| [3482] | 1 | |
|---|
| 2 | |
|---|
| 3 | /* |
|---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 5 | |
|---|
| 6 | Copyright (C) 2004 orx |
|---|
| 7 | |
|---|
| 8 | This program is free software; you can redistribute it and/or modify |
|---|
| 9 | it under the terms of the GNU General Public License as published by |
|---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 11 | any later version. |
|---|
| 12 | |
|---|
| 13 | ### File Specific: |
|---|
| 14 | main-programmer: Christian Meyer |
|---|
| 15 | co-programmer: ... |
|---|
| 16 | */ |
|---|
| 17 | |
|---|
| 18 | |
|---|
| 19 | #include "levelfactory.h" |
|---|
| 20 | |
|---|
| 21 | |
|---|
| 22 | using namespace std; |
|---|
| 23 | |
|---|
| 24 | /* -------------------------------------------------- |
|---|
| 25 | * LevelFactory |
|---|
| 26 | * -------------------------------------------------- |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | LevelFactory* LevelFactory::singletonRef = NULL; |
|---|
| 30 | |
|---|
| 31 | LevelFactory* LevelFactory::getInstance () |
|---|
| 32 | { |
|---|
| 33 | if (singletonRef == NULL) |
|---|
| 34 | singletonRef = new LevelFactory(); |
|---|
| 35 | return singletonRef; |
|---|
| 36 | } |
|---|
| 37 | |
|---|
| 38 | /** |
|---|
| 39 | \brief loads a level from an XMLFile and feeds it into the world |
|---|
| 40 | \param filename the XML file to be parsed |
|---|
| 41 | |
|---|
| 42 | */ |
|---|
| 43 | int LevelFactory::loadXMLFile( char* filename) |
|---|
| 44 | { |
|---|
| 45 | TiXMLDocument* XMLDoc = new TiXMLDocument( filename); |
|---|
| 46 | // load the level document |
|---|
| 47 | if( !XMLDoc.LoadFile()) |
|---|
| 48 | { |
|---|
| 49 | // report an error somehow |
|---|
| 50 | printf("Error loading XML File: %s @ %d:%d\n", XMLDoc.ErrorDesc(), XMLDoc.ErrorRow(), XMLDoc.ErrorCol()); |
|---|
| 51 | delete( XMLDoc); |
|---|
| 52 | return -1; |
|---|
| 53 | } |
|---|
| 54 | |
|---|
| 55 | // get orxonox simpleton |
|---|
| 56 | // find the world |
|---|
| 57 | // start loading objects into world |
|---|
| 58 | // free the XML data |
|---|
| 59 | } |
|---|
| 60 | |
|---|
| 61 | /** |
|---|
| 62 | \brief constructor |
|---|
| 63 | |
|---|
| 64 | set everything to zero |
|---|
| 65 | */ |
|---|
| 66 | LevelFactory::LevelFactory () |
|---|
| 67 | { |
|---|
| 68 | // clear the Factory Q |
|---|
| 69 | first = NULL; |
|---|
| 70 | } |
|---|
| 71 | |
|---|
| 72 | /** |
|---|
| 73 | \brief deconstructor |
|---|
| 74 | |
|---|
| 75 | kills the Q and the singletonRef |
|---|
| 76 | */ |
|---|
| 77 | LevelFactory::LevelFactory () |
|---|
| 78 | { |
|---|
| 79 | singletonRef = NULL; |
|---|
| 80 | delete first; |
|---|
| 81 | } |
|---|
| 82 | |
|---|
| 83 | /** |
|---|
| 84 | \brief register an ObjectFactory to the LevelFactory |
|---|
| 85 | \param factory an ObjectFactory to be registered |
|---|
| 86 | */ |
|---|
| 87 | void LevelFactory::registerFactory( ObjectFactory* factory) |
|---|
| 88 | { |
|---|
| 89 | if( first == NULL) first = factory; |
|---|
| 90 | else first->registerFactory( factory); |
|---|
| 91 | } |
|---|
| 92 | |
|---|
| 93 | /* -------------------------------------------------- |
|---|
| 94 | * ObjectFactory |
|---|
| 95 | * -------------------------------------------------- |
|---|
| 96 | */ |
|---|
| 97 | |
|---|
| 98 | /** |
|---|
| 99 | \brief constructor |
|---|
| 100 | |
|---|
| 101 | set everything to zero and define classname |
|---|
| 102 | */ |
|---|
| 103 | ObjectFactory::ObjectFactory () |
|---|
| 104 | { |
|---|
| 105 | classname = "NULL" |
|---|
| 106 | next = NULL; |
|---|
| 107 | } |
|---|
| 108 | |
|---|
| 109 | /** |
|---|
| 110 | \brief constructor |
|---|
| 111 | |
|---|
| 112 | clear the Q |
|---|
| 113 | */ |
|---|
| 114 | ObjectFactory::~ObjectFactory () |
|---|
| 115 | { |
|---|
| 116 | delete next; |
|---|
| 117 | } |
|---|
| 118 | |
|---|
| 119 | /** |
|---|
| 120 | \brief used to run through the Q to find a factory that can load the specified object |
|---|
| 121 | */ |
|---|
| 122 | BaseObject* ObjectFactory::loadObject( char* name, void* data) |
|---|
| 123 | { |
|---|
| 124 | if( !strcmp( name, classname)) return fabricateObject( data); |
|---|
| 125 | else if( next != NULL) return next->loadObject( name, data); |
|---|
| 126 | else return NULL; |
|---|
| 127 | } |
|---|
| 128 | |
|---|
| 129 | /** |
|---|
| 130 | \brief generates the associated object from data |
|---|
| 131 | */ |
|---|
| 132 | BaseObject* ObjectFactory::fabricateObject( void* data) |
|---|
| 133 | { |
|---|
| 134 | return NULL; |
|---|
| 135 | } |
|---|
| 136 | |
|---|
| 137 | /** |
|---|
| 138 | \brief add an ObjectFactory to the ObjectFactory Q |
|---|
| 139 | \param factory an ObjectFactory to be registered |
|---|
| 140 | */ |
|---|
| 141 | void ObjectFactory::registerFactory( ObjectFactory* factory) |
|---|
| 142 | { |
|---|
| 143 | if( next == NULL) next = factory; |
|---|
| 144 | else next->registerFactory( factory); |
|---|
| 145 | } |
|---|
| 146 | |
|---|
| 147 | /** |
|---|
| 148 | \brief make this particular factory known to the LevelFactory |
|---|
| 149 | */ |
|---|
| 150 | void ObjectFactory::initialize() |
|---|
| 151 | { |
|---|
| 152 | LevelFactory* fct = LevelFactory::getInstance(); |
|---|
| 153 | fct.registerFactory( this); |
|---|
| 154 | } |
|---|