| [2835] | 1 | /*  | 
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 | 2 |    orxonox - the future of 3D-vertical-scrollers | 
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 | 3 |  | 
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 | 4 |    Copyright (C) 2004 orx | 
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 | 5 |  | 
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 | 6 |    This program is free software; you can redistribute it and/or modify | 
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 | 7 |    it under the terms of the GNU General Public License as published by | 
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 | 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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 | 9 |    any later version. | 
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 | 10 |  | 
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 | 11 |    ### File Specific: | 
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 | 12 |    main-programmer: Benjamin Grauer | 
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 | 13 |    co-programmer: ... | 
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 | 14 | */ | 
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 | 15 |  | 
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 | 16 | int verbose = 0; | 
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 | 17 |  | 
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 | 18 | #include "object.h" | 
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 | 19 |  | 
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| [2853] | 20 | /** | 
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 | 21 |    \brief Creates a 3D-Object, but does not load any 3D-models | 
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 | 22 |    pretty useless | 
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 | 23 | */ | 
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| [2835] | 24 | Object::Object () | 
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 | 25 | { | 
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 | 26 |  | 
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 | 27 |   initialize(); | 
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 | 28 |  | 
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| [2853] | 29 |   BoxObject(); | 
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| [2835] | 30 |  | 
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 | 31 |   finalize(); | 
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 | 32 | } | 
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 | 33 |  | 
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| [2853] | 34 | /** | 
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 | 35 |    \brief Crates a 3D-Object and loads in a File | 
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 | 36 |    \param fileName file to parse and load (must be a .obj file) | 
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 | 37 | */ | 
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| [2835] | 38 | Object::Object(char* fileName) | 
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 | 39 | { | 
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 | 40 |   initialize(); | 
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 | 41 |  | 
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 | 42 |   importFile (fileName); | 
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 | 43 |  | 
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 | 44 |   finalize(); | 
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 | 45 | } | 
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 | 46 |  | 
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| [2853] | 47 | /** | 
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 | 48 |    \brief Crates a 3D-Object, loads in a File and scales it. | 
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 | 49 |    \param fileName file to parse and load (must be a .obj file) | 
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 | 50 |    \param scaling The factor that the object will be scaled with. | 
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 | 51 | */ | 
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 | 52 |  | 
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| [2835] | 53 | Object::Object(char* fileName, float scaling) | 
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 | 54 | { | 
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 | 55 |   initialize(); | 
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 | 56 |   scaleFactor = scaling; | 
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 | 57 |  | 
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 | 58 |   importFile (fileName); | 
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 | 59 |  | 
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 | 60 |   finalize(); | 
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 | 61 | } | 
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 | 62 |  | 
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| [2853] | 63 | /** | 
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 | 64 |    \brief deletes an Object | 
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 | 65 | */ | 
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 | 66 | Object::~Object() | 
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 | 67 | { | 
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 | 68 |   if (verbose >= 2) | 
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 | 69 |     printf ("Deleting display List.\n"); | 
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 | 70 |   Group* walker = firstGroup; | 
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 | 71 |   while (walker != NULL) | 
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 | 72 |     { | 
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 | 73 |       glDeleteLists (walker->listNumber, 1); | 
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 | 74 |       Group* lastWalker = walker; | 
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 | 75 |       walker = walker->nextGroup; | 
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 | 76 |       delete lastWalker; | 
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 | 77 |     }  | 
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 | 78 | } | 
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 | 79 |  | 
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 | 80 | /**  | 
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 | 81 |     \brief initializes the Object | 
