| 1 | /*  | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | int verbose = 0; | 
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| 17 |  | 
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| 18 | #include "object.h" | 
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| 19 |  | 
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| 20 | /** | 
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| 21 |    \brief Creates a 3D-Object, but does not load any 3D-models | 
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| 22 |    pretty useless | 
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| 23 | */ | 
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| 24 | Object::Object () | 
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| 25 | { | 
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| 26 |  | 
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| 27 |   initialize(); | 
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| 28 |  | 
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| 29 |   BoxObject(); | 
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| 30 |  | 
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| 31 |   finalize(); | 
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| 32 | } | 
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| 33 |  | 
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| 34 | /** | 
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| 35 |    \brief Crates a 3D-Object and loads in a File | 
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| 36 |    \param fileName file to parse and load (must be a .obj file) | 
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| 37 | */ | 
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| 38 | Object::Object(char* fileName) | 
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| 39 | { | 
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| 40 |   initialize(); | 
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| 41 |  | 
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| 42 |   importFile (fileName); | 
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| 43 |  | 
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| 44 |   finalize(); | 
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| 45 | } | 
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| 46 |  | 
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| 47 | /** | 
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| 48 |    \brief Crates a 3D-Object, loads in a File and scales it. | 
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| 49 |    \param fileName file to parse and load (must be a .obj file) | 
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| 50 |    \param scaling The factor that the object will be scaled with. | 
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| 51 | */ | 
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| 52 |  | 
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| 53 | Object::Object(char* fileName, float scaling) | 
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| 54 | { | 
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| 55 |   initialize(); | 
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| 56 |   scaleFactor = scaling; | 
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| 57 |  | 
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| 58 |   importFile (fileName); | 
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| 59 |  | 
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| 60 |   finalize(); | 
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| 61 | } | 
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| 62 |  | 
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| 63 | /** | 
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| 64 |    \brief deletes an Object | 
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| 65 | */ | 
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| 66 | Object::~Object() | 
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| 67 | { | 
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| 68 |   if (verbose >= 2) | 
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| 69 |     printf ("Deleting display List.\n"); | 
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| 70 |   Group* walker = firstGroup; | 
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| 71 |   while (walker != NULL) | 
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| 72 |     { | 
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| 73 |       glDeleteLists (walker->listNumber, 1); | 
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| 74 |       Group* lastWalker = walker; | 
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| 75 |       walker = walker->nextGroup; | 
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| 76 |       delete lastWalker; | 
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| 77 |     }  | 
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| 78 | } | 
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| 79 |  | 
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| 80 | /**  | 
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| 81 |     \brief initializes the Object | 
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| 82 |     This Function initializes all the needed arrays, Lists and clientStates | 
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| 83 | */ | 
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| 84 | bool Object::initialize (void) | 
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| 85 | { | 
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| 86 |   if (verbose >=3) | 
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| 87 |     printf("new 3D-Object is being created\n");  | 
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| 88 |  | 
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| 89 |   // setting the start group; | 
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| 90 |   firstGroup = new Group; | 
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| 91 |   currentGroup = firstGroup; | 
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| 92 |   groupCount = 0; | 
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| 93 |    | 
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| 94 |   initGroup (currentGroup); | 
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| 95 |   mtlFileName = ""; | 
