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Last change
on this file since 3557 was
3530,
checked in by chris, 21 years ago
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orxonox/branches/levelloader: Got the system to compile, the basic backbone now runs. What remains to be done is implementing all necessary functions to load all vital classes into a world
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File size:
1.1 KB
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| 1 | #ifndef _GAME_LOADER_H |
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| 2 | #define _GAME_LOADER_H |
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| 3 | |
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| 4 | #include "stdincl.h" |
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| 5 | #include "story_def.h" |
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| 6 | #include "factory.h" |
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| 7 | |
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| 8 | //----------------------------------------------------------------------------- |
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| 9 | // Forward declarations |
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| 10 | //----------------------------------------------------------------------------- |
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| 11 | class Campaign; |
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| 12 | class World; |
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| 13 | class Camera; |
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| 14 | class CammandNode; |
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| 15 | |
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| 16 | |
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| 17 | class GameLoader |
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| 18 | { |
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| 19 | |
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| 20 | public: |
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| 21 | static GameLoader* getInstance(); |
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| 22 | |
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| 23 | ErrorMessage init(); |
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| 24 | ErrorMessage loadCampaign(char* name); |
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| 25 | ErrorMessage start(); |
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| 26 | ErrorMessage stop(); |
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| 27 | ErrorMessage pause(); |
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| 28 | ErrorMessage resume(); |
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| 29 | ErrorMessage destroy(); |
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| 30 | |
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| 31 | void nextLevel(); |
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| 32 | void previousLevel(); |
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| 33 | |
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| 34 | bool worldCommand(Command* cmd); |
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| 35 | ErrorMessage loadDebugCampaign(Uint32 campaignID); |
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| 36 | |
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| 37 | void registerFactory( Factory* factory); |
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| 38 | BaseObject* fabricate( TiXmlElement* data); |
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| 39 | |
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| 40 | private: |
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| 41 | GameLoader (); |
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| 42 | ~GameLoader (); |
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| 43 | Uint32 startTime; //!> start time of the campaign |
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| 44 | static GameLoader* singletonRef; |
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| 45 | bool isPaused; |
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| 46 | |
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| 47 | Campaign* currentCampaign; //!> the current campaign playing |
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| 48 | |
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| 49 | Campaign* fileToCampaign(char* name); |
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| 50 | |
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| 51 | Factory* first; |
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| 52 | }; |
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| 53 | |
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| 54 | #endif /* _GAME_LOADER_H */ |
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