| Rev | Line | |
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| [3381] | 1 | /* |
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| 2 | * ldrawparser.h |
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| 3 | * legotown3d |
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| 4 | * |
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| 5 | * Created by Nico Bernold on 08.01.05. |
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| 6 | * Copyright 2005 __MyCompanyName__. All rights reserved. |
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| 7 | * |
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| 8 | */ |
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| 9 | |
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| 10 | #include <iostream> |
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| 11 | using namespace std; |
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| 12 | |
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| 13 | #include "SDL.h" |
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| 14 | #include <GLUT/glut.h> |
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| 15 | |
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| 16 | #include "vector.h" |
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| 17 | |
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| 18 | |
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| 19 | class HeightMapTerrain |
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| 20 | { |
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| 21 | public: |
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| 22 | HeightMapTerrain(); |
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| 23 | ~HeightMapTerrain(); |
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| 24 | |
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| 25 | bool loadBitmap(char* fileName); |
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| 26 | |
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| 27 | bool createDisplayLists(int width, int height, int levelOfDetail); |
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| 28 | |
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| 29 | bool readIntoList(int left, int top, int width, int height, int levelOfDetail, GLuint displayListNr); |
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| 30 | |
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| 31 | // how many display lists are there |
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| 32 | int displayListCount; |
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| 33 | |
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| 34 | // tells from which integer our display lists start |
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| 35 | GLuint displayListStart; |
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| 36 | |
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| 37 | // array of display lists |
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| 38 | GLuint* displayLists; |
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| 39 | |
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| 40 | private: |
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| 41 | // returns the height value between 0 and 256 for a point (x,z) in the picture |
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| 42 | GLint heightValue(Uint8 x, Uint8 z); |
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| 43 | |
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| 44 | // holds the loaded pixels |
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| 45 | SDL_Surface* bitmap; |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | }; |
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