tmpNode) |
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| 345 | { |
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| 346 | ret.x += tmpNode->vFactor.x * factor *k; |
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| 347 | ret.y += tmpNode->vFactor.y * factor *k; |
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| 348 | ret.z += tmpNode->vFactor.z * factor *k; |
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| 349 | factor *= t; |
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| 350 | k++; |
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| 351 | tmpNode = tmpNode->next; |
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| 352 | } |
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| 353 | ret.normalize(); |
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| 354 | return ret; |
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| 355 | } |
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| 356 | |
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| 357 | /** |
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| 358 | \brief Calculates the Quaternion needed for our rotations |
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| 359 | \param t The time at which to evaluate the cuve. |
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| 360 | \returns The evaluated Quaternion. |
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| 361 | */ |
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| 362 | Quaternion UPointCurve::calcQuat (float t) |
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| 363 | { |
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| 364 | return Quaternion (calcDir(t), Vector(0,0,1)); |
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| 365 | } |
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| 366 | |
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| 367 | |
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| 368 | /** |
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| 369 | \brief returns the Position of the point calculated on the Curve |
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| 370 | \return a Vector to the calculated position |
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| 371 | */ |
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| 372 | Vector UPointCurve::getPos(void) const |
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| 373 | { |
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| 374 | return curvePoint; |
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| 375 | } |
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