1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: |
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14 | */ |
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15 | |
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16 | /*! |
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17 | \file abstract_model.h |
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18 | \brief Definition of an abstract model. containing all needed for other model |
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19 | */ |
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20 | |
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21 | #ifndef _ABSTRACT_MODEL_H |
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22 | #define _ABSTRACT_MODEL_H |
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23 | |
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24 | #include "stdincl.h" |
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25 | #include "base_object.h" |
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26 | |
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27 | template<class T> class tList; |
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28 | |
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29 | |
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30 | //! This is our 3D point class. CONFLICTING with Vector.cc |
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31 | class CVector3 |
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32 | { |
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33 | public: |
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34 | float x, y, z; |
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35 | }; |
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36 | |
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37 | //! This is our 2D point class. CONFLICTING with Vector.cc |
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38 | class CVector2 |
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39 | { |
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40 | public: |
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41 | float x, y; |
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42 | }; |
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43 | |
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44 | // CONFLICTING with model.h |
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45 | struct tFace |
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46 | { |
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47 | int vertIndex[3]; // indicies for the verts that make up this triangle |
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48 | int coordIndex[3]; // indicies for the tex coords to texture this face |
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49 | }; |
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50 | |
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51 | // CONFLICTING with material.cc, there are some small differences, i will use this struct and switch over later |
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52 | struct tMaterialInfo |
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53 | { |
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54 | char strName[255]; // The texture name |
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55 | char strFile[255]; // The texture file name (If this is set it's a texture map) |
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56 | byte color[3]; // The color of the object (R, G, B) |
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57 | int texureId; // the texture ID |
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58 | float uTile; // u tiling of texture |
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59 | float vTile; // v tiling of texture |
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60 | float uOffset; // u offset of texture |
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61 | float vOffset; // v offset of texture |
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62 | } ; |
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63 | |
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64 | //! properties of a 3D object |
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65 | struct t3DObject |
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66 | { |
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67 | int numOfVerts; // The number of verts in the model |
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68 | int numOfFaces; // The number of faces in the model |
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69 | int numTexVertex; // The number of texture coordinates |
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70 | int materialID; // The texture ID to use, which is the index into our texture array |
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71 | bool bHasTexture; // This is TRUE if there is a texture map for this object |
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72 | char strName[255]; // The name of the object |
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73 | CVector3 *pVerts; // The object's vertices |
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74 | CVector3 *pNormals; // The object's normals |
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75 | CVector2 *pTexVerts; // The texture's UV coordinates |
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76 | tFace *pFaces; // The faces information of the object |
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77 | }; |
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78 | |
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79 | // CONFLICTING with animation.cc |
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80 | struct tAnimationInfo |
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81 | { |
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82 | char strName[255]; // This stores the name of the animation (Jump, Pain, etc..) |
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83 | int startFrame; // This stores the first frame number for this animation |
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84 | int endFrame; // This stores the last frame number for this animation |
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85 | }; |
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86 | |
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87 | // CONFLICTING with animation.cc and vector.cc |
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88 | struct t3DModel |
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89 | { |
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90 | int numOfObjects; // The number of objects in the model |
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91 | int numOfMaterials; // The number of materials for the model |
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92 | int numOfAnimations; // The number of animations in this model (NEW) |
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93 | int currentAnim; // The current index into pAnimations list (NEW) |
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94 | int currentFrame; // The current frame of the current animation (NEW) |
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95 | tList<tAnimationInfo>* animationList; // The list of animations (NEW) |
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96 | tList<tMaterialInfo>* materialList; // The list of material information (Textures and colors) |
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97 | tList<t3DObject>* objectList; // The object list for our model |
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98 | }; |
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99 | |
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100 | |
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101 | |
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102 | //! This class defines the basic components of a model |
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103 | class AbstractModel : public BaseObject { |
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104 | |
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105 | public: |
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106 | AbstractModel() {} |
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107 | virtual ~AbstractModel() {} |
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108 | }; |
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109 | |
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110 | #endif /* _ABSTRACT_MODEL_H */ |
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