[4065] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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[4079] | 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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[4065] | 16 | |
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| 17 | #include "md2Model.h" |
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| 18 | |
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[4079] | 19 | //#include <stdio.h> |
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| 20 | //#include <stdlib.h> |
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| 21 | //#include <string> |
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| 22 | #include <fstream> |
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[4078] | 23 | |
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[4079] | 24 | |
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[4065] | 25 | using namespace std; |
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| 26 | |
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[4077] | 27 | /******************************************************************************** |
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| 28 | * MD2MODEL * |
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| 29 | ********************************************************************************/ |
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[4065] | 30 | |
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| 31 | /** |
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| 32 | \brief standard constructor |
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[4076] | 33 | |
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| 34 | creates a new model |
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[4065] | 35 | */ |
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| 36 | MD2Model::MD2Model () |
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| 37 | { |
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| 38 | this->setClassName ("MD2Model"); |
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| 39 | } |
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| 40 | |
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| 41 | |
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| 42 | /** |
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| 43 | \brief standard deconstructor |
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| 44 | |
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| 45 | */ |
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| 46 | MD2Model::~MD2Model () |
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| 47 | { |
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| 48 | // delete what has to be deleted here |
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| 49 | } |
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[4076] | 50 | |
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| 51 | |
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[4077] | 52 | /******************************************************************************** |
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| 53 | * MD2LOADER * |
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| 54 | ********************************************************************************/ |
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| 55 | |
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[4076] | 56 | /** |
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| 57 | \brief standard deconstructor |
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| 58 | creates a new model loader |
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| 59 | */ |
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| 60 | MD2Loader::MD2Loader() |
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[4077] | 61 | { |
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| 62 | this->setClassName ("MD2Loader"); |
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[4078] | 63 | /* initialize all data to initial state */ |
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| 64 | memset(&this->header, 0, sizeof(tMd2Header)); |
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| 65 | this->pSkins = NULL; |
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| 66 | this->pTexCoords = NULL; |
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| 67 | this->pTriangles = NULL; |
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| 68 | this->pFrames = NULL; |
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[4077] | 69 | } |
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[4076] | 70 | |
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| 71 | /** |
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| 72 | \brief standard deconstructor |
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| 73 | */ |
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| 74 | MD2Loader::~MD2Loader() |
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| 75 | {} |
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| 76 | |
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| 77 | |
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| 78 | /** |
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| 79 | \brief this is called by the client to open the .Md2 file, read it, then clean up |
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| 80 | \param model to load in |
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| 81 | \param file name to load |
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| 82 | \param texture name to load |
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| 83 | */ |
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[4079] | 84 | bool MD2Loader::importMD2(t3DModel *pModel, char *fileName, char *textureName) |
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| 85 | { |
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| 86 | char strMessage[255] = {0}; |
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[4076] | 87 | |
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[4079] | 88 | this->pFile = fopen(fileName, "rb"); |
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| 89 | if( unlikely(!pFile)) |
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| 90 | { |
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| 91 | PRINTF(1)("Couldn't open the MD2 File for loading. Exiting.\n"); |
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| 92 | return false; |
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| 93 | } |
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| 94 | fread(&this->header, 1, sizeof(tMd2Header), pFile); |
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| 95 | /* check for the header version: make sure its a md2 file :) */ |
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| 96 | if( likely(this->header.version != 8)) |
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| 97 | { |
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| 98 | PRINTF(1)("Couldn't load file %s: invalid file format: stop loading\n", fileName); |
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| 99 | return false; |
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| 100 | } |
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| 101 | |
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| 102 | this->readMD2Data(); |
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| 103 | this->convertDataStructures(pModel); |
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| 104 | |
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| 105 | if( likely((int)textureName)) |
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| 106 | { |
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| 107 | tMaterialInfo textureInfo; |
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| 108 | strcpy(textureInfo.strFile, textureName); |
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| 109 | /* since there is only one texture for a .Md2 file, the ID is always 0 */ |
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| 110 | textureInfo.texureId = 0; |
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| 111 | textureInfo.uTile = 1; |
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| 112 | /* we only have 1 material for a model */ |
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| 113 | pModel->numOfMaterials = 1; |
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| 114 | //pModel->materialList.add(texture); |
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| 115 | } |
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| 116 | |
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| 117 | this->cleanUp(); |
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| 118 | return true; |
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| 119 | } |
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| 120 | |
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[4076] | 121 | /** |
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| 122 | \brief This function reads in all of the model's data, except the animation frames |
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| 123 | */ |
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| 124 | void MD2Loader::readMD2Data() |
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| 125 | {} |
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| 126 | |
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| 127 | /** |
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| 128 | \brief this function fills in the animation list for each animation by name and frame |
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| 129 | \param model |
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| 130 | */ |
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| 131 | void MD2Loader::parseAnimations(t3DModel *pModel) |
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| 132 | {} |
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| 133 | |
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| 134 | /** |
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| 135 | \brief this function converts the .md2 structures to our own model and object structures: decompress |
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| 136 | \param model |
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| 137 | */ |
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| 138 | void MD2Loader::convertDataStructures(t3DModel *pModel) |
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| 139 | {} |
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| 140 | |
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| 141 | |
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| 142 | /** |
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| 143 | \brief this function conputes the normals of the model |
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| 144 | \param model |
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| 145 | */ |
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| 146 | void MD2Loader::computeNormals(t3DModel *pModel) |
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| 147 | {} |
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| 148 | |
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| 149 | /** |
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| 150 | \brief This function cleans up our allocated memory and closes the file |
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| 151 | */ |
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| 152 | void MD2Loader::cleanUp() |
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| 153 | {} |
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