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source: orxonox.OLD/orxonox/branches/levelloader/src/lib/graphics/importer/model.h @ 3499

Last change on this file since 3499 was 3499, checked in by chris, 19 years ago

orxonox/branches/levelloader: merged updated trunk structure into levelloader branch

File size: 4.0 KB
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[2823]1/*!
[3360]2  \file model.h
3  \brief Contains the Model Class that handles 3D-Models
[2823]4*/
5
[3360]6#ifndef _MODEL_H
7#define _MODEL_H
[2773]8
[2776]9#include "material.h"
[2748]10
[3427]11// FORWARD DEFINITION //
12class Array;
13class Vector;
14
[2823]15using namespace std;
[2804]16
[3454]17//! Specification of different primitives the Model knows
[3398]18enum PRIMITIVE {PLANE, CUBE, SPHERE, CYLINDER};
[2842]19
[3360]20//! Class that handles 3D-Models. it can also read them in and display them.
21class Model
[2748]22{
23 public:
[3396]24  Model(void);
[3398]25  Model(PRIMITIVE type);
26  Model(char* modelName);
[3396]27  virtual ~Model(void);
[3398]28
29  void setName(const char* name);
[2748]30 
[3396]31  void draw(void) const;
32  void draw(int groupNumber) const;
33  void draw(char* groupName) const;
[3063]34  int getGroupCount() const;
[2767]35
[3396]36 protected:
[3398]37  char* name;            //!< This is the name of the Model.
38  bool finalized;        //!< Sets the Object to be finalized.
39 
[3186]40  //! This is the placeholder of one Vertex beloning to a Face.
[3396]41  struct FaceElement
[3063]42  {
[3186]43    int vertexNumber;    //!< The number of the Vertex out of the Array* vertices, this vertex points to.
44    int normalNumber;    //!< The number of the Normal out of the Array* normals, this vertex points to.
45    int texCoordNumber;  //!< The number of the textureCoordinate out of the Array* vTexture, this vertex points to.
46    FaceElement* next;   //!< Point to the next FaceElement in this List.
[3063]47  };
48
[3186]49  //! This is the placeholder of a Face belonging to a Group of Faces.
[3418]50  struct Face
[3063]51  {
[3186]52    int vertexCount;        //!< The Count of vertices this Face has.
53    FaceElement* firstElem; //!< Points to the first Vertex (FaceElement) of this Face.
[3063]54
[3186]55    char* materialString;   //!< The Name of the Material to which to Change.
[3063]56
[3186]57    Face* next;             //!< Pointer to the next Face.
58  }; 
[3063]59
[3360]60  //! Group to handle multiple Models per obj-file.
[2850]61  struct Group
62  {
[3186]63    char* name;         //!< the Name of the Group. this is an identifier, that can be accessed via the draw (char* name) function.
[2850]64
[3427]65    unsigned int listNumber;//!< The number of the GL-List this Group gets.
[3186]66    Face* firstFace;    //!< The first Face in this group.
67    Face* currentFace;  //!< The current Face in this Group (the one we are currently working with.)
68    int faceMode;       //!< The Mode the Face is in: initially -1, 0 for FaceList opened, 1 for Material,  3 for triangle, 4 for Quad, 5+ for Poly \todo ENUM...
69    int faceCount;      //!< The Number of Faces this Group holds.
[2850]70
[3186]71    Group* next;        //!< Pointer to the next Group.
[3063]72  };
[2850]73
[3063]74
[3186]75  Array* vertices;      //!< The Array that handles the Vertices.
76  int verticesCount;    //!< A global Counter for vertices.
77  Array* normals;       //!< The Array that handles the Normals.
78  Array* vTexture;      //!< The Array that handles the VertexTextureCoordinates.
[3063]79
[2850]80 
[3186]81  Group* firstGroup;    //!< The first of all groups.
82  Group* currentGroup;  //!< The currentGroup. this is the one we will work with.
83  int groupCount;       //!< The Count of Groups.
[2850]84
[3186]85  Material* material;   //!< Initial pointer to the Material. This can hold many materials, because Material can be added with Material::addMaterial(..)
[3360]86  float scaleFactor;    //!< The Factor with which the Model should be scaled. \todo maybe one wants to scale the Model after Initialisation
[2760]87
[3400]88  bool initialize(void);
[2850]89  bool initGroup(Group* group);
[3066]90  bool initFace (Face* face);
91  bool cleanup(void);
92  bool cleanupGroup(Group* group);
93  bool cleanupFace(Face* face);
[3068]94  bool cleanupFaceElement(FaceElement* faceElem);
[2850]95
[3398]96 public:
[3400]97  bool addGroup(char* groupString);
98  bool addVertex(char* vertexString);
99  bool addVertex(const float x, const float y, const float z);
100  bool addFace(char* faceString);
[3418]101  bool addFace(const float faceElemCount, int type, ...);
[3400]102  bool addVertexNormal(char* normalString);
103  bool addVertexNormal(const float x, const float y, const float z);
104  bool addVertexTexture(char* vTextureString);
105  bool addVertexTexture(const float u, const float v);
106  bool addUseMtl(char* mtlString);
[3398]107  void finalize(void);
[2754]108
[3398]109 protected:
[3400]110  bool importToGL(void);
111  bool addGLElement(FaceElement* elem);
[2821]112
[3400]113  bool buildVertexNormals(void);
[3075]114
[3400]115  void cubeModel(void);
[3418]116  void sphereModel(void);
[3400]117  void cylinderModel(void);
[2748]118};
[2773]119
120#endif
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