[4074] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: |
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| 14 | */ |
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| 15 | |
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| 16 | /*! |
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| 17 | \file abstract_model.h |
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| 18 | \brief Definition of an abstract model. containing all needed for other model |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef _ABSTRACT_MODEL_H |
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| 22 | #define _ABSTRACT_MODEL_H |
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| 23 | |
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| 24 | #include "stdincl.h" |
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[4078] | 25 | #include "base_object.h" |
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[4074] | 26 | |
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[4079] | 27 | template<class T> class tList; |
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[4074] | 28 | |
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[4078] | 29 | |
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[4074] | 30 | //! This is our 3D point class. CONFLICTING with Vector.cc |
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| 31 | class CVector3 |
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| 32 | { |
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| 33 | public: |
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| 34 | float x, y, z; |
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| 35 | }; |
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| 36 | |
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| 37 | //! This is our 2D point class. CONFLICTING with Vector.cc |
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| 38 | class CVector2 |
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| 39 | { |
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| 40 | public: |
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| 41 | float x, y; |
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| 42 | }; |
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| 43 | |
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| 44 | // CONFLICTING with model.h |
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| 45 | struct tFace |
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| 46 | { |
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| 47 | int vertIndex[3]; // indicies for the verts that make up this triangle |
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| 48 | int coordIndex[3]; // indicies for the tex coords to texture this face |
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| 49 | }; |
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| 50 | |
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| 51 | // CONFLICTING with material.cc, there are some small differences, i will use this struct and switch over later |
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| 52 | struct tMaterialInfo |
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| 53 | { |
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| 54 | char strName[255]; // The texture name |
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| 55 | char strFile[255]; // The texture file name (If this is set it's a texture map) |
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| 56 | byte color[3]; // The color of the object (R, G, B) |
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| 57 | int texureId; // the texture ID |
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| 58 | float uTile; // u tiling of texture |
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| 59 | float vTile; // v tiling of texture |
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| 60 | float uOffset; // u offset of texture |
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| 61 | float vOffset; // v offset of texture |
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| 62 | } ; |
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| 63 | |
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| 64 | //! properties of a 3D object |
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| 65 | struct t3DObject |
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| 66 | { |
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| 67 | int numOfVerts; // The number of verts in the model |
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| 68 | int numOfFaces; // The number of faces in the model |
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| 69 | int numTexVertex; // The number of texture coordinates |
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| 70 | int materialID; // The texture ID to use, which is the index into our texture array |
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| 71 | bool bHasTexture; // This is TRUE if there is a texture map for this object |
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| 72 | char strName[255]; // The name of the object |
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| 73 | CVector3 *pVerts; // The object's vertices |
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| 74 | CVector3 *pNormals; // The object's normals |
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| 75 | CVector2 *pTexVerts; // The texture's UV coordinates |
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| 76 | tFace *pFaces; // The faces information of the object |
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| 77 | }; |
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| 78 | |
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| 79 | // CONFLICTING with animation.cc |
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| 80 | struct tAnimationInfo |
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| 81 | { |
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| 82 | char strName[255]; // This stores the name of the animation (Jump, Pain, etc..) |
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| 83 | int startFrame; // This stores the first frame number for this animation |
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| 84 | int endFrame; // This stores the last frame number for this animation |
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| 85 | }; |
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| 86 | |
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| 87 | // CONFLICTING with animation.cc and vector.cc |
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| 88 | struct t3DModel |
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| 89 | { |
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| 90 | int numOfObjects; // The number of objects in the model |
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| 91 | int numOfMaterials; // The number of materials for the model |
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| 92 | int numOfAnimations; // The number of animations in this model (NEW) |
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| 93 | int currentAnim; // The current index into pAnimations list (NEW) |
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| 94 | int currentFrame; // The current frame of the current animation (NEW) |
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[4079] | 95 | tList<tAnimationInfo>* animationList; // The list of animations (NEW) |
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| 96 | tList<tMaterialInfo>* materialList; // The list of material information (Textures and colors) |
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| 97 | tList<t3DObject>* objectList; // The object list for our model |
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[4074] | 98 | }; |
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| 99 | |
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| 100 | |
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| 101 | |
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| 102 | //! This class defines the basic components of a model |
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[4078] | 103 | class AbstractModel : public BaseObject { |
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[4074] | 104 | |
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| 105 | public: |
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[4079] | 106 | AbstractModel() {} |
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| 107 | virtual ~AbstractModel() {} |
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[4074] | 108 | }; |
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| 109 | |
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| 110 | #endif /* _ABSTRACT_MODEL_H */ |
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