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| 96 |   scaleFactor = 1; | 
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| 97 |   material = new Material(); | 
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| 98 |  | 
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| 99 |   glEnableClientState (GL_VERTEX_ARRAY); | 
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| 100 |   //  glEnableClientState (GL_NORMAL_ARRAY); | 
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| 101 |   //  glEnableClientState (GL_TEXTURE_COORD_ARRAY); | 
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| 102 |  | 
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| 103 |  | 
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| 104 |   return true; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | /** | 
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| 108 |    \brief Imports a obj file and handles the the relative location | 
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| 109 |    \param fileName The file to import | 
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| 110 | */ | 
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| 111 | bool Object::importFile (char* fileName) | 
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| 112 | { | 
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| 113 |   if (verbose >=3) | 
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| 114 |     printf("preparing to read in file: %s\n", fileName);    | 
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| 115 |   objFileName = fileName; | 
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| 116 |   this->readFromObjFile (objFileName); | 
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| 117 |   return true; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | /** | 
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| 121 |   \brief finalizes an Object. | 
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| 122 |    This funcion is needed, to close the glList and all the other lists. | 
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| 123 | */ | 
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| 124 | bool Object::finalize(void) | 
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| 125 | { | 
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| 126 |   //  if (verbose >=3) | 
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| 127 |     printf("finalizing the 3D-Object\n");  | 
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| 128 |   finalizeGroup (currentGroup); | 
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| 129 |   if (material != NULL) | 
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| 130 |     delete material; | 
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| 131 |   return true; | 
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| 132 | } | 
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| 133 |  | 
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| 134 | /** | 
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| 135 |    \brief Draws the Objects of all Groups. | 
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| 136 |    It does this by just calling the Lists that must have been created earlier. | 
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| 137 | */ | 
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| 138 | void Object::draw (void) | 
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| 139 | { | 
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| 140 |   if (verbose >=2) | 
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| 141 |     printf("drawing the 3D-Objects\n");  | 
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| 142 |   Group* walker = firstGroup; | 
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| 143 |   while (walker != NULL) | 
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| 144 |     { | 
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| 145 |       if (verbose >= 3) | 
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| 146 |         printf ("Drawing object %s\n", walker->name); | 
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| 147 |       glCallList (walker->listNumber); | 
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| 148 |       walker = walker->nextGroup; | 
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| 149 |     } | 
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| 150 | } | 
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| 151 |  | 
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| 152 | /** | 
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| 153 |    \brief Draws the Object number groupNumber | 
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| 154 |    It does this by just calling the List that must have been created earlier. | 
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| 155 |    \param groupNumber The number of the group that will be displayed. | 
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| 156 | */ | 
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| 157 | void Object::draw (int groupNumber) | 
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| 158 | { | 
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| 159 |   if (groupNumber >= groupCount) | 
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| 160 |     { | 
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| 161 |       if (verbose>=2) | 
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| 162 |         printf ("You requested object number %i, but this File only contains of %i Objects.\n", groupNumber-1, groupCount); | 
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| 163 |       return; | 
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| 164 |     } | 
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| 165 |   if (verbose >=2) | 
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| 166 |     printf("drawing the requested 3D-Objects if found.\n");  | 
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| 167 |   Group* walker = firstGroup; | 
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| 168 |   int counter = 0; | 
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| 169 |   while (walker != NULL) | 
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| 170 |     { | 
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| 171 |       if (counter == groupNumber) | 
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| 172 |         { | 
