1 | /* |
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2 | * ldrawparser.cpp |
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3 | * legotown3d |
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4 | * |
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5 | * Created by Nico Bernold on 08.01.05. |
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6 | * Copyright 2005 __MyCompanyName__. All rights reserved. |
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7 | * |
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8 | */ |
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9 | |
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10 | #include "heightMapTerrain.h" |
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11 | |
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12 | HeightMapTerrain::HeightMapTerrain() |
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13 | { |
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14 | } |
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15 | |
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16 | HeightMapTerrain::~HeightMapTerrain() |
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17 | { |
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18 | } |
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19 | |
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20 | bool HeightMapTerrain::loadBitmap(char* fileName) |
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21 | { |
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22 | return bitmap = SDL_LoadBMP(fileName); |
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23 | } |
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24 | |
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25 | bool HeightMapTerrain::createDisplayLists(int width, int height, int levelOfDetail) |
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26 | { |
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27 | if (bitmap == NULL) return false; |
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28 | |
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29 | cout << "bitmap-dimensions: " << bitmap->w << "x" << bitmap->h << endl; |
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30 | |
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31 | if (bitmap->w % width != 0) return false; |
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32 | if (bitmap->h % height != 0) return false; |
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33 | |
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34 | if (levelOfDetail < 1 || levelOfDetail > 10) return false; |
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35 | |
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36 | int howManyListsWide = bitmap->w / width; |
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37 | int howManyListsHigh = bitmap->h / height; |
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38 | |
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39 | // calculate how many displayLists we'll create |
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40 | displayListCount = howManyListsWide * howManyListsHigh; |
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41 | |
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42 | cout << "lists-information: " << howManyListsWide << " * " << howManyListsHigh << " = " << displayListCount << " display lists." << endl; |
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43 | |
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44 | displayListStart = glGenLists(displayListCount); |
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45 | if (displayListStart == 0) |
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46 | { |
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47 | cout << "could not generate " << displayListCount << " display lists. exiting. " << endl; |
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48 | return false; |
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49 | } |
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50 | |
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51 | int i,j; |
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52 | |
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53 | for (i=0; i<howManyListsHigh; i++) |
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54 | { |
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55 | for (j=0; j<howManyListsWide; j++) |
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56 | { |
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57 | if (readIntoList(j*width,i*height,width,height,levelOfDetail,i*howManyListsHigh + j) == false) |
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58 | { |
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59 | cout << "error while generating display lists. exiting. " << endl; |
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60 | return false; |
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61 | } |
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62 | |
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63 | } |
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64 | } |
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65 | |
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66 | return true; |
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67 | } |
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68 | |
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69 | bool HeightMapTerrain::readIntoList(int left, int top, int width, int height, int levelOfDetail, GLuint displayListNr) |
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70 | { |
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71 | // y is the height value in OpenGL convention |
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72 | GLuint x,y,z; |
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73 | GLfloat col; |
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74 | |
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75 | cout << "creating list Nr " << displayListNr << endl; |
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76 | cout << "left, top, width, height: " << left << ", " << top << ", " << width << ", " << height << endl; |
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77 | |
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78 | glNewList(displayListNr,GL_COMPILE); |
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79 | { |
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80 | for (z=top; z<top+height; z++) |
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81 | { |
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82 | glBegin(GL_QUAD_STRIP); |
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83 | { |
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84 | for (x=left; x<left+width; x++) |
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85 | { |
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86 | y = heightValue(x,z+1); |
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87 | col = y / 256.0; |
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88 | glColor3f(1.0,0.0,0.0); |
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89 | glVertex3i(x,y,z+1); |
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90 | |
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91 | y = heightValue(x,z); |
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92 | col = y / 256.0; |
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93 | glColor3f(1.0,0.0,0.0); |
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94 | glVertex3i(x,y,z); |
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95 | } |
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96 | } |
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97 | glEnd(); |
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98 | } |
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99 | |
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100 | } |
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101 | glEndList(); |
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102 | |
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103 | return true; |
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104 | } |
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105 | |
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106 | GLint HeightMapTerrain::heightValue(Uint8 x, Uint8 z) |
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107 | { |
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108 | return 100; |
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109 | |
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110 | /* |
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111 | if (bitmap == NULL) return 0; |
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112 | |
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113 | Uint8 index; |
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114 | SDL_Color* color = NULL; |
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115 | |
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116 | |
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117 | SDL_LockSurface(bitmap); |
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118 | |
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119 | index = *((Uint8*)bitmap->pixels[z * bitmap->h + x]); |
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120 | color = &bitmap->format->palette->colors[index]; |
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121 | |
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122 | SDL_UnlockSurface(bitmap); |
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123 | |
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124 | return color->r; |
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125 | */ |
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126 | } |
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