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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "environment.h" |
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| 20 | #include "stdincl.h" |
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| 21 | #include "world_entity.h" |
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| 22 | #include "vector.h" |
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| 23 | |
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| 24 | using namespace std; |
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| 25 | |
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| 26 | |
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| 27 | //Sorry Bensch |
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| 28 | #define LEVEL_LENGTH 500 |
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| 29 | |
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| 30 | Environment::Environment () : WorldEntity() |
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| 31 | { |
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| 32 | |
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| 33 | /* |
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| 34 | //Sorry Bensch: x,y = 10 |
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| 35 | for (int x = 0; x < 50; x++) |
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| 36 | { |
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| 37 | for (int y = 0; y < 50; y++) |
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| 38 | { |
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| 39 | mountainTest[x][y] =0; |
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| 40 | |
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| 41 | } |
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| 42 | } |
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| 43 | //Sorry Bensch: x,y = 9 |
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| 44 | for (int x = 1; x < LEVEL_LENGTH; x++) |
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| 45 | { |
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| 46 | for (int y = 1; y < LEVEL_LENGTH; y++) |
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| 47 | { |
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| 48 | //mountainTest[x][y] = (float)random() / 900000000; |
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| 49 | mountainTest[x][y] = (float)(random() % 4); |
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| 50 | } |
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| 51 | } |
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| 52 | */ |
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| 53 | } |
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| 54 | |
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| 55 | |
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| 56 | |
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| 57 | Environment::~Environment () {} |
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| 58 | |
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| 59 | void Environment::tick (float time) {} |
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| 60 | |
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| 61 | void Environment::hit (WorldEntity* weapon, Vector loc) {} |
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| 62 | |
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| 63 | void Environment::destroy () {} |
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| 64 | |
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| 65 | void Environment::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {} |
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| 66 | |
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| 67 | void Environment::draw () |
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| 68 | { |
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| 69 | printf("Environment::draw()"); |
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| 70 | |
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| 71 | glMatrixMode(GL_MODELVIEW); |
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| 72 | glLoadIdentity(); |
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| 73 | float matrix[4][4]; |
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| 74 | |
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| 75 | glTranslatef(get_placement()->r.x,get_placement()->r.y,get_placement()->r.z); |
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| 76 | get_placement()->w.matrix (matrix); |
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| 77 | glMultMatrixf ((float*)matrix); |
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| 78 | |
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| 79 | glBegin(GL_TRIANGLES); |
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| 80 | glColor3f(1,1,1); |
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| 81 | glVertex3f(0,0,0.5); |
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| 82 | glVertex3f(-0.5,0,-1); |
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| 83 | glVertex3f(0.5,0,-1); |
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| 84 | |
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| 85 | glVertex3f(0,0,0.5); |
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| 86 | glVertex3f(0,0.5,-1); |
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| 87 | glVertex3f(0,-0.5,-1); |
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| 88 | glEnd(); |
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| 89 | |
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| 90 | glBegin(GL_QUADS); |
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| 91 | glColor3f(0,0,1); |
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| 92 | glVertex3f(0.5,0.5,-1); |
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| 93 | glVertex3f(0.5,-0.5,-1); |
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| 94 | glVertex3f(-0.5,-0.5,-1); |
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| 95 | glVertex3f(-0.5,0.5,-1); |
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| 96 | glEnd(); |
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| 97 | } |
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| 98 | |
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| 99 | /* |
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| 100 | void Environment::paint() |
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| 101 | { |
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| 102 | |
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| 103 | glPushMatrix(); |
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| 104 | //glScalef(0.5, 0.5, 1.0); |
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| 105 | //glTranslatef(xCor, yCor, zCor); |
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| 106 | glTranslatef( -16.0, -2.0, 0.0); |
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| 107 | |
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| 108 | glColor3f(0.0, 1.0, 0.0); |
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| 109 | |
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| 110 | glBegin(GL_LINES); |
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| 111 | for (int x = 0; x < LEVEL_LENGTH; x += 1) |
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| 112 | { |
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| 113 | for (int y = 0; y < 190; y += 1) |
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| 114 | { |
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| 115 | glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]); |
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| 116 | glVertex3f((float)(2*x), (float)(2*(y+1)), mountainTest[x][y+1]); |
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| 117 | } |
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| 118 | } |
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| 119 | glEnd(); |
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| 120 | |
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| 121 | |
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| 122 | glBegin(GL_LINES); |
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| 123 | for (int y = 0; y < LEVEL_LENGTH; y += 1) |
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| 124 | { |
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| 125 | for (int x = 0; x < 90; x += 1) |
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| 126 | { |
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| 127 | glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]); |
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| 128 | glVertex3f((float)(2*(x+1)), (float)(2*y), mountainTest[x+1][y]); |
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| 129 | } |
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| 130 | } |
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| 131 | glEnd(); |
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| 132 | |
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| 133 | glPopMatrix(); |
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| 134 | |
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| 135 | } |
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| 136 | |
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| 137 | void Environment::drawEnvironment() |
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| 138 | { |
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| 139 | |
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| 140 | } |
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| 141 | |
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| 142 | */ |
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