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| 173 |           if (verbose >= 2) | 
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| 174 |             printf ("Drawing object number %s named %s\n", counter, walker->name); | 
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| 175 |           glCallList (walker->listNumber); | 
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| 176 |           return; | 
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| 177 |         } | 
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| 178 |       ++counter; | 
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| 179 |       walker = walker->nextGroup; | 
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| 180 |     } | 
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| 181 |   if (verbose >= 2) | 
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| 182 |     printf("Object number %i in %s not Found.\n", groupNumber, objFileName); | 
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| 183 |   return; | 
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| 184 |  | 
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| 185 | } | 
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| 186 |  | 
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| 187 | /** | 
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| 188 |    \brief Draws the Object with a specific groupname | 
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| 189 |    It does this by just calling the List that must have been created earlier. | 
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| 190 |    \param groupName The name of the group that will be displayed. | 
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| 191 | */ | 
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| 192 | void Object::draw (char* groupName) | 
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| 193 | { | 
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| 194 |   if (verbose >=2) | 
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| 195 |     printf("drawing the requested 3D-Objects if found.\n");  | 
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| 196 |   Group* walker = firstGroup; | 
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| 197 |   while (walker != NULL) | 
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| 198 |     { | 
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| 199 |       if (!strcmp(walker->name, groupName)) | 
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| 200 |         { | 
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| 201 |           if (verbose >= 2) | 
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| 202 |             printf ("Drawing object %s\n", walker->name); | 
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| 203 |           glCallList (walker->listNumber); | 
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| 204 |           return; | 
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| 205 |         } | 
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| 206 |       walker = walker->nextGroup; | 
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| 207 |     } | 
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| 208 |   if (verbose >= 2) | 
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| 209 |     printf("Object Named %s in %s not Found.\n", groupName, objFileName); | 
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| 210 |   return; | 
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| 211 | } | 
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| 212 |  | 
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| 213 | /** | 
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| 214 |    \returns Count of the Objects in this File | 
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| 215 | */ | 
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| 216 | int Object::getGroupCount (void) | 
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| 217 | { | 
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| 218 |   return groupCount; | 
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| 219 | } | 
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| 220 |  | 
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| 221 | /** | 
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| 222 |    \brief initializes a new Group object | 
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| 223 | */ | 
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| 224 | bool Object::initGroup(Group* group) | 
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| 225 | { | 
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| 226 |   if (verbose >= 2) | 
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| 227 |     printf("Adding new Group\n"); | 
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| 228 |   group->name = ""; | 
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| 229 |   group->faceMode = -1; | 
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| 230 |   group->faceCount =0;   | 
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| 231 |   if ((group->listNumber = glGenLists(1)) == 0 ) | 
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| 232 |     { | 
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| 233 |       printf ("list could not be created for this Object\n"); | 
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| 234 |       return false; | 
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| 235 |     } | 
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| 236 |    | 
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| 237 |   if (groupCount == 0) | 
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| 238 |     { | 
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| 239 |       group->firstVertex = 0; | 
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| 240 |       group->firstNormal = 0; | 
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| 241 |       group->firstNormal = 0; | 
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| 242 |     } | 
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| 243 |   else | 
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| 244 |     { | 
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| 245 |       group->firstVertex = currentGroup->firstVertex + currentGroup->vertices->getCount()/3; | 
