[3940] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Christian Meyer |
---|
| 13 | co-programmer: ... |
---|
| 14 | */ |
---|
| 15 | |
---|
| 16 | |
---|
| 17 | #include "factory.h" |
---|
| 18 | #include "game_loader.h" |
---|
| 19 | |
---|
| 20 | using namespace std; |
---|
| 21 | |
---|
| 22 | /* -------------------------------------------------- |
---|
[4003] | 23 | * Factory |
---|
| 24 | * -------------------------------------------------- |
---|
| 25 | */ |
---|
[3940] | 26 | |
---|
| 27 | /** |
---|
| 28 | \brief constructor |
---|
| 29 | |
---|
[4020] | 30 | set everything to zero and define factoryName |
---|
[3940] | 31 | */ |
---|
[4004] | 32 | Factory::Factory (const char* name) |
---|
[3940] | 33 | { |
---|
[4020] | 34 | this->factoryName = NULL; |
---|
| 35 | this->setFactoryName(name); |
---|
[4003] | 36 | next = NULL; |
---|
| 37 | |
---|
| 38 | initialize(); |
---|
[3940] | 39 | } |
---|
| 40 | |
---|
| 41 | /** |
---|
| 42 | \brief destructor |
---|
| 43 | |
---|
| 44 | clear the Q |
---|
| 45 | */ |
---|
| 46 | Factory::~Factory () |
---|
| 47 | { |
---|
[4020] | 48 | // printf("%s\n", this->factoryName); |
---|
[4004] | 49 | // Factory* tmpDel = this->next; |
---|
| 50 | // this->next = NULL; |
---|
| 51 | if (this->next) |
---|
| 52 | delete this->next; |
---|
[3940] | 53 | } |
---|
| 54 | |
---|
[4020] | 55 | void Factory::setFactoryName(const char* name) |
---|
[4004] | 56 | { |
---|
[4020] | 57 | if (factoryName) |
---|
| 58 | delete factoryName; |
---|
| 59 | factoryName = new char[strlen(name)+1]; |
---|
| 60 | strcpy(factoryName, name); |
---|
[4004] | 61 | } |
---|
| 62 | |
---|
| 63 | |
---|
[3940] | 64 | /** |
---|
| 65 | \brief generates the associated object from data |
---|
| 66 | */ |
---|
| 67 | BaseObject* Factory::fabricate( TiXmlElement* data) |
---|
| 68 | { |
---|
[4003] | 69 | return NULL; |
---|
[3940] | 70 | } |
---|
| 71 | |
---|
| 72 | /** |
---|
| 73 | \brief make this particular factory known to the LevelFactory |
---|
| 74 | */ |
---|
| 75 | void Factory::initialize() |
---|
| 76 | { |
---|
[4003] | 77 | GameLoader* gl = GameLoader::getInstance(); |
---|
| 78 | gl->registerFactory( this); |
---|
[3940] | 79 | } |
---|
| 80 | |
---|
| 81 | /** |
---|
| 82 | \brief add a Factory to the Q |
---|
| 83 | */ |
---|
| 84 | void Factory::registerFactory( Factory* factory) |
---|
| 85 | { |
---|
[4003] | 86 | if( next == NULL) setNext( factory); |
---|
| 87 | else next->registerFactory( factory); |
---|
[3940] | 88 | } |
---|
| 89 | |
---|
| 90 | const char* grabParameter( TiXmlElement* root, const char* name) |
---|
| 91 | { |
---|
[4003] | 92 | TiXmlElement* element; |
---|
| 93 | TiXmlNode* node; |
---|
[3940] | 94 | |
---|
[4003] | 95 | assert( root != NULL); |
---|
| 96 | assert( name != NULL); |
---|
[3940] | 97 | |
---|
[4003] | 98 | element = root->FirstChildElement( name); |
---|
| 99 | if( element == NULL) return NULL; |
---|
[3940] | 100 | |
---|
[4003] | 101 | node = element->FirstChild(); |
---|
| 102 | while( node != NULL) |
---|
| 103 | { |
---|
| 104 | if( node->ToText()) return node->Value(); |
---|
| 105 | node = node->NextSibling(); |
---|
| 106 | } |
---|
| 107 | return NULL; |
---|
[3940] | 108 | } |
---|
| 109 | |
---|