| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: ... | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS | 
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| 17 |  | 
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| 18 | #include "physics_engine.h" | 
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| 19 |  | 
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| 20 | #include "debug.h" | 
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| 21 |  | 
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| 22 | #include "list.h" | 
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| 23 |  | 
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| 24 | using namespace std; | 
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| 25 |  | 
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| 26 |  | 
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| 27 | /** | 
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| 28 |    \brief standard constructor | 
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| 29 | */ | 
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| 30 | PhysicsEngine::PhysicsEngine() | 
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| 31 | { | 
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| 32 |   this->setClassID(CL_PHYSICS_ENGINE, "PhysicsEngine"); | 
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| 33 |   this->setName("PhysicsEngine"); | 
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| 34 |   this->connections = new tList<PhysicsConnection>; | 
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| 35 |   this->interfaces = new tList<PhysicsInterface>; | 
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| 36 |   this->fields = new tList<Field>; | 
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| 37 | } | 
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| 38 |  | 
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| 39 | /** | 
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| 40 |    \brief the singleton reference to this class | 
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| 41 | */ | 
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| 42 | PhysicsEngine* PhysicsEngine::singletonRef = NULL; | 
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| 43 |  | 
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| 44 | /** | 
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| 45 |    \brief standard deconstructor | 
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| 46 |  | 
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| 47 | */ | 
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| 48 | PhysicsEngine::~PhysicsEngine () | 
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| 49 | { | 
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| 50 |   PhysicsEngine::singletonRef = NULL; | 
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| 51 | } | 
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| 52 |  | 
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| 53 |  | 
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| 54 | /** | 
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| 55 |    \brief adds a PhysicsInterface to the list of handeled physicsInterfaces | 
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| 56 |    \param physicsInterface the interface to add | 
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| 57 |  | 
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| 58 |    this is normally done in the constructor of any PhysicsInterface | 
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| 59 | */ | 
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| 60 | void PhysicsEngine::addPhysicsInterface(PhysicsInterface* physicsInterface) | 
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| 61 | { | 
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| 62 |   this->interfaces->add(physicsInterface); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | /** | 
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| 66 |    \brief removes a PhysicsInterface from the list of handeled physicsInterfaces | 
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| 67 |    \param physicsInterface the interface to remove | 
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| 68 |  | 
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| 69 |    this is normally done in the destructor of any PhysicsInterface | 
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| 70 | */ | 
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| 71 | void PhysicsEngine::removePhysicsInterface(PhysicsInterface* physicsInterface) | 
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| 72 | { | 
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| 73 |   this->interfaces->remove(physicsInterface); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | /** | 
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| 77 |    \brief adds a Field to the list of handeled fields | 
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| 78 |    \param field the field to add | 
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| 79 |  | 
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| 80 |    this is normally done in the constructor of any Field | 
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| 81 | */ | 
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| 82 | void PhysicsEngine::addField(Field* field) | 
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| 83 | { | 
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| 84 |   this->fields->add(field); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | /** | 
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| 88 |    \brief removes a Field from the list of handeled fields | 
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| 89 |    \param field the field to remove | 
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| 90 |  | 
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| 91 |    this is normally done in the destructor of any Field | 
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| 92 | */ | 
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| 93 | void PhysicsEngine::removeField(Field* field) | 
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| 94 | { | 
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| 95 |   this->fields->remove(field); | 
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| 96 | } | 
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| 97 |  | 
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| 98 | /** | 
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| 99 |    \brief adds A Physical Connection to the List of Connections | 
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| 100 |    \param connection the Connection to add | 
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| 101 |  | 
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| 102 |    Usually this is done through the constructor of PhysicshConnections | 
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| 103 | */ | 
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| 104 | void PhysicsEngine::addConnection(PhysicsConnection* connection) | 
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| 105 | { | 
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| 106 |   this->connections->add(connection); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | /** | 
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| 110 |    \brief removes A Physical Connection from the List of Connections | 
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| 111 |    \param connection the Connection to remove | 
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| 112 |  | 
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| 113 |    Usually this is done through the destructor of PhysicsConnections | 
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| 114 | */ | 
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| 115 | void PhysicsEngine::removeConnection(PhysicsConnection* connection) | 
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| 116 | { | 
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| 117 |   this->connections->remove(connection); | 
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| 118 | } | 
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| 119 |  | 
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| 120 |  | 
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| 121 |  | 
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| 122 |  | 
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| 123 |  | 
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| 124 | /** | 
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| 125 |    \brief Steps through all the Connections and Ticks them | 
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| 126 |    \param dt The time Passed in Seconds | 
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| 127 |  | 
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| 128 |    This function brings a flow into the whole animation | 
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| 129 | */ | 
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| 130 | void PhysicsEngine::tick(float dt) | 
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| 131 | { | 
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| 132 |   /* go through all the PhysicsInterface(s) and tick them, | 
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| 133 |   meaning let the fields work */ | 
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| 134 |   tIterator<PhysicsConnection>* itPC = this->connections->getIterator(); | 
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| 135 |   PhysicsConnection* enumPC = itPC->nextElement(); | 
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| 136 |   while (enumPC) | 
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| 137 |     { | 
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| 138 |       enumPC->apply(); | 
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| 139 |  | 
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| 140 |       enumPC = itPC->nextElement(); | 
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| 141 |     } | 
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| 142 |   delete itPC; | 
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| 143 |  | 
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| 144 |   /* actually tick all the PhysicsInterfaces. Move the objects around */ | 
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| 145 |   tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator(); | 
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| 146 |   PhysicsInterface* enumPI = itPI->nextElement(); | 
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| 147 |   while (enumPI) | 
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| 148 |     { | 
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| 149 |       enumPI->tickPhys(dt); | 
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| 150 |  | 
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| 151 |       enumPI = itPI->nextElement(); | 
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| 152 |     } | 
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| 153 |   delete itPI; | 
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| 154 | } | 
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| 155 |  | 
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| 156 |  | 
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| 157 |  | 
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| 158 | /** | 
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| 159 |    \brief print out interesting debug information of this class | 
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| 160 | */ | 
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| 161 | void PhysicsEngine::debug(void) const | 
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| 162 | { | 
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| 163 |   PRINT(0)("====================================\n"); | 
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| 164 |   PRINT(0)("= Physics-Engine debug information =\n"); | 
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| 165 |   PRINT(0)("====================================\n"); | 
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| 166 |   PRINT(0)(" reference: %p\n", this); | 
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| 167 |   PRINT(0)(" number of Interfaces: %d\n", this->interfaces->getSize()); | 
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| 168 |   PRINT(0)(" number of Connections: %d\n", this->connections->getSize()); | 
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| 169 |  | 
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| 170 |   PRINT(0)("==============================PHYS==\n"); | 
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| 171 | } | 
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