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| 246 |       group->firstNormal = currentGroup->firstNormal + currentGroup->normals->getCount()/3; | 
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| 247 |       group->firstVertexTexture = currentGroup->firstVertexTexture + currentGroup->vTexture->getCount()/2; | 
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| 248 |     } | 
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| 249 |   if (verbose >=2) | 
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| 250 |     printf ("Creating new Arrays, with starting points v:%i, vt:%i, vn:%i .\n", group->firstVertex, group->firstVertexTexture, group->firstNormal); | 
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| 251 |   group->vertices = new Array(); | 
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| 252 |   group->normals = new Array(); | 
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| 253 |   group->vTexture = new Array(); | 
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| 254 |  | 
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| 255 |   glNewList (group->listNumber, GL_COMPILE); | 
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| 256 | } | 
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| 257 |  | 
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| 258 | /** | 
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| 259 |    \brief finalizes a Group. | 
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| 260 |    \param group the group to finalize. | 
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| 261 | */ | 
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| 262 | bool Object::finalizeGroup(Group* group) | 
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| 263 | { | 
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| 264 |   if (verbose >=2) | 
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| 265 |     printf ("Finalize group %s.\n", group->name); | 
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| 266 |   glEnd(); | 
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| 267 |   glEndList(); | 
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| 268 | } | 
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| 269 | /** | 
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| 270 |    \brief deletes the Arrays of the Group to save space. | 
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| 271 |    \param group the group to delete the arrays from. | 
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| 272 | */ | 
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| 273 | bool Object::cleanupGroup(Group* group) | 
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| 274 | { | 
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| 275 |   if (verbose >=2) | 
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| 276 |     printf ("cleaning up group %s.\n", group->name); | 
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| 277 |    | 
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| 278 |   delete group->vertices; | 
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| 279 |   delete group->normals; | 
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| 280 |   delete group->vTexture; | 
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| 281 | } | 
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| 282 |  | 
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| 283 | /** | 
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| 284 |    \brief Reads in the .obj File and sets all the Values. | 
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| 285 |    This function does read the file, parses it for the occurence of things like vertices, faces and so on, and executes the specific tasks | 
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| 286 |    \param fileName the File that will be parsed (.obj-file) | 
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| 287 | */ | 
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| 288 | bool Object::readFromObjFile (char* fileName) | 
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| 289 | { | 
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| 290 |   OBJ_FILE = new ifstream(fileName); | 
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| 291 |   if (!OBJ_FILE->is_open()) | 
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| 292 |     { | 
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| 293 |       if (verbose >=1) | 
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| 294 |         printf ("unable to open .OBJ file: %s\n Loading Box Object instead.\n", fileName); | 
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| 295 |       BoxObject(); | 
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| 296 |       return false; | 
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| 297 |     } | 
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| 298 |   objFileName = fileName; | 
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| 299 |   char Buffer[10000]; | 
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| 300 |   while(!OBJ_FILE->eof()) | 
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| 301 |     { | 
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| 302 |       OBJ_FILE->getline(Buffer, 10000); | 
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| 303 |       if (verbose >=4) | 
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| 304 |         printf ("Read input line: %s\n",Buffer); | 
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| 305 |        | 
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| 306 |  | 
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| 307 |       // case vertice | 
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| 308 |       if (!strncmp(Buffer, "v ", 2)) | 
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| 309 |         { | 
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| 310 |           readVertex(Buffer+2); | 
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| 311 |         } | 
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| 312 |  | 
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| 313 |       // case face | 
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| 314 |       else if (!strncmp(Buffer, "f ", 2)) | 
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| 315 |         { | 
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| 316 |           readFace (Buffer+2); | 
