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| 1 | /* | 
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| 2 | *  legotown.h | 
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| 3 | *  legotown3d | 
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| 4 | * | 
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| 5 | *  Created by Nico Bernold on 08.01.05. | 
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| 6 | *  Copyright 2005 __MyCompanyName__. All rights reserved. | 
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| 7 | * | 
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| 8 | */ | 
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| 9 |  | 
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| 10 | #include <iostream> | 
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| 11 | using namespace std; | 
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| 12 |  | 
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| 13 | #include "heightMapTerrain.h" | 
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| 14 |  | 
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| 15 | #include "windowhandler.h" | 
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| 16 | #include "vector.h" | 
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| 17 |  | 
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| 18 | #include "SDL.h" | 
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| 19 | #include <GLUT/glut.h> | 
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| 20 |  | 
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| 21 |  | 
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| 22 | #define WIDTH        640 | 
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| 23 | #define HEIGHT       480 | 
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| 24 | #define FULLSCREEN   false | 
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| 25 |  | 
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| 26 | /* | 
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| 27 | #define WIDTH        1280 | 
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| 28 | #define HEIGHT       854 | 
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| 29 | #define FULLSCREEN   true | 
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| 30 | */ | 
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| 31 |  | 
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| 32 | class HeightMapViewer | 
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| 33 | { | 
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| 34 | public: | 
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| 35 | HeightMapViewer(); | 
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| 36 | ~HeightMapViewer(); | 
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| 37 |  | 
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| 38 | bool init(char* fileName); | 
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| 39 | bool run(); | 
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| 40 |  | 
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| 41 | private: | 
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| 42 | void drawScene(); | 
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| 43 | void updateView(); | 
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| 44 |  | 
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| 45 | WindowHandler windowhandler; | 
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| 46 | HeightMapTerrain terrain; | 
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| 47 |  | 
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| 48 | bool wireframe; | 
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| 49 | bool mousedown; | 
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| 50 |  | 
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| 51 | Vector cameraPos; | 
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| 52 | Vector sightDirection; | 
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| 53 | Vector lookAt; | 
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| 54 | Vector upVector; | 
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| 55 |  | 
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| 56 | // used for some movement calculations | 
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| 57 | Vector perpendicularToSight; | 
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| 58 | Quaternion rotator; | 
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| 59 | }; | 
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