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 | 82 |     This Function initializes all the needed arrays, Lists and clientStates | 
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 | 83 | */ | 
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| [2835] | 84 | bool Object::initialize (void) | 
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 | 85 | { | 
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 | 86 |   if (verbose >=3) | 
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 | 87 |     printf("new 3D-Object is being created\n");  | 
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 | 88 |  | 
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| [2853] | 89 |   // setting the start group; | 
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 | 90 |   firstGroup = new Group; | 
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 | 91 |   currentGroup = firstGroup; | 
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 | 92 |   groupCount = 0; | 
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 | 93 |    | 
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 | 94 |   initGroup (currentGroup); | 
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| [2835] | 95 |   mtlFileName = ""; | 
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 | 96 |   scaleFactor = 1; | 
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| [2853] | 97 |   material = new Material(); | 
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| [2835] | 98 |  | 
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 | 99 |   glEnableClientState (GL_VERTEX_ARRAY); | 
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| [2853] | 100 |   //  glEnableClientState (GL_NORMAL_ARRAY); | 
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| [2835] | 101 |   //  glEnableClientState (GL_TEXTURE_COORD_ARRAY); | 
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 | 102 |  | 
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| [2853] | 103 |  | 
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| [2835] | 104 |   return true; | 
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 | 105 | } | 
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 | 106 |  | 
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| [2853] | 107 | /** | 
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 | 108 |    \brief Imports a obj file and handles the the relative location | 
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 | 109 |    \param fileName The file to import | 
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 | 110 | */ | 
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| [2835] | 111 | bool Object::importFile (char* fileName) | 
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 | 112 | { | 
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 | 113 |   if (verbose >=3) | 
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 | 114 |     printf("preparing to read in file: %s\n", fileName);    | 
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 | 115 |   objFileName = fileName; | 
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 | 116 |   this->readFromObjFile (objFileName); | 
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 | 117 |   return true; | 
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 | 118 | } | 
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 | 119 |  | 
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| [2853] | 120 | /** | 
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| [2866] | 121 |   \brief finalizes an Object. | 
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| [2853] | 122 |    This funcion is needed, to close the glList and all the other lists. | 
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 | 123 | */ | 
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| [2835] | 124 | bool Object::finalize(void) | 
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 | 125 | { | 
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| [2853] | 126 |   //  if (verbose >=3) | 
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| [2835] | 127 |     printf("finalizing the 3D-Object\n");  | 
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| [2853] | 128 |   finalizeGroup (currentGroup); | 
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 | 129 |   if (material != NULL) | 
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 | 130 |     delete material; | 
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| [2835] | 131 |   return true; | 
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 | 132 | } | 
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 | 133 |  | 
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| [2853] | 134 | /** | 
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 | 135 |    \brief Draws the Objects of all Groups. | 
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 | 136 |    It does this by just calling the Lists that must have been created earlier. | 
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 | 137 | */ | 
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| [2835] | 138 | void Object::draw (void) | 
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 | 139 | { | 
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| [2853] | 140 |   if (verbose >=2) | 
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 | 141 |     printf("drawing the 3D-Objects\n");  | 
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 | 142 |   Group* walker = firstGroup; | 
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 | 143 |   while (walker != NULL) | 
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 | 144 |     { | 
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 | 145 |       if (verbose >= 3) | 
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 | 146 |         printf ("Drawing object %s\n", walker->name); | 
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 | 147 |       glCallList (walker->listNumber); | 
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 | 148 |       walker = walker->nextGroup; | 
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 | 149 |     } | 
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| [2835] | 150 | } | 
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 | 151 |  | 
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| [2853] | 152 | /** | 
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 | 153 |    \brief Draws the Object number groupNumber | 
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 | 154 |    It does this by just calling the List that must have been created earlier. | 
