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| 1 | /* |
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| 2 | * legotown.h |
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| 3 | * legotown3d |
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| 4 | * |
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| 5 | * Created by Nico Bernold on 08.01.05. |
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| 6 | * Copyright 2005 __MyCompanyName__. All rights reserved. |
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| 7 | * |
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| 8 | */ |
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| 9 | |
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| 10 | #include <iostream> |
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| 11 | using namespace std; |
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| 12 | |
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| 13 | #include "heightMapTerrain.h" |
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| 14 | |
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| 15 | #include "windowhandler.h" |
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| 16 | #include "vector.h" |
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| 17 | |
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| 18 | #include "SDL.h" |
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| 19 | #include <GLUT/glut.h> |
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| 20 | |
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| 21 | |
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| 22 | #define WIDTH 640 |
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| 23 | #define HEIGHT 480 |
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| 24 | #define FULLSCREEN false |
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| 25 | |
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| 26 | /* |
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| 27 | #define WIDTH 1280 |
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| 28 | #define HEIGHT 854 |
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| 29 | #define FULLSCREEN true |
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| 30 | */ |
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| 31 | |
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| 32 | class HeightMapViewer |
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| 33 | { |
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| 34 | public: |
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| 35 | HeightMapViewer(); |
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| 36 | ~HeightMapViewer(); |
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| 37 | |
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| 38 | bool init(char* fileName); |
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| 39 | bool run(); |
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| 40 | |
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| 41 | private: |
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| 42 | void drawScene(); |
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| 43 | void updateView(); |
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| 44 | |
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| 45 | WindowHandler windowhandler; |
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| 46 | HeightMapTerrain terrain; |
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| 47 | |
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| 48 | bool wireframe; |
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| 49 | bool mousedown; |
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| 50 | |
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| 51 | Vector cameraPos; |
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| 52 | Vector sightDirection; |
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| 53 | Vector lookAt; |
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| 54 | Vector upVector; |
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| 55 | |
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| 56 | // used for some movement calculations |
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| 57 | Vector perpendicularToSight; |
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| 58 | Quaternion rotator; |
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| 59 | }; |
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