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| 317 |         } | 
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| 318 |        | 
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| 319 |       else if (!strncmp(Buffer, "mtllib", 6)) | 
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| 320 |         { | 
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| 321 |           readMtlLib (Buffer+7); | 
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| 322 |         } | 
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| 323 |  | 
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| 324 |       else if (!strncmp(Buffer, "usemtl", 6)) | 
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| 325 |         { | 
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| 326 |           readUseMtl (Buffer+7); | 
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| 327 |         } | 
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| 328 |  | 
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| 329 |       // case VertexNormal | 
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| 330 |       else if (!strncmp(Buffer, "vn ", 2)) | 
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| 331 |       { | 
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| 332 |         readVertexNormal(Buffer+3); | 
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| 333 |       } | 
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| 334 |  | 
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| 335 |       // case VertexTextureCoordinate | 
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| 336 |       else if (!strncmp(Buffer, "vt ", 2)) | 
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| 337 |       { | 
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| 338 |         readVertexTexture(Buffer+3); | 
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| 339 |       } | 
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| 340 |       // case group | 
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| 341 |       else if (!strncmp(Buffer, "g", 1)) | 
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| 342 |         { | 
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| 343 |           readGroup (Buffer+2); | 
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| 344 |         } | 
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| 345 |     } | 
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| 346 |   OBJ_FILE->close(); | 
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| 347 |   return true; | 
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| 348 |  | 
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| 349 | } | 
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| 350 |  | 
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| 351 | /** | 
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| 352 |    \brief parses a vertex-String | 
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| 353 |    If a vertex line is found this function will inject it into the vertex-Array | 
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| 354 |    \param vertexString The String that will be parsed. | 
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| 355 | */ | 
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| 356 | bool Object::readVertex (char* vertexString) | 
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| 357 | { | 
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| 358 |   readingVertices = true; | 
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| 359 |   char subbuffer1[20]; | 
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| 360 |   char subbuffer2[20]; | 
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| 361 |   char subbuffer3[20]; | 
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| 362 |   sscanf (vertexString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); | 
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| 363 |   if (verbose >= 3) | 
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| 364 |     printf ("reading in a vertex: %s %s %s\n", subbuffer1, subbuffer2, subbuffer3); | 
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| 365 |   currentGroup->vertices->addEntry(atof(subbuffer1)*scaleFactor, atof(subbuffer2)*scaleFactor, atof(subbuffer3)*scaleFactor); | 
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| 366 |   return true; | 
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| 367 | } | 
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| 368 |  | 
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| 369 | /** | 
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| 370 |    \brief parses a face-string | 
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| 371 |    If a face line is found this function will add it to the glList. | 
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| 372 |    The function makes a difference between QUADS and TRIANGLES, and will if changed re-open, set and re-close the gl-processe. | 
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| 373 |    \param faceString The String that will be parsed. | 
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| 374 | */ | 
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| 375 | bool Object::readFace (char* faceString) | 
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| 376 | { | 
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| 377 |   // finalize the Arrays; | 
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| 378 |   if (readingVertices == true) | 
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| 379 |     { | 
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| 380 |       currentGroup->vertices->finalizeArray(); | 
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| 381 |       //      glVertexPointer(3, GL_FLOAT, 0, currentGroup->vertices->getArray()); | 
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| 382 |       currentGroup->normals->finalizeArray(); | 
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| 383 |       //      glNormalPointer(GL_FLOAT, 0, currentGroup->normals->getArray()); | 
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| 384 |       currentGroup->vTexture->finalizeArray(); | 
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| 385 |     } | 
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| 386 |  | 
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| 387 |   readingVertices = false; | 