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 | 155 |    \param groupNumber The number of the group that will be displayed. | 
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 | 156 | */ | 
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 | 157 | void Object::draw (int groupNumber) | 
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 | 158 | { | 
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 | 159 |   if (groupNumber >= groupCount) | 
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 | 160 |     { | 
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 | 161 |       if (verbose>=2) | 
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 | 162 |         printf ("You requested object number %i, but this File only contains of %i Objects.\n", groupNumber-1, groupCount); | 
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 | 163 |       return; | 
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 | 164 |     } | 
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 | 165 |   if (verbose >=2) | 
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 | 166 |     printf("drawing the requested 3D-Objects if found.\n");  | 
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 | 167 |   Group* walker = firstGroup; | 
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 | 168 |   int counter = 0; | 
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 | 169 |   while (walker != NULL) | 
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 | 170 |     { | 
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 | 171 |       if (counter == groupNumber) | 
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 | 172 |         { | 
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 | 173 |           if (verbose >= 2) | 
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 | 174 |             printf ("Drawing object number %s named %s\n", counter, walker->name); | 
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 | 175 |           glCallList (walker->listNumber); | 
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 | 176 |           return; | 
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 | 177 |         } | 
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 | 178 |       ++counter; | 
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 | 179 |       walker = walker->nextGroup; | 
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 | 180 |     } | 
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 | 181 |   if (verbose >= 2) | 
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 | 182 |     printf("Object number %i in %s not Found.\n", groupNumber, objFileName); | 
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 | 183 |   return; | 
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| [2835] | 184 |  | 
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| [2853] | 185 | } | 
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 | 186 |  | 
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 | 187 | /** | 
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 | 188 |    \brief Draws the Object with a specific groupname | 
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 | 189 |    It does this by just calling the List that must have been created earlier. | 
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 | 190 |    \param groupName The name of the group that will be displayed. | 
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 | 191 | */ | 
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 | 192 | void Object::draw (char* groupName) | 
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 | 193 | { | 
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 | 194 |   if (verbose >=2) | 
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 | 195 |     printf("drawing the requested 3D-Objects if found.\n");  | 
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 | 196 |   Group* walker = firstGroup; | 
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 | 197 |   while (walker != NULL) | 
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 | 198 |     { | 
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 | 199 |       if (!strcmp(walker->name, groupName)) | 
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 | 200 |         { | 
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 | 201 |           if (verbose >= 2) | 
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 | 202 |             printf ("Drawing object %s\n", walker->name); | 
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 | 203 |           glCallList (walker->listNumber); | 
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 | 204 |           return; | 
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 | 205 |         } | 
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 | 206 |       walker = walker->nextGroup; | 
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 | 207 |     } | 
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 | 208 |   if (verbose >= 2) | 
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 | 209 |     printf("Object Named %s in %s not Found.\n", groupName, objFileName); | 
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 | 210 |   return; | 
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 | 211 | } | 
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 | 212 |  | 
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 | 213 | /** | 
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 | 214 |    \returns Count of the Objects in this File | 
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 | 215 | */ | 
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 | 216 | int Object::getGroupCount (void) | 
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 | 217 | { | 
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 | 218 |   return groupCount; | 
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 | 219 | } | 
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 | 220 |  | 
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 | 221 | /** | 
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 | 222 |    \brief initializes a new Group object | 
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 | 223 | */ | 
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 | 224 | bool Object::initGroup(Group* group) | 
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 | 225 | { | 
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 | 226 |   if (verbose >= 2) | 
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 | 227 |     printf("Adding new Group\n"); | 
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| [2866] | 228 |   group->name = ""; | 
