|
Last change
on this file since 3105 was
2034,
checked in by john, 21 years ago
|
|
Ich habe die 3ds Model Funktion hinzugefügt.
Funktioniert bislang nur, falls sich eine Datei test.3ds im gleichen Verzeichnis befindet!!!
|
|
File size:
825 bytes
|
| Line | |
|---|
| 1 | |
|---|
| 2 | #ifndef PLAYER_H |
|---|
| 3 | #define PLAYER_H |
|---|
| 4 | |
|---|
| 5 | /* openGL Headers */ |
|---|
| 6 | #include <GL/glut.h> |
|---|
| 7 | |
|---|
| 8 | #include "shoot_laser.h" |
|---|
| 9 | #include "shoot_rocket.h" |
|---|
| 10 | #include "data_tank.h" |
|---|
| 11 | /* John */ |
|---|
| 12 | #include "3dUnit.h" |
|---|
| 13 | |
|---|
| 14 | class Player { |
|---|
| 15 | |
|---|
| 16 | public: |
|---|
| 17 | Player (); |
|---|
| 18 | ~Player (); |
|---|
| 19 | |
|---|
| 20 | /* position of the spacecraft */ |
|---|
| 21 | float xCor; |
|---|
| 22 | float yCor; |
|---|
| 23 | float zCor; |
|---|
| 24 | |
|---|
| 25 | float collisionRadius; |
|---|
| 26 | // Contains the 3d Date, John |
|---|
| 27 | C3dUnit TestModel; |
|---|
| 28 | |
|---|
| 29 | /* this player wanna shoot? so include a ref to ShootLaser */ |
|---|
| 30 | ShootLaser* shootLaser; |
|---|
| 31 