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| 388 |   currentGroup->faceCount++; | 
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| 389 |  | 
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| 390 |   int elemCount = 0; | 
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| 391 |    | 
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| 392 |   FaceElement* firstElem = new FaceElement; | 
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| 393 |   FaceElement* tmpElem = firstElem; | 
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| 394 |  | 
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| 395 |    | 
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| 396 |   while(strcmp (faceString, "\0")) | 
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| 397 |     { | 
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| 398 |       if (elemCount>0) | 
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| 399 |           tmpElem = tmpElem->next = new FaceElement; | 
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| 400 |       tmpElem->next = NULL; | 
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| 401 |  | 
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| 402 |  | 
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| 403 |       sscanf (faceString, "%s", tmpElem->value); | 
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| 404 |       faceString += strlen(tmpElem->value); | 
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| 405 |       if (strcmp (faceString, "\0")) | 
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| 406 |         faceString++; | 
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| 407 |       elemCount++; | 
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| 408 |  | 
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| 409 |  | 
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| 410 |     } | 
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| 411 |    | 
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| 412 |    | 
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| 413 |   if (elemCount == 3) | 
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| 414 |     { | 
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| 415 |       if (currentGroup->faceMode != 3) | 
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| 416 |         { | 
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| 417 |           if (currentGroup->faceMode != -1) | 
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| 418 |             glEnd(); | 
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| 419 |           glBegin(GL_TRIANGLES); | 
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| 420 |         } | 
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| 421 |        | 
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| 422 |       currentGroup->faceMode = 3; | 
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| 423 |       if (verbose >=3) | 
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| 424 |         printf ("found triag.\n"); | 
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| 425 |     } | 
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| 426 |    | 
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| 427 |   else if (elemCount == 4) | 
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| 428 |     { | 
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| 429 |       if (currentGroup->faceMode != 4) | 
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| 430 |         { | 
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| 431 |           if (currentGroup->faceMode != -1) | 
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| 432 |             glEnd(); | 
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| 433 |           glBegin(GL_QUADS); | 
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| 434 |         } | 
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| 435 |       currentGroup->faceMode = 4; | 
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| 436 |       if (verbose >=3 ) | 
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| 437 |         printf ("found quad.\n"); | 
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| 438 |     } | 
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| 439 |    | 
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| 440 |   else if (elemCount > 4) | 
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| 441 |     { | 
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| 442 |       if (currentGroup->faceMode != -1) | 
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| 443 |         glEnd(); | 
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| 444 |       glBegin(GL_POLYGON); | 
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| 445 |       if (verbose >=3) | 
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| 446 |         printf ("Polygon with %i faces found.", elemCount); | 
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| 447 |       currentGroup->faceMode = elemCount; | 
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| 448 |     } | 
|---|
| 449 |  | 
|---|
| 450 |   tmpElem = firstElem; | 
|---|
| 451 |   while (tmpElem != NULL) | 
|---|
| 452 |     { | 
|---|
| 453 |       //      printf ("%s\n", tmpElem->value); | 
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| 454 |       addGLElement(tmpElem->value); | 
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| 455 |       tmpElem = tmpElem->next; | 
|---|
| 456 |     } | 
|---|
| 457 |  | 
|---|
| 458 | } | 
|---|
| 459 |  | 
|---|
| 460 | /** | 
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| 461 |    \brief Adds a Face-element (one vertex of a face) with all its information.  | 
|---|
| 462 |    It does this by searching: | 
|---|
| 463 |    1. The Vertex itself | 
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| 464 |    2. The VertexNormale | 
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| 465 |    3. The VertexTextureCoordinate | 
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| 466 |    merging this information, the face will be drawn. | 
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| 467 |  | 
|---|
| 468 | */ | 
|---|
| 469 | bool Object::addGLElement (char* elementString) | 
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| 470 | { | 
|---|
| 471 |   if (verbose >=3) | 