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| [2853] | 229 |   group->faceMode = -1; | 
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| [2866] | 230 |   group->faceCount =0;   | 
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| [2853] | 231 |   if ((group->listNumber = glGenLists(1)) == 0 ) | 
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 | 232 |     { | 
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 | 233 |       printf ("list could not be created for this Object\n"); | 
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 | 234 |       return false; | 
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 | 235 |     } | 
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 | 236 |    | 
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 | 237 |   if (groupCount == 0) | 
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 | 238 |     { | 
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 | 239 |       group->firstVertex = 0; | 
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 | 240 |       group->firstNormal = 0; | 
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 | 241 |       group->firstNormal = 0; | 
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 | 242 |     } | 
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 | 243 |   else | 
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 | 244 |     { | 
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 | 245 |       group->firstVertex = currentGroup->firstVertex + currentGroup->vertices->getCount()/3; | 
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 | 246 |       group->firstNormal = currentGroup->firstNormal + currentGroup->normals->getCount()/3; | 
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 | 247 |       group->firstVertexTexture = currentGroup->firstVertexTexture + currentGroup->vTexture->getCount()/2; | 
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 | 248 |     } | 
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| [2866] | 249 |   if (verbose >=2) | 
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 | 250 |     printf ("Creating new Arrays, with starting points v:%i, vt:%i, vn:%i .\n", group->firstVertex, group->firstVertexTexture, group->firstNormal); | 
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| [2853] | 251 |   group->vertices = new Array(); | 
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 | 252 |   group->normals = new Array(); | 
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 | 253 |   group->vTexture = new Array(); | 
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 | 254 |  | 
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 | 255 |   glNewList (group->listNumber, GL_COMPILE); | 
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 | 256 | } | 
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 | 257 |  | 
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 | 258 | /** | 
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 | 259 |    \brief finalizes a Group. | 
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| [2866] | 260 |    \param group the group to finalize. | 
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| [2853] | 261 | */ | 
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 | 262 | bool Object::finalizeGroup(Group* group) | 
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 | 263 | { | 
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| [2866] | 264 |   if (verbose >=2) | 
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 | 265 |     printf ("Finalize group %s.\n", group->name); | 
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| [2853] | 266 |   glEnd(); | 
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 | 267 |   glEndList(); | 
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| [2866] | 268 | } | 
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 | 269 | /** | 
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 | 270 |    \brief deletes the Arrays of the Group to save space. | 
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 | 271 |    \param group the group to delete the arrays from. | 
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 | 272 | */ | 
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 | 273 | bool Object::cleanupGroup(Group* group) | 
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 | 274 | { | 
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 | 275 |   if (verbose >=2) | 
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 | 276 |     printf ("cleaning up group %s.\n", group->name); | 
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| [2853] | 277 |    | 
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 | 278 |   delete group->vertices; | 
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 | 279 |   delete group->normals; | 
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 | 280 |   delete group->vTexture; | 
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 | 281 | } | 
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| [2866] | 282 |  | 
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| [2853] | 283 | /** | 
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 | 284 |    \brief Reads in the .obj File and sets all the Values. | 
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 | 285 |    This function does read the file, parses it for the occurence of things like vertices, faces and so on, and executes the specific tasks | 
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 | 286 |    \param fileName the File that will be parsed (.obj-file) | 
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 | 287 | */ | 
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| [2835] | 288 | bool Object::readFromObjFile (char* fileName) | 
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 | 289 | { | 
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 | 290 |   OBJ_FILE = new ifstream(fileName); | 
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 | 291 |   if (!OBJ_FILE->is_open()) | 
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 | 292 |     { | 
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 | 293 |       if (verbose >=1) | 
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 | 294 |         printf ("unable to open .OBJ file: %s\n Loading Box Object instead.\n", fileName); | 
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 | 295 |       BoxObject(); | 
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 | 296 |       return false; | 
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 | 297 |     } | 
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 | 298 |   objFileName = fileName; | 
