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source: orxonox.OLD/orxonox/branches/openAL/src/lib/sound/sound_engine.cc @ 4197

Last change on this file since 4197 was 4197, checked in by bensch, 19 years ago

orxonox/branches/openAL: playing some sound.

File size: 4.8 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "sound_engine.h"
19
20#include "p_node.h"
21#include "list.h"
22
23using namespace std;
24
25
26//////////////////
27/* SOUND-BUFFER */
28//////////////////
29/**
30   \brief Creates a Soundbuffer out of an inputfile
31   \param fileName The name of the File
32*/
33SoundBuffer::SoundBuffer(const char* fileName)
34{
35  SoundEngine::getInstance()->addBuffer(this);
36
37  ALenum format;
38  ALvoid* data;
39  ALsizei freq;
40
41  alGenBuffers(1, &this->bufferID);
42  alutLoadWAVFile((ALbyte*)fileName, &format, &data, &this->size, &freq, &this->loop);
43  alBufferData(this->bufferID, format, data, this->size, freq);
44  alutUnloadWAV(format, data, this->size, freq);
45}
46
47SoundBuffer::~SoundBuffer(void)
48{
49  SoundEngine::getInstance()->removeBuffer(this);
50}
51
52//////////////////
53/* SOUND-SOURCE */
54//////////////////
55/**
56   \brief creates a SoundSource at position sourceNode with the SoundBuffer buffer
57*/
58SoundSource::SoundSource(SoundBuffer* buffer, PNode* sourceNode)
59{
60  SoundEngine::getInstance()->addSource(this);
61
62  this->buffer = buffer;
63  this->sourceNode = sourceNode;
64
65  alGenSources(1, &this->sourceID);
66
67  if(alGetError() != AL_NO_ERROR)
68    PRINTF(1)("error initializing SoundSource\n"); //return AL_FALSE;
69 
70  alSourcei (this->sourceID, AL_BUFFER,   this->buffer->getID());
71  alSourcef (this->sourceID, AL_PITCH,    1.0      );
72  alSourcef (this->sourceID, AL_GAIN,     1.0      );
73  //  alSourcefv(sourceID, AL_POSITION, SourcePos);
74  //  alSourcefv(sourceID, AL_VELOCITY, SourceVel);
75   alSourcei (sourceID, AL_LOOPING,  true     );
76 
77
78}
79
80SoundSource::~SoundSource(void)
81{
82  SoundEngine::getInstance()->removeSource(this);
83}
84
85
86void SoundSource::play()
87{
88  alSourcePlay(this->sourceID);
89}
90void SoundSource::stop()
91{
92  alSourceStop(this->sourceID);
93}
94void SoundSource::pause()
95{
96  alSourcePause(this->sourceID);
97}
98
99
100//////////////////
101/* SOUND-ENGINE */
102//////////////////
103/**
104   \brief standard constructor
105*/
106SoundEngine::SoundEngine () 
107{
108  this->setClassName ("SoundEngine");
109   
110   this->initAudio();
111
112   this->listener = NULL;
113   this->bufferList = new tList<SoundBuffer>;
114   this->sourceList = new tList<SoundSource>;
115}
116
117/**
118   \brief the singleton reference to this class
119*/
120SoundEngine* SoundEngine::singletonRef = NULL;
121
122/**
123   \returns a Pointer to this Class
124*/
125SoundEngine* SoundEngine::getInstance(void)
126{
127  if (!SoundEngine::singletonRef)
128    SoundEngine::singletonRef = new SoundEngine();
129  return SoundEngine::singletonRef;
130}
131
132/**
133   \brief standard deconstructor
134
135*/
136SoundEngine::~SoundEngine () 
137{
138  SoundEngine::singletonRef = NULL;
139
140}
141
142/**
143   \brief sets The listener (normaly the Camera)
144*/
145void SoundEngine::setListener(PNode* listener)
146{
147  this->listener = listener;
148}
149
150
151void SoundEngine::addBuffer(SoundBuffer* buffer)
152{
153  this->bufferList->add(buffer);
154}
155
156void SoundEngine::removeBuffer(SoundBuffer* buffer)
157{
158  this->bufferList->remove(buffer);
159}
160
161void SoundEngine::addSource(SoundSource* source)
162{
163  this->sourceList->add(source);
164}
165void SoundEngine::removeSource(SoundSource* source)
166{
167  this->sourceList->remove(source);
168}
169
170
171/**
172   \brief updates all The positions, Directions and Velocities of all Sounds
173*/
174void SoundEngine::update(void)
175{
176
177  // updating the Listeners Position
178  if (this->listener)
179    {
180      alListener3f(AL_POSITION,
181                   this->listener->getAbsCoor().x,
182                   this->listener->getAbsCoor().y,
183                   this->listener->getAbsCoor().z);
184      alListener3f(AL_VELOCITY,
185                   this->listener->getVelocity().x,
186                   this->listener->getVelocity().y,
187                   this->listener->getVelocity().z);
188      Vector absDirV = this->listener->getAbsDirV();
189      alListener3f(AL_ORIENTATION, 
190                   absDirV.x,
191                   absDirV.y,
192                   absDirV.z);
193    }
194  else
195    PRINTF(2)("no listener defined\n");
196
197  // updating all the Sources positions
198  tIterator<SoundSource>* iterator = this->sourceList->getIterator();
199  SoundSource* enumSource = iterator->nextElement();
200  while (enumSource)
201    {
202      alSource3f(enumSource->getID(), AL_POSITION,
203                 enumSource->getNode()->getAbsCoor().x,
204                 enumSource->getNode()->getAbsCoor().y,
205                 enumSource->getNode()->getAbsCoor().z);
206      alSource3f(enumSource->getID(), AL_VELOCITY,
207                 enumSource->getNode()->getVelocity().x,
208                 enumSource->getNode()->getVelocity().y,
209                 enumSource->getNode()->getVelocity().z);
210
211      enumSource = iterator->nextElement();
212    }
213  delete iterator;
214}
215
216/**
217   \brief initializes Audio in general
218*/
219bool SoundEngine::initAudio(void)
220{
221  alutInit(NULL, 0);
222  alGetError();
223}
224
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