| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Christian Meyer | 
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| 13 | co-programmer: Patrick Boenzli | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #include "command_node.h" | 
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| 18 | #include "keynames.h" | 
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| 19 | #include "ini_parser.h" | 
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| 20 | #include "world_entity.h" | 
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| 21 | #include "game_loader.h" | 
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| 22 |  | 
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| 23 | #include <stdio.h> | 
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| 24 | #include <string.h> | 
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| 25 | #include <stdlib.h> | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | \brief constructs a CommandNode to handle remote input | 
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| 31 | \param ID: unique denumerator to identify the node in the network | 
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| 32 | */ | 
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| 33 | CommandNode::CommandNode (int ID) | 
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| 34 | { | 
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| 35 | bound = new List(); | 
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| 36 | aliases = NULL; | 
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| 37 | netID = ID; | 
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| 38 | bLocalInput = false; | 
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| 39 |  | 
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| 40 | } | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | \brief constructs a CommandNode to handle local input | 
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| 44 | \param filename: The path and name of the file to load the key bindings from | 
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| 45 | */ | 
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| 46 | CommandNode::CommandNode (char* filename = DEFAULT_KEYBIND_FILE) | 
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| 47 | { | 
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| 48 | aliases = NULL; | 
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| 49 | bLocalInput = true; | 
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| 50 | netID = 0; | 
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| 51 | bound = new List(); | 
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| 52 | load_bindings (filename); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | \brief removes the CommandNode from memory | 
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| 57 | */ | 
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| 58 | CommandNode::~CommandNode () | 
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| 59 | { | 
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| 60 | if( aliases != NULL) free (aliases); | 
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| 61 | if( bound != NULL) delete bound; | 
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| 62 | } | 
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| 63 |  | 
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| 64 |  | 
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| 65 | void CommandNode::reset() | 
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| 66 | { | 
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| 67 | this->bound->clear(); | 
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| 68 | } | 
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| 69 |  | 
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| 70 | /** | 
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| 71 | \brief loads new key bindings from a file | 
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| 72 | \param filename: The path and name of the file to load the bindings from | 
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| 73 | */ | 
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| 74 | void CommandNode::load_bindings (char* filename) | 
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| 75 | { | 
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| 76 | FILE* stream; | 
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| 77 |  | 
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| 78 | printf("Loading key bindings from %s\n", filename); | 
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| 79 |  | 
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| 80 | if( filename == NULL) filename = DEFAULT_KEYBIND_FILE; | 
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| 81 |  | 
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| 82 | // remove old bindings if present | 
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| 83 | if( aliases != NULL) | 
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| 84 | { | 
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| 85 | free (aliases); | 
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| 86 | aliases = NULL; | 
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| 87 | } | 
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| 88 |  | 
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| 89 | // create parser | 
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| 90 | IniParser parser (filename); | 
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| 91 | if( parser.get_section ("Bindings") == -1) | 
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| 92 | { | 
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| 93 | printf("Could not find key bindings in %s\n", filename); | 
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| 94 | return; | 
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| 95 | } | 
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| 96 | // allocate empty lookup table | 
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| 97 | aliases = (KeyBindings*) calloc (1, sizeof (KeyBindings)); | 
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| 98 |  | 
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| 99 | char namebuf[256]; | 
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| 100 | char valuebuf[256]; | 
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| 101 | memset (namebuf, 0, 256); | 
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| 102 | memset (valuebuf, 0, 256); | 
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| 103 | int* index; | 
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| 104 |  | 
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| 105 | while( parser.next_var (namebuf, valuebuf) != -1) | 
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| 106 | { | 
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| 107 | index = name_to_index (namebuf); | 
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| 108 | switch( index[0]) | 
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| 109 | { | 
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| 110 | case 0: | 
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| 111 | printf("Key binding %d(%s) set to %s\n", index[1], SDLK_to_keyname( index[1]), valuebuf); | 
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| 112 | strcpy (aliases->keys[index[1]], valuebuf); | 
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| 113 | break; | 
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| 114 | case 1: | 
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| 115 | printf("Button binding %d(%s) set to %s\n", index[1], SDLB_to_buttonname( index[1]), valuebuf); | 
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| 116 | strcpy (aliases->buttons[index[1]], valuebuf); | 
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| 117 | break; | 
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| 118 | default: | 
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| 119 | break; | 
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| 120 | } | 
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| 121 | memset (namebuf, 0, 256); | 
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| 122 | memset (valuebuf, 0, 256); | 
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| 123 | } | 
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| 124 | } | 
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| 125 |  | 
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| 126 | /** | 
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| 127 | \brief binds a WorldEntity to the CommandNode | 
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| 128 | \param entity: Pointer to the entity to bind | 
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| 129 | */ | 
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| 130 | void CommandNode::bind (WorldEntity* entity) | 
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| 131 | { | 
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| 132 | bound->add (entity); | 
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| 133 | } | 
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| 134 |  | 
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| 135 | /** | 
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| 136 | \brief removes an entity from the list of the CommandNode | 
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| 137 | \param entity: Pointer to the entity to relese | 
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| 138 | */ | 
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| 139 | void CommandNode::unbind (WorldEntity* entity) | 
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| 140 | { | 
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| 141 | bound->remove (entity); | 