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| [2977] | 299 |   char Buffer[10000]; | 
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| [2835] | 300 |   while(!OBJ_FILE->eof()) | 
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 | 301 |     { | 
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| [2977] | 302 |       OBJ_FILE->getline(Buffer, 10000); | 
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| [2835] | 303 |       if (verbose >=4) | 
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 | 304 |         printf ("Read input line: %s\n",Buffer); | 
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 | 305 |        | 
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 | 306 |  | 
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 | 307 |       // case vertice | 
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 | 308 |       if (!strncmp(Buffer, "v ", 2)) | 
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 | 309 |         { | 
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 | 310 |           readVertex(Buffer+2); | 
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 | 311 |         } | 
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 | 312 |  | 
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 | 313 |       // case face | 
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 | 314 |       else if (!strncmp(Buffer, "f ", 2)) | 
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 | 315 |         { | 
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 | 316 |           readFace (Buffer+2); | 
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 | 317 |         } | 
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 | 318 |        | 
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 | 319 |       else if (!strncmp(Buffer, "mtllib", 6)) | 
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 | 320 |         { | 
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 | 321 |           readMtlLib (Buffer+7); | 
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 | 322 |         } | 
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 | 323 |  | 
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 | 324 |       else if (!strncmp(Buffer, "usemtl", 6)) | 
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 | 325 |         { | 
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 | 326 |           readUseMtl (Buffer+7); | 
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 | 327 |         } | 
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 | 328 |  | 
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 | 329 |       // case VertexNormal | 
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 | 330 |       else if (!strncmp(Buffer, "vn ", 2)) | 
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 | 331 |       { | 
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 | 332 |         readVertexNormal(Buffer+3); | 
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 | 333 |       } | 
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 | 334 |  | 
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| [2853] | 335 |       // case VertexTextureCoordinate | 
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| [2835] | 336 |       else if (!strncmp(Buffer, "vt ", 2)) | 
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 | 337 |       { | 
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 | 338 |         readVertexTexture(Buffer+3); | 
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 | 339 |       } | 
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| [2853] | 340 |       // case group | 
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 | 341 |       else if (!strncmp(Buffer, "g", 1)) | 
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 | 342 |         { | 
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 | 343 |           readGroup (Buffer+2); | 
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 | 344 |         } | 
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| [2835] | 345 |     } | 
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| [2853] | 346 |   OBJ_FILE->close(); | 
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| [2866] | 347 |   return true; | 
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| [2835] | 348 |  | 
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 | 349 | } | 
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 | 350 |  | 
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| [2853] | 351 | /** | 
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 | 352 |    \brief parses a vertex-String | 
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 | 353 |    If a vertex line is found this function will inject it into the vertex-Array | 
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 | 354 |    \param vertexString The String that will be parsed. | 
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 | 355 | */ | 
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| [2835] | 356 | bool Object::readVertex (char* vertexString) | 
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 | 357 | { | 
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| [2853] | 358 |   readingVertices = true; | 
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| [2835] | 359 |   char subbuffer1[20]; | 
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 | 360 |   char subbuffer2[20]; | 
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 | 361 |   char subbuffer3[20]; | 
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 | 362 |   sscanf (vertexString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); | 
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 | 363 |   if (verbose >= 3) | 
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 | 364 |     printf ("reading in a vertex: %s %s %s\n", subbuffer1, subbuffer2, subbuffer3); | 
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| [2853] | 365 |   currentGroup->vertices->addEntry(atof(subbuffer1)*scaleFactor, atof(subbuffer2)*scaleFactor, atof(subbuffer3)*scaleFactor); | 
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| [2835] | 366 |   return true; | 
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 | 367 | } | 
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 | 368 |  | 
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| [2853] | 369 | /** | 
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 | 370 |    \brief parses a face-string | 
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 | 371 |    If a face line is found this function will add it to the glList. | 