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| 472 |     printf ("importing grafical Element to openGL\n"); | 
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| 473 |   char* vertex = elementString; | 
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| 474 |  | 
|---|
| 475 |   char* texture; | 
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| 476 |   if ((texture = strstr (vertex, "/")) != NULL) | 
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| 477 |     { | 
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| 478 |       texture[0] = '\0'; | 
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| 479 |       texture ++; | 
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| 480 |       if (verbose>=3) | 
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| 481 |         printf ("includeing texture #%i, and mapping it to group texture #%i, textureArray has %i entries.\n", atoi(texture), (atoi(texture)-1 - currentGroup->firstVertexTexture)*3, currentGroup->vTexture->getCount()); | 
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| 482 |       glTexCoord2fv(currentGroup->vTexture->getArray()+(atoi(texture)-1 - currentGroup->firstVertexTexture)*2); | 
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| 483 |  | 
|---|
| 484 |       char* normal; | 
|---|
| 485 |       if ((normal = strstr (texture, "/")) !=NULL) | 
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| 486 |         { | 
|---|
| 487 |           normal[0] = '\0'; | 
|---|
| 488 |           normal ++; | 
|---|
| 489 |           //glArrayElement(atoi(vertex)-1); | 
|---|
| 490 |           glNormal3fv(currentGroup->normals->getArray() +(atoi(normal)-1 - currentGroup->firstNormal)*3); | 
|---|
| 491 |         } | 
|---|
| 492 |     } | 
|---|
| 493 |   if (verbose>=3) | 
|---|
| 494 |     printf ("includeing vertex #%i, and mapping it to group vertex #%i, vertexArray has %i entries.\n", atoi(vertex), (atoi(vertex)-1 - currentGroup->firstVertex)*3, currentGroup->vertices->getCount()); | 
|---|
| 495 |   glVertex3fv(currentGroup->vertices->getArray() +(atoi(vertex)-1 - currentGroup->firstVertex)*3); | 
|---|
| 496 |  | 
|---|
| 497 | } | 
|---|
| 498 |  | 
|---|
| 499 | /** | 
|---|
| 500 |    \brief parses a vertexNormal-String | 
|---|
| 501 |    If a vertexNormal line is found this function will inject it into the vertexNormal-Array | 
|---|
| 502 |    \param normalString The String that will be parsed. | 
|---|
| 503 | */ | 
|---|
| 504 | bool Object::readVertexNormal (char* normalString) | 
|---|
| 505 | { | 
|---|
| 506 |   readingVertices = true; | 
|---|
| 507 |   char subbuffer1[20]; | 
|---|
| 508 |   char subbuffer2[20]; | 
|---|
| 509 |   char subbuffer3[20]; | 
|---|
| 510 |   sscanf (normalString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); | 
|---|
| 511 |   if (verbose >=3 ) | 
|---|
| 512 |     printf("found vertex-Normal %s, %s, %s\n", subbuffer1,subbuffer2,subbuffer3); | 
|---|
| 513 |   currentGroup->normals->addEntry(atof(subbuffer1), atof(subbuffer2), atof(subbuffer3)); | 
|---|
| 514 |   return true; | 
|---|
| 515 | } | 
|---|
| 516 |  | 
|---|
| 517 | /** | 
|---|
| 518 |    \brief parses a vertexTextureCoordinate-String | 
|---|
| 519 |    If a vertexTextureCoordinate line is found this function will inject it into the vertexTexture-Array | 
|---|
| 520 |    \param vTextureString The String that will be parsed. | 
|---|
| 521 | */ | 
|---|
| 522 | bool Object::readVertexTexture (char* vTextureString) | 
|---|
| 523 | { | 
|---|
| 524 |   readingVertices = true; | 
|---|
| 525 |   char subbuffer1[20]; | 
|---|
| 526 |   char subbuffer2[20]; | 
|---|
| 527 |   sscanf (vTextureString, "%s %s", subbuffer1, subbuffer2); | 
|---|
| 528 |   if (verbose >=3 ) | 
|---|
| 529 |     printf("found vertex-Texture %s, %s\n", subbuffer1,subbuffer2); | 
|---|
| 530 |   currentGroup->vTexture->addEntry(atof(subbuffer1)); | 
|---|
| 531 |   currentGroup->vTexture->addEntry(atof(subbuffer2)); | 
|---|
| 532 |   return true; | 
|---|
| 533 | } | 
|---|
| 534 |  | 
|---|
| 535 | /** | 
|---|
| 536 |    \brief parses a group String | 
|---|
| 537 |    This function initializes a new Group.  | 
|---|
| 538 |    With it you should be able to import .obj-files with more than one Objects inside.  | 
|---|
| 539 |    \param groupString the new Group to create | 
|---|
| 540 | */ | 
|---|
| 541 | bool Object::readGroup (char* groupString) | 
|---|
| 542 | { | 
|---|
| 543 |   // setting the group name if not default. | 
|---|
| 544 |   if (strcmp(currentGroup->name, "default")) | 
|---|
| 545 |     { | 
|---|
| 546 |       currentGroup->name = (char*) malloc ( strlen(groupString) * sizeof (char)); | 
|---|
| 547 |       strcpy(currentGroup->name, groupString); | 
|---|
| 548 |     } | 
|---|
| 549 |   if (groupCount != 0 && currentGroup->faceCount>0) | 
|---|
| 550 |     { | 
|---|
| 551 |       Group* newGroup = new Group; | 
|---|
| 552 |       finalizeGroup(currentGroup); | 
|---|
| 553 |       currentGroup->nextGroup = newGroup; | 
|---|
| 554 |       initGroup(newGroup); | 
|---|
| 555 |       cleanupGroup(currentGroup); // deletes the arrays of the group; must be after initGroup. | 
|---|
| 556 |       currentGroup = newGroup; // must be after init see initGroup for more info | 
|---|
| 557 |     } | 
|---|
| 558 |  | 
|---|
| 559 |   ++groupCount; | 
|---|
| 560 |  | 
|---|
| 561 | } | 
|---|
| 562 |  | 
|---|
| 563 | /**  | 
|---|
| 564 |     \brief Function to read in a mtl File. | 
|---|
| 565 |     this Function parses all Lines of an mtl File | 
|---|
| 566 |     \param mtlFile The .mtl file to read | 
|---|
| 567 | */ | 
|---|
| 568 | bool Object::readMtlLib (char* mtlFile) | 
|---|
| 569 | { | 
|---|
| 570 |   MTL_FILE = new ifstream (mtlFile); | 
|---|
| 571 |   if (!MTL_FILE->is_open()) | 
|---|
| 572 |     { | 
|---|
| 573 |       if (verbose >= 1) | 
|---|
| 574 |         printf ("unable to open file: %s\n", mtlFile); | 
|---|
| 575 |       return false; | 
|---|
| 576 |     } | 
|---|
| 577 |   mtlFileName = mtlFile; | 
|---|
| 578 |   if (verbose >=2) | 
|---|
| 579 |     printf ("Opening mtlFile: %s\n", mtlFileName); | 
|---|
| 580 |   char Buffer[500]; | 
|---|
| 581 |   Material* tmpMat = material; | 
|---|
| 582 |   while(!MTL_FILE->eof()) | 
|---|
| 583 |     { | 
|---|
| 584 |       MTL_FILE->getline(Buffer, 500); | 
|---|
| 585 |       if (verbose >= 4) | 
|---|
| 586 |         printf("found line in mtlFile: %s\n", Buffer); | 
|---|
| 587 |        | 
|---|
| 588 |  | 
|---|