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| 142 | } | 
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| 143 |  | 
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| 144 | int* CommandNode::name_to_index (char* name) | 
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| 145 | { | 
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| 146 | coord[0] = -1; | 
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| 147 | coord[1] = -1; | 
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| 148 | int c; | 
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| 149 | if( (c = keyname_to_SDLK (name)) != -1) | 
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| 150 | { | 
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| 151 | coord[1] = c; | 
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| 152 | coord[0] = 0; | 
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| 153 | } | 
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| 154 | if( (c = buttonname_to_SDLB (name)) != -1) | 
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| 155 | { | 
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| 156 | coord[1] = c; | 
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| 157 | coord[0] = 1; | 
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| 158 | } | 
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| 159 | return coord; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | /** | 
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| 163 | \brief tells the CommandNode to run through all pending events and relay them accordingly | 
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| 164 | */ | 
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| 165 | void CommandNode::process () | 
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| 166 | { | 
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| 167 | if( bLocalInput) process_local (); | 
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| 168 | else process_network (); | 
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| 169 | } | 
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| 170 |  | 
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| 171 | void CommandNode::process_local () | 
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| 172 | { | 
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| 173 | SDL_Event event; | 
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| 174 | Command cmd; | 
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| 175 |  | 
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| 176 |  | 
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| 177 | while( SDL_PollEvent (&event)) | 
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| 178 | { | 
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| 179 | memset (cmd.cmd, 0, CMD_LENGHT); | 
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| 180 | switch( event.type) | 
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| 181 | { | 
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| 182 | case SDL_KEYDOWN: | 
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| 183 | strcpy (cmd.cmd, aliases->keys[event.key.keysym.sym]); | 
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| 184 | cmd.bUp = false; | 
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| 185 |  | 
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| 186 |  | 
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| 187 | if( strlen (cmd.cmd) > 0) relay (&cmd); | 
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| 188 | break; | 
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| 189 | case SDL_KEYUP: | 
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| 190 | strcpy( cmd.cmd, aliases->keys[event.key.keysym.sym]); | 
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| 191 | cmd.bUp = true; | 
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| 192 |  | 
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| 193 |  | 
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| 194 | if( strlen (cmd.cmd) > 0) relay (&cmd); | 
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| 195 | break; | 
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| 196 | case SDL_MOUSEMOTION: | 
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| 197 | strcpy( cmd.cmd, "cursor"); | 
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| 198 | cmd.x = event.motion.x; | 
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| 199 | cmd.y = event.motion.y; | 
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| 200 | cmd.xrel = event.motion.xrel; | 
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| 201 | cmd.yrel = event.motion.yrel; | 
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| 202 | break; | 
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| 203 | case SDL_MOUSEBUTTONUP: | 
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| 204 | strcpy( cmd.cmd, aliases->buttons[event.button.button]); | 
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| 205 | cmd.bUp = true; | 
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| 206 | if( strlen (cmd.cmd) > 0) relay (&cmd); | 
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| 207 | break; | 
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| 208 | case SDL_MOUSEBUTTONDOWN: | 
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| 209 | strcpy( cmd.cmd, aliases->buttons[event.button.button]); | 
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| 210 | cmd.bUp = false; | 
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| 211 | if( strlen (cmd.cmd) > 0) relay (&cmd); | 
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| 212 | break; | 
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| 213 | case SDL_JOYAXISMOTION: | 
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| 214 | case SDL_JOYBALLMOTION: | 
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| 215 | case SDL_JOYHATMOTION: | 
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| 216 | case SDL_JOYBUTTONDOWN: | 
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| 217 | case SDL_JOYBUTTONUP: | 
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| 218 | break; | 
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| 219 | default: | 
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| 220 | Orxonox *orx = Orxonox::getInstance(); | 
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| 221 | orx->event_handler (&event); | 
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| 222 |  | 
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| 223 | break; | 
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| 224 | } | 
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| 225 | } | 
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| 226 | } | 
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| 227 |  | 
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| 228 |  | 
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| 229 | void CommandNode::process_network () | 
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| 230 | { | 
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| 231 |  | 
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| 232 | } | 
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| 233 |  | 
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| 234 |  | 
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| 235 | void CommandNode::relay (Command* cmd) | 
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| 236 | { | 
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| 237 |  | 
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| 238 | Orxonox *orx = Orxonox::getInstance(); | 
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| 239 | if( orx->system_command (cmd)) return; | 
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| 240 | GameLoader* gl = GameLoader::getInstance(); | 
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| 241 | if(gl->worldCommand(cmd)) return; | 
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| 242 |  | 
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| 243 | if( bLocalInput) send_over_network (cmd); | 
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| 244 |  | 
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| 245 | WorldEntity* entity = bound->enumerate(); | 
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| 246 | while(  entity != NULL) | 
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| 247 | { | 
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| 248 | entity->command (cmd); | 
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| 249 | entity = bound->nextElement(); | 
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| 250 | } | 
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| 251 | } | 
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| 252 |  | 
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| 253 |  | 
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| 254 | /** | 
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| 255 | \brief sets the network identifier of the CommandNode | 
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| 256 | \param ID: the new ID to use | 
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| 257 | */ | 
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| 258 | void CommandNode::set_netID (int ID) | 
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| 259 | { | 
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| 260 | netID = ID; | 
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| 261 | } | 
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| 262 |  | 
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| 263 | void CommandNode::send_over_network (Command* cmd) | 
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| 264 | { | 
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| 265 | } | 
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