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 | 372 |    The function makes a difference between QUADS and TRIANGLES, and will if changed re-open, set and re-close the gl-processe. | 
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 | 373 |    \param faceString The String that will be parsed. | 
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 | 374 | */ | 
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| [2835] | 375 | bool Object::readFace (char* faceString) | 
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 | 376 | { | 
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| [2853] | 377 |   // finalize the Arrays; | 
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 | 378 |   if (readingVertices == true) | 
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| [2835] | 379 |     { | 
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| [2853] | 380 |       currentGroup->vertices->finalizeArray(); | 
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| [2977] | 381 |       //      glVertexPointer(3, GL_FLOAT, 0, currentGroup->vertices->getArray()); | 
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| [2853] | 382 |       currentGroup->normals->finalizeArray(); | 
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| [2977] | 383 |       //      glNormalPointer(GL_FLOAT, 0, currentGroup->normals->getArray()); | 
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| [2853] | 384 |       currentGroup->vTexture->finalizeArray(); | 
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| [2835] | 385 |     } | 
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 | 386 |  | 
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| [2853] | 387 |   readingVertices = false; | 
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| [2866] | 388 |   currentGroup->faceCount++; | 
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| [2977] | 389 |  | 
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 | 390 |   int elemCount = 0; | 
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 | 391 |    | 
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 | 392 |   FaceElement* firstElem = new FaceElement; | 
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 | 393 |   FaceElement* tmpElem = firstElem; | 
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 | 394 |  | 
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 | 395 |    | 
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 | 396 |   while(strcmp (faceString, "\0")) | 
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| [2835] | 397 |     { | 
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| [2977] | 398 |       if (elemCount>0) | 
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 | 399 |           tmpElem = tmpElem->next = new FaceElement; | 
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 | 400 |       tmpElem->next = NULL; | 
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 | 401 |  | 
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 | 402 |  | 
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 | 403 |       sscanf (faceString, "%s", tmpElem->value); | 
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 | 404 |       faceString += strlen(tmpElem->value); | 
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 | 405 |       if (strcmp (faceString, "\0")) | 
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 | 406 |         faceString++; | 
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 | 407 |       elemCount++; | 
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 | 408 |  | 
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 | 409 |  | 
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 | 410 |     } | 
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 | 411 |    | 
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 | 412 |    | 
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 | 413 |   if (elemCount == 3) | 
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 | 414 |     { | 
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| [2853] | 415 |       if (currentGroup->faceMode != 3) | 
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| [2835] | 416 |         { | 
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| [2853] | 417 |           if (currentGroup->faceMode != -1) | 
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| [2835] | 418 |             glEnd(); | 
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 | 419 |           glBegin(GL_TRIANGLES); | 
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 | 420 |         } | 
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 | 421 |        | 
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| [2853] | 422 |       currentGroup->faceMode = 3; | 
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| [2835] | 423 |       if (verbose >=3) | 
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| [2977] | 424 |         printf ("found triag.\n"); | 
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| [2835] | 425 |     } | 
|---|
| [2977] | 426 |    | 
|---|
 | 427 |   else if (elemCount == 4) | 
|---|
| [2835] | 428 |     { | 
|---|
| [2853] | 429 |       if (currentGroup->faceMode != 4) | 
|---|
| [2835] | 430 |         { | 
|---|
| [2853] | 431 |           if (currentGroup->faceMode != -1) | 
|---|
| [2835] | 432 |             glEnd(); | 
|---|
 | 433 |           glBegin(GL_QUADS); | 
|---|
 | 434 |         } | 
|---|
| [2853] | 435 |       currentGroup->faceMode = 4; | 
|---|
| [2835] | 436 |       if (verbose >=3 ) | 
|---|
| [2977] | 437 |         printf ("found quad.\n"); | 
|---|
| [2835] | 438 |     } | 
|---|
| [2977] | 439 |    | 
|---|
 | 440 |   else if (elemCount > 4) | 
|---|
 | 441 |     { | 
|---|
 | 442 |       if (currentGroup->faceMode != -1) | 
|---|
 | 443 |         glEnd(); | 
|---|
 | 444 |       glBegin(GL_POLYGON); | 
|---|
 | 445 |       if (verbose >=3) | 
|---|
 | 446 |         printf ("Polygon with %i faces found.", elemCount); | 
|---|
 | 447 |       currentGroup->faceMode = elemCount; | 
|---|
 | 448 |     } | 
|---|
 | 449 |  | 
|---|
 | 450 |   tmpElem = firstElem; | 
|---|
 | 451 |   while (tmpElem != NULL) | 
|---|
 | 452 |     { | 
|---|
 | 453 |       //      printf ("%s\n", tmpElem->value); | 
|---|
 | 454 |       addGLElement(tmpElem->value); | 
|---|
 | 455 |       tmpElem = tmpElem->next; | 
|---|
 | 456 |     } | 
|---|
 | 457 |  | 
|---|
| [2835] | 458 | } | 
|---|
 | 459 |  | 
|---|
| [2853] | 460 | /** | 
|---|
 | 461 |    \brief Adds a Face-element (one vertex of a face) with all its information.  | 
|---|
 | 462 |    It does this by searching: | 
|---|
 | 463 |    1. The Vertex itself | 
|---|
 | 464 |    2. The VertexNormale | 
|---|