| 589 |       // create new Material | 
|---|
| 590 |       if (!strncmp(Buffer, "newmtl ", 2)) | 
|---|
| 591 |         { | 
|---|
| 592 |           tmpMat = tmpMat->addMaterial(Buffer+7); | 
|---|
| 593 |           //      printf ("%s, %p\n", tmpMat->getName(), tmpMat); | 
|---|
| 594 |         } | 
|---|
| 595 |       // setting a illumMode | 
|---|
| 596 |       else if (!strncmp(Buffer, "illum", 5)) | 
|---|
| 597 |         { | 
|---|
| 598 |           tmpMat->setIllum(Buffer+6); | 
|---|
| 599 |  | 
|---|
| 600 |         } | 
|---|
| 601 |       // setting Diffuse Color | 
|---|
| 602 |       else if (!strncmp(Buffer, "Kd", 2)) | 
|---|
| 603 |         { | 
|---|
| 604 |           tmpMat->setDiffuse(Buffer+3); | 
|---|
| 605 |         } | 
|---|
| 606 |       // setting Ambient Color | 
|---|
| 607 |       else if (!strncmp(Buffer, "Ka", 2)) | 
|---|
| 608 |         { | 
|---|
| 609 |           tmpMat->setAmbient(Buffer+3); | 
|---|
| 610 |         } | 
|---|
| 611 |       // setting Specular Color | 
|---|
| 612 |       else if (!strncmp(Buffer, "Ks", 2)) | 
|---|
| 613 |         { | 
|---|
| 614 |           tmpMat->setSpecular(Buffer+3); | 
|---|
| 615 |         } | 
|---|
| 616 |       // setting The Specular Shininess | 
|---|
| 617 |       else if (!strncmp(Buffer, "Ns", 2)) | 
|---|
| 618 |         { | 
|---|
| 619 |           tmpMat->setShininess(Buffer+3); | 
|---|
| 620 |         } | 
|---|
| 621 |       // setting up transparency | 
|---|
| 622 |       else if (!strncmp(Buffer, "d", 1)) | 
|---|
| 623 |         { | 
|---|
| 624 |           tmpMat->setTransparency(Buffer+2); | 
|---|
| 625 |         } | 
|---|
| 626 |       else if (!strncpy(Buffer, "Tf", 2)) | 
|---|
| 627 |         { | 
|---|
| 628 |           tmpMat->setTransparency(Buffer+3); | 
|---|
| 629 |         } | 
|---|
| 630 |  | 
|---|
| 631 |     } | 
|---|
| 632 |   return true; | 
|---|
| 633 | } | 
|---|
| 634 |  | 
|---|
| 635 | /** | 
|---|
| 636 |    \brief Function that selects a material, if changed in the obj file. | 
|---|
| 637 |    \param matString the Material that will be set. | 
|---|
| 638 | */ | 
|---|
| 639 |  | 
|---|
| 640 | bool Object::readUseMtl (char* matString) | 
|---|
| 641 | { | 
|---|
| 642 |   if (!strcmp (mtlFileName, "")) | 
|---|
| 643 |     { | 
|---|
| 644 |       if (verbose >= 1) | 
|---|
| 645 |         printf ("Not using new defined material, because no mtlFile found yet\n"); | 
|---|
| 646 |       return false; | 
|---|
| 647 |     } | 
|---|
| 648 |        | 
|---|
| 649 |   if (currentGroup->faceMode != -1) | 
|---|
| 650 |     glEnd(); | 
|---|
| 651 |   currentGroup->faceMode = 0; | 
|---|
| 652 |   if (verbose >= 2) | 
|---|
| 653 |     printf ("using material %s for coming Faces.\n", matString); | 
|---|
| 654 |   material->search(matString)->select(); | 
|---|
| 655 | } | 
|---|
| 656 |  | 
|---|
| 657 | /** | 
|---|
| 658 |    \brief Includes a default object | 
|---|
| 659 |    This will inject a Cube, because this is the most basic object. | 
|---|
| 660 | */ | 
|---|
| 661 | void Object::BoxObject(void) | 
|---|
| 662 | { | 
|---|
| 663 |   readVertex ("-0.500000 -0.500000 0.500000"); | 
|---|
| 664 |   readVertex ("0.500000 -0.500000 0.500000"); | 
|---|
| 665 |   readVertex ("-0.500000 0.500000 0.500000"); | 
|---|
| 666 |   readVertex ("0.500000 0.500000 0.500000"); | 
|---|
| 667 |   readVertex ("-0.500000 0.500000 -0.500000"); | 
|---|
| 668 |   readVertex ("0.500000 0.500000 -0.500000"); | 
|---|
| 669 |   readVertex ("-0.500000 -0.500000 -0.500000"); | 
|---|
| 670 |   readVertex ("0.500000 -0.500000 -0.500000"); | 
|---|
| 671 |   readVertexTexture ("0.000000 0.000000"); | 
|---|
| 672 |   readVertexTexture ("1.000000 0.000000"); | 
|---|
| 673 |   readVertexTexture ("0.000000 1.000000"); | 
|---|
| 674 |   readVertexTexture ("1.000000 1.000000"); | 
|---|
| 675 |   readVertexTexture ("0.000000 2.000000"); | 
|---|
| 676 |   readVertexTexture ("1.000000 2.000000"); | 
|---|
| 677 |   readVertexTexture ("0.000000 3.000000"); | 
|---|
| 678 |   readVertexTexture ("1.000000 3.000000"); | 
|---|
| 679 |   readVertexTexture ("0.000000 4.000000"); | 
|---|
| 680 |   readVertexTexture ("1.000000 4.000000"); | 
|---|
| 681 |   readVertexTexture ("2.000000 0.000000"); | 
|---|
| 682 |   readVertexTexture ("2.000000 1.000000"); | 
|---|
| 683 |   readVertexTexture ("-1.000000 0.000000"); | 
|---|
| 684 |   readVertexTexture ("-1.000000 1.000000"); | 
|---|
| 685 |    | 
|---|
| 686 |   readVertexNormal ("0.000000 0.000000 1.000000"); | 
|---|
| 687 |   readVertexNormal ("0.000000 0.000000 1.000000"); | 
|---|
| 688 |   readVertexNormal ("0.000000 0.000000 1.000000"); | 
|---|
| 689 |   readVertexNormal ("0.000000 0.000000 1.000000"); | 
|---|
| 690 |   readVertexNormal ("0.000000 1.000000 0.000000"); | 
|---|
| 691 |   readVertexNormal ("0.000000 1.000000 0.000000"); | 
|---|
| 692 |   readVertexNormal ("0.000000 1.000000 0.000000"); | 
|---|
| 693 |   readVertexNormal ("0.000000 1.000000 0.000000"); | 
|---|
| 694 |   readVertexNormal ("0.000000 0.000000 -1.000000"); | 
|---|
| 695 |   readVertexNormal ("0.000000 0.000000 -1.000000"); | 
|---|
| 696 |   readVertexNormal ("0.000000 0.000000 -1.000000"); | 
|---|
| 697 |   readVertexNormal ("0.000000 0.000000 -1.000000"); | 
|---|
| 698 |   readVertexNormal ("0.000000 -1.000000 0.000000"); | 
|---|
| 699 |   readVertexNormal ("0.000000 -1.000000 0.000000"); | 
|---|
| 700 |   readVertexNormal ("0.000000 -1.000000 0.000000"); | 
|---|
| 701 |   readVertexNormal ("0.000000 -1.000000 0.000000"); | 
|---|
| 702 |   readVertexNormal ("1.000000 0.000000 0.000000"); | 
|---|
| 703 |   readVertexNormal ("1.000000 0.000000 0.000000"); | 
|---|
| 704 |   readVertexNormal ("1.000000 0.000000 0.000000"); | 
|---|
| 705 |   readVertexNormal ("1.000000 0.000000 0.000000"); | 
|---|
| 706 |   readVertexNormal ("-1.000000 0.000000 0.000000"); | 
|---|
| 707 |   readVertexNormal ("-1.000000 0.000000 0.000000"); | 
|---|
| 708 |   readVertexNormal ("-1.000000 0.000000 0.000000"); | 
|---|
| 709 |   readVertexNormal ("-1.000000 0.000000 0.000000"); | 
|---|
| 710 |  | 
|---|
| 711 |   readFace ("1/1/1 2/2/2 4/4/3 3/3/4"); | 
|---|
| 712 |   readFace ("3/3/5 4/4/6 6/6/7 5/5/8"); | 
|---|
| 713 |   readFace ("5/5/9 6/6/10 8/8/11 7/7/12"); | 
|---|
| 714 |   readFace ("7/7/13 8/8/14 2/10/15 1/9/16"); | 
|---|
| 715 |   readFace ("2/2/17 8/11/18 6/12/19 4/4/20"); | 
|---|
| 716 |   readFace ("7/13/21 1/1/22 3/3/23 5/14/24"); | 
|---|
| 717 | } | 
|---|