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source: orxonox.OLD/orxonox/branches/md2_loader/src/world_entities/test_entity.cc @ 4168

Last change on this file since 4168 was 4168, checked in by patrick, 19 years ago

orxonox/branches/md2_loader: started cleaning up: put model and md2model together

File size: 1.4 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "test_entity.h"
20#include "stdincl.h"
21#include "model.h"
22#include "md2Model.h"
23
24using namespace std;
25
26
27
28TestEntity::TestEntity () : WorldEntity()
29{ 
30  this->md2Model = new MD2Model();
31
32  this->material = new Material("Clown");
33  this->material->setDiffuseMap("../data/models/tris.pcx");
34  this->material->setIllum(3);
35  this->material->setAmbient(1.0, 1.0, 1.0);
36}
37
38
39TestEntity::~TestEntity () 
40{}
41
42
43void TestEntity::tick (float time) 
44{
45  this->md2Model->tick(time);
46}
47
48
49void TestEntity::hit (WorldEntity* weapon, Vector* loc) {}
50
51
52void TestEntity::destroy () {}
53
54
55void TestEntity::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
56
57
58void TestEntity::draw () 
59{
60  glMatrixMode(GL_MODELVIEW);
61  glPushMatrix();
62  float matrix[4][4];
63 
64  glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
65   this->getAbsDir().matrix (matrix);
66  glMultMatrixf((float*)matrix);
67 
68
69  /* TESTGING TESTING TESTING */
70  this->material->select();
71  //this->md2Model->draw(this->model);
72  this->md2Model->animate();
73
74  glPopMatrix();
75}
76
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