 | 465 |    3. The VertexTextureCoordinate | 
|---|
 | 466 |    merging this information, the face will be drawn. | 
|---|
 | 467 |  | 
|---|
 | 468 | */ | 
|---|
| [2835] | 469 | bool Object::addGLElement (char* elementString) | 
|---|
 | 470 | { | 
|---|
 | 471 |   if (verbose >=3) | 
|---|
| [2866] | 472 |     printf ("importing grafical Element to openGL\n"); | 
|---|
| [2835] | 473 |   char* vertex = elementString; | 
|---|
 | 474 |  | 
|---|
 | 475 |   char* texture; | 
|---|
| [2977] | 476 |   if ((texture = strstr (vertex, "/")) != NULL) | 
|---|
 | 477 |     { | 
|---|
 | 478 |       texture[0] = '\0'; | 
|---|
 | 479 |       texture ++; | 
|---|
 | 480 |       if (verbose>=3) | 
|---|
 | 481 |         printf ("includeing texture #%i, and mapping it to group texture #%i, textureArray has %i entries.\n", atoi(texture), (atoi(texture)-1 - currentGroup->firstVertexTexture)*3, currentGroup->vTexture->getCount()); | 
|---|
 | 482 |       glTexCoord2fv(currentGroup->vTexture->getArray()+(atoi(texture)-1 - currentGroup->firstVertexTexture)*2); | 
|---|
| [2835] | 483 |  | 
|---|
| [2977] | 484 |       char* normal; | 
|---|
 | 485 |       if ((normal = strstr (texture, "/")) !=NULL) | 
|---|
 | 486 |         { | 
|---|
 | 487 |           normal[0] = '\0'; | 
|---|
 | 488 |           normal ++; | 
|---|
 | 489 |           //glArrayElement(atoi(vertex)-1); | 
|---|
 | 490 |           glNormal3fv(currentGroup->normals->getArray() +(atoi(normal)-1 - currentGroup->firstNormal)*3); | 
|---|
 | 491 |         } | 
|---|
| [2835] | 492 |     } | 
|---|
| [2866] | 493 |   if (verbose>=3) | 
|---|
 | 494 |     printf ("includeing vertex #%i, and mapping it to group vertex #%i, vertexArray has %i entries.\n", atoi(vertex), (atoi(vertex)-1 - currentGroup->firstVertex)*3, currentGroup->vertices->getCount()); | 
|---|
| [2853] | 495 |   glVertex3fv(currentGroup->vertices->getArray() +(atoi(vertex)-1 - currentGroup->firstVertex)*3); | 
|---|
| [2835] | 496 |  | 
|---|
 | 497 | } | 
|---|
 | 498 |  | 
|---|
| [2853] | 499 | /** | 
|---|
 | 500 |    \brief parses a vertexNormal-String | 
|---|
 | 501 |    If a vertexNormal line is found this function will inject it into the vertexNormal-Array | 
|---|
 | 502 |    \param normalString The String that will be parsed. | 
|---|
 | 503 | */ | 
|---|
| [2835] | 504 | bool Object::readVertexNormal (char* normalString) | 
|---|
 | 505 | { | 
|---|
| [2853] | 506 |   readingVertices = true; | 
|---|
| [2835] | 507 |   char subbuffer1[20]; | 
|---|
 | 508 |   char subbuffer2[20]; | 
|---|
 | 509 |   char subbuffer3[20]; | 
|---|
 | 510 |   sscanf (normalString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); | 
|---|
 | 511 |   if (verbose >=3 ) | 
|---|
 | 512 |     printf("found vertex-Normal %s, %s, %s\n", subbuffer1,subbuffer2,subbuffer3); | 
|---|
| [2853] | 513 |   currentGroup->normals->addEntry(atof(subbuffer1), atof(subbuffer2), atof(subbuffer3)); | 
|---|
| [2835] | 514 |   return true; | 
|---|
 | 515 | } | 
|---|
 | 516 |  | 
|---|
| [2853] | 517 | /** | 
|---|
 | 518 |    \brief parses a vertexTextureCoordinate-String | 
|---|
 | 519 |    If a vertexTextureCoordinate line is found this function will inject it into the vertexTexture-Array | 
|---|
 | 520 |    \param vTextureString The String that will be parsed. | 
|---|
 | 521 | */ | 
|---|
| [2835] | 522 | bool Object::readVertexTexture (char* vTextureString) | 
|---|
 | 523 | { | 
|---|
| [2853] | 524 |   readingVertices = true; | 
|---|
| [2835] | 525 |   char subbuffer1[20]; | 
|---|
 | 526 |   char subbuffer2[20]; | 
|---|
 | 527 |   sscanf (vTextureString, "%s %s", subbuffer1, subbuffer2); | 
|---|
 | 528 |   if (verbose >=3 ) | 
|---|
 | 529 |     printf("found vertex-Texture %s, %s\n", subbuffer1,subbuffer2); | 
|---|
| [2853] | 530 |   currentGroup->vTexture->addEntry(atof(subbuffer1)); | 
|---|
 | 531 |   currentGroup->vTexture->addEntry(atof(subbuffer2)); | 
|---|
| [2835] | 532 |   return true; | 
|---|
 | 533 | } | 
|---|
 | 534 |  | 
|---|
| [2853] | 535 | /** | 
|---|
 | 536 |    \brief parses a group String | 
|---|
 | 537 |    This function initializes a new Group.  | 
|---|
 | 538 |    With it you should be able to import .obj-files with more than one Objects inside.  | 
|---|
 | 539 |    \param groupString the new Group to create | 
|---|
 | 540 | */ | 
|---|
 | 541 | bool Object::readGroup (char* groupString) | 
|---|
 | 542 | { | 
|---|
| [2866] | 543 |   // setting the group name if not default. | 
|---|
 | 544 |   if (strcmp(currentGroup->name, "default")) | 
|---|
| [2853] | 545 |     { | 
|---|
| [2866] | 546 |       currentGroup->name = (char*) malloc ( strlen(groupString) * sizeof (char)); | 
|---|
 | 547 |       strcpy(currentGroup->name, groupString); | 
|---|
| [2853] | 548 |     } | 
|---|
| [2866] | 549 |   if (groupCount != 0 && currentGroup->faceCount>0) | 
|---|
| [2853] | 550 |     { | 
|---|
| [2866] | 551 |       Group* newGroup = new Group; | 
|---|
 | 552 |       finalizeGroup(currentGroup); | 
|---|
 | 553 |       currentGroup->nextGroup = newGroup; | 
|---|
 | 554 |       initGroup(newGroup); | 
|---|
 | 555 |       cleanupGroup(currentGroup); // deletes the arrays of the group; must be after initGroup. | 
|---|
 | 556 |       currentGroup = newGroup; // must be after init see initGroup for more info | 
|---|
| [2853] | 557 |     } | 
|---|
| [2866] | 558 |  | 
|---|
 | 559 |   ++groupCount; | 
|---|
 | 560 |  | 
|---|
| [2853] | 561 | } | 
|---|
| [2835] | 562 |  | 
|---|
| [2853] | 563 | /**  | 
|---|
 | 564 |     \brief Function to read in a mtl File. | 
|---|
 | 565 |     this Function parses all Lines of an mtl File | 
|---|
 | 566 |     \param mtlFile The .mtl file to read | 
|---|
 | 567 | */ | 
|---|
| [2835] | 568 | bool Object::readMtlLib (char* mtlFile) | 
|---|
 | 569 | { | 
|---|
 | 570 |   MTL_FILE = new ifstream (mtlFile); | 
|---|
 | 571 |   if (!MTL_FILE->is_open()) | 
|---|
 | 572 |     { | 
|---|
 | 573 |       if (verbose >= 1) | 
|---|
 | 574 |         printf ("unable to open file: %s\n", mtlFile); | 
|---|
 | 575 |       return false; | 
|---|
 | 576 |     } | 
|---|
 | 577 |   mtlFileName = mtlFile; | 
|---|
 | 578 |   if (verbose >=2) | 
|---|
 | 579 |     printf ("Opening mtlFile: %s\n", mtlFileName); | 
|---|
 | 580 |   char Buffer[500]; | 
|---|
 | 581 |   Material* tmpMat = material; | 
|---|
 | 582 |   while(!MTL_FILE->eof()) | 
|---|
 | 583 |     { | 
|---|
 | 584 |       MTL_FILE->getline(Buffer, 500); | 
|---|
 | 585 |       if (verbose >= 4) | 
|---|
 | 586 |         printf("found line in mtlFile: %s\n", Buffer); | 
|---|
 | 587 |        | 
|---|
 | 588 |  | 
|---|
 | 589 |       // create new Material | 
