| 1 | /*!  | 
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| 2 |     \file collision.h | 
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| 3 |     \brief Basic collision detection | 
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| 4 | */  | 
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| 5 |  | 
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| 6 | #ifndef COLLISION_H | 
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| 7 | #define COLLISION_H | 
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| 8 |  | 
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| 9 | #include "vector.h" | 
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| 10 | #include "coordinates.h" | 
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| 11 | #include <stdlib.h> | 
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| 12 | #include <stdio.h> | 
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| 13 | #include <string.h> | 
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| 14 |  | 
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| 15 | //! Tree structure used by the CollisionCluster | 
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| 16 | typedef struct CC_Tree | 
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| 17 | { | 
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| 18 |   unsigned long n; | 
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| 19 |   union | 
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| 20 |   { | 
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| 21 |   struct CC_Tree** b; | 
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| 22 |   unsigned long ID; | 
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| 23 |   } data; | 
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| 24 |   float r; | 
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| 25 |   Vector m; | 
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| 26 | } CC_Tree; | 
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| 27 |  | 
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| 28 | //! Basic collision detection class | 
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| 29 | /** | 
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| 30 |   This class implements a more or less efficient collision system based on nested hitzones. | 
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| 31 |   Instead of using a brute force approach (try if any hitzone intersects with any other hitzone) | 
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| 32 |   this features a tree of spheric hitzones. Only some of them are actually the solid groundstones | 
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| 33 |   the collision model bases on, the others serve to group them into sets of spheres that are only | 
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| 34 |   checked for collision when the assigned top level sphere has registered a collision, preventing | 
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| 35 |   unnessessary checks (like between every sphere of two collision clusters at the other end of the world) | 
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| 36 |   from being performed. | 
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| 37 |   The CollisionCluster features collision detection between multiple CollisionClusters as well as | 
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| 38 |   traceing a collision between a line of defined length and a cluster. In both cases the base spheres | 
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| 39 |   that have intersected are marked with a flag in an unsigned long for hitlocation queries. In the case | 
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| 40 |   of a trace, the exact point of interception is returned as well. | 
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| 41 | */ | 
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| 42 | class CollisionCluster { | 
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| 43 |    | 
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| 44 |   CC_Tree* root; | 
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| 45 |    | 
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| 46 |    | 
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| 47 |  public: | 
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| 48 |   CollisionCluster (float r, Vector m); // simple cluster | 
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| 49 |   CollisionCluster (char* filename); // get cluster from file | 
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| 50 |   ~CollisionCluster (); | 
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| 51 |    | 
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| 52 |   int store (char* filename); | 
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| 53 |    | 
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| 54 |   friend bool cctree_trace( const Placement* p, CC_Tree* t, unsigned long* hitflags, const Line* trace, Vector* impactpoint); | 
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| 55 |   friend bool cctree_iterate(const Placement* pa, CC_Tree* ta, unsigned long* ahitflags, const Placement* pb, CC_Tree* tb, unsigned long* bhitflags); | 
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| 56 |   friend bool check_trace (const Placement* pa, const CollisionCluster* a, unsigned long* ahitflags, const Line* trace, Vector* impactpoint); | 
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| 57 |   friend bool check_collision (const Placement* pa, const CollisionCluster* a, unsigned long* ahitflags, const Placement* pb, const CollisionCluster* b, unsigned long* bhitflags); | 
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| 58 | }; | 
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| 59 |  | 
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| 60 | bool sphere_sphere_collision( Vector m1, float r1, Vector m2, float r2); | 
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| 61 | bool trace_sphere_collision( Vector m, float r, const Line* l, Vector* impactpoint); | 
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| 62 |  | 
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| 63 | void setflag( unsigned long* flags, unsigned long ID); | 
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| 64 |  | 
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| 65 | void free_CC_Tree( CC_Tree* tree); | 
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| 66 | CC_Tree* load_CC_Tree (FILE* stream); | 
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| 67 | int save_CC_Tree (CC_Tree* tree, FILE* stream); | 
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| 68 |  | 
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| 69 | #endif | 
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