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Last change
on this file since 3314 was
2551,
checked in by patrick, 21 years ago
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orxonox/trunk: minor changes - enhanced sc controll, fixed uncontrolled rotation effect, added some debug outputs for testing purposes, reformatted some src files from win style but not all
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File size:
1.2 KB
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| 1 | /*! |
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| 2 | \file world_entity.h |
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| 3 | \brief Definition of the basic WorldEntity |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef WORLD_ENTITY_H |
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| 7 | #define WORLD_ENTITY_H |
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| 8 | |
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| 9 | #include "stdincl.h" |
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| 10 | |
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| 11 | class CollisionCluster; |
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| 12 | |
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| 13 | //! Basic class from which all interactive stuff in the world is derived from |
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| 14 | class WorldEntity |
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| 15 | { |
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| 16 | friend class World; |
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| 17 | |
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| 18 | public: |
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| 19 | WorldEntity (bool isFree = false); |
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| 20 | ~WorldEntity (); |
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| 21 | |
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| 22 | Location* get_location (); |
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| 23 | Placement* get_placement (); |
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| 24 | void set_collision (CollisionCluster* newhull); |
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| 25 | |
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| 26 | bool isFree (); |
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| 27 | |
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| 28 | //void addAbility(Ability* ability); |
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| 29 | //void removeAbility(Ability* ability); |
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| 30 | |
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| 31 | virtual void post_spawn (); |
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| 32 | virtual void tick (float time); |
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| 33 | virtual void hit (WorldEntity* weapon, Vector loc); |
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| 34 | virtual void destroy (); |
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| 35 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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| 36 | virtual void command (Command* cmd); |
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| 37 | |
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| 38 | virtual void draw (); |
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| 39 | virtual void get_lookat (Location* locbuf); |
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| 40 | |
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| 41 | virtual void left_world (); |
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| 42 | |
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| 43 | private: |
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| 44 | const bool bFree; |
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| 45 | bool bCollide; |
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| 46 | bool bDraw; |
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| 47 | |
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| 48 | WorldEntity* owner; |
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| 49 | CollisionCluster* collisioncluster; |
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| 50 | Placement place; |
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| 51 | Location loc; |
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| 52 | |
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| 53 | void init( Location* spawnloc, WorldEntity* spawnowner); |
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| 54 | void init( Placement* spawnplc, WorldEntity* spawnowner); |
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| 55 | }; |
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| 56 | |
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| 57 | #endif |
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