|---|
 | 590 |       if (!strncmp(Buffer, "newmtl ", 2)) | 
|---|
 | 591 |         { | 
|---|
 | 592 |           tmpMat = tmpMat->addMaterial(Buffer+7); | 
|---|
 | 593 |           //      printf ("%s, %p\n", tmpMat->getName(), tmpMat); | 
|---|
 | 594 |         } | 
|---|
 | 595 |       // setting a illumMode | 
|---|
 | 596 |       else if (!strncmp(Buffer, "illum", 5)) | 
|---|
 | 597 |         { | 
|---|
 | 598 |           tmpMat->setIllum(Buffer+6); | 
|---|
 | 599 |  | 
|---|
 | 600 |         } | 
|---|
 | 601 |       // setting Diffuse Color | 
|---|
 | 602 |       else if (!strncmp(Buffer, "Kd", 2)) | 
|---|
 | 603 |         { | 
|---|
 | 604 |           tmpMat->setDiffuse(Buffer+3); | 
|---|
 | 605 |         } | 
|---|
 | 606 |       // setting Ambient Color | 
|---|
 | 607 |       else if (!strncmp(Buffer, "Ka", 2)) | 
|---|
 | 608 |         { | 
|---|
 | 609 |           tmpMat->setAmbient(Buffer+3); | 
|---|
 | 610 |         } | 
|---|
 | 611 |       // setting Specular Color | 
|---|
 | 612 |       else if (!strncmp(Buffer, "Ks", 2)) | 
|---|
 | 613 |         { | 
|---|
 | 614 |           tmpMat->setSpecular(Buffer+3); | 
|---|
 | 615 |         } | 
|---|
| [2853] | 616 |       // setting The Specular Shininess | 
|---|
 | 617 |       else if (!strncmp(Buffer, "Ns", 2)) | 
|---|
 | 618 |         { | 
|---|
 | 619 |           tmpMat->setShininess(Buffer+3); | 
|---|
 | 620 |         } | 
|---|
 | 621 |       // setting up transparency | 
|---|
 | 622 |       else if (!strncmp(Buffer, "d", 1)) | 
|---|
 | 623 |         { | 
|---|
 | 624 |           tmpMat->setTransparency(Buffer+2); | 
|---|
 | 625 |         } | 
|---|
 | 626 |       else if (!strncpy(Buffer, "Tf", 2)) | 
|---|
 | 627 |         { | 
|---|
 | 628 |           tmpMat->setTransparency(Buffer+3); | 
|---|
 | 629 |         } | 
|---|
 | 630 |  | 
|---|
| [2835] | 631 |     } | 
|---|
 | 632 |   return true; | 
|---|
 | 633 | } | 
|---|
 | 634 |  | 
|---|
| [2853] | 635 | /** | 
|---|
 | 636 |    \brief Function that selects a material, if changed in the obj file. | 
|---|
 | 637 |    \param matString the Material that will be set. | 
|---|
 | 638 | */ | 
|---|
 | 639 |  | 
|---|
| [2835] | 640 | bool Object::readUseMtl (char* matString) | 
|---|
 | 641 | { | 
|---|
 | 642 |   if (!strcmp (mtlFileName, "")) | 
|---|
 | 643 |     { | 
|---|
 | 644 |       if (verbose >= 1) | 
|---|
 | 645 |         printf ("Not using new defined material, because no mtlFile found yet\n"); | 
|---|
 | 646 |       return false; | 
|---|
 | 647 |     } | 
|---|
 | 648 |        | 
|---|
| [2853] | 649 |   if (currentGroup->faceMode != -1) | 
|---|
| [2835] | 650 |     glEnd(); | 
|---|
| [2853] | 651 |   currentGroup->faceMode = 0; | 
|---|
| [2835] | 652 |   if (verbose >= 2) | 
|---|
 | 653 |     printf ("using material %s for coming Faces.\n", matString); | 
|---|
 | 654 |   material->search(matString)->select(); | 
|---|
 | 655 | } | 
|---|
 | 656 |  | 
|---|
| [2853] | 657 | /** | 
|---|
 | 658 |    \brief Includes a default object | 
|---|
 | 659 |    This will inject a Cube, because this is the most basic object. | 
|---|
 | 660 | */ | 
|---|
| [2835] | 661 | void Object::BoxObject(void) | 
|---|
 | 662 | { | 
|---|
 | 663 |   readVertex ("-0.500000 -0.500000 0.500000"); | 
|---|
 | 664 |   readVertex ("0.500000 -0.500000 0.500000"); | 
|---|
 | 665 |   readVertex ("-0.500000 0.500000 0.500000"); | 
|---|
 | 666 |   readVertex ("0.500000 0.500000 0.500000"); | 
|---|
 | 667 |   readVertex ("-0.500000 0.500000 -0.500000"); | 
|---|
 | 668 |   readVertex ("0.500000 0.500000 -0.500000"); | 
|---|
 | 669 |   readVertex ("-0.500000 -0.500000 -0.500000"); | 
|---|
 | 670 |   readVertex ("0.500000 -0.500000 -0.500000"); | 
|---|
 | 671 |   readVertexTexture ("0.000000 0.000000"); | 
|---|
 | 672 |   readVertexTexture ("1.000000 0.000000"); | 
|---|
 | 673 |   readVertexTexture ("0.000000 1.000000"); | 
|---|
 | 674 |   readVertexTexture ("1.000000 1.000000"); | 
|---|
 | 675 |   readVertexTexture ("0.000000 2.000000"); | 
|---|
 | 676 |   readVertexTexture ("1.000000 2.000000"); | 
|---|
 | 677 |   readVertexTexture ("0.000000 3.000000"); | 
|---|
 | 678 |   readVertexTexture ("1.000000 3.000000"); | 
|---|
 | 679 |   readVertexTexture ("0.000000 4.000000"); | 
|---|
 | 680 |   readVertexTexture ("1.000000 4.000000"); | 
|---|
 | 681 |   readVertexTexture ("2.000000 0.000000"); | 
|---|
 | 682 |   readVertexTexture ("2.000000 1.000000"); | 
|---|
 | 683 |   readVertexTexture ("-1.000000 0.000000"); | 
|---|
 | 684 |   readVertexTexture ("-1.000000 1.000000"); | 
|---|
 | 685 |    | 
|---|
 | 686 |   readVertexNormal ("0.000000 0.000000 1.000000"); | 
|---|
 | 687 |   readVertexNormal ("0.000000 0.000000 1.000000"); | 
|---|
 | 688 |   readVertexNormal ("0.000000 0.000000 1.000000"); | 
|---|
 | 689 |   readVertexNormal ("0.000000 0.000000 1.000000"); | 
|---|
 | 690 |   readVertexNormal ("0.000000 1.000000 0.000000"); | 
|---|
 | 691 |   readVertexNormal ("0.000000 1.000000 0.000000"); | 
|---|
 | 692 |   readVertexNormal ("0.000000 1.000000 0.000000"); | 
|---|
 | 693 |   readVertexNormal ("0.000000 1.000000 0.000000"); | 
|---|
 | 694 |   readVertexNormal ("0.000000 0.000000 -1.000000"); | 
|---|
 | 695 |   readVertexNormal ("0.000000 0.000000 -1.000000"); | 
|---|
 | 696 |   readVertexNormal ("0.000000 0.000000 -1.000000"); | 
|---|
 | 697 |   readVertexNormal ("0.000000 0.000000 -1.000000"); | 
|---|
 | 698 |   readVertexNormal ("0.000000 -1.000000 0.000000"); | 
|---|
 | 699 |   readVertexNormal ("0.000000 -1.000000 0.000000"); | 
|---|
 | 700 |   readVertexNormal ("0.000000 -1.000000 0.000000"); | 
|---|
 | 701 |   readVertexNormal ("0.000000 -1.000000 0.000000"); | 
|---|
 | 702 |   readVertexNormal ("1.000000 0.000000 0.000000"); | 
|---|
 | 703 |   readVertexNormal ("1.000000 0.000000 0.000000"); | 
|---|
 | 704 |   readVertexNormal ("1.000000 0.000000 0.000000"); | 
|---|
 | 705 |   readVertexNormal ("1.000000 0.000000 0.000000"); | 
|---|
 | 706 |   readVertexNormal ("-1.000000 0.000000 0.000000"); | 
|---|
 | 707 |   readVertexNormal ("-1.000000 0.000000 0.000000"); | 
|---|
 | 708 |   readVertexNormal ("-1.000000 0.000000 0.000000"); | 
|---|
 | 709 |   readVertexNormal ("-1.000000 0.000000 0.000000"); | 
|---|
 | 710 |  | 
|---|
 | 711 |   readFace ("1/1/1 2/2/2 4/4/3 3/3/4"); | 
|---|
 | 712 |   readFace ("3/3/5 4/4/6 6/6/7 5/5/8"); | 
|---|
 | 713 |   readFace ("5/5/9 6/6/10 8/8/11 7/7/12"); | 
|---|
 | 714 |   readFace ("7/7/13 8/8/14 2/10/15 1/9/16"); | 
|---|
 | 715 |   readFace ("2/2/17 8/11/18 6/12/19 4/4/20"); | 
|---|
 | 716 |   readFace ("7/13/21 1/1/22 3/3/23 5/14/24"); | 
|---|
 | 717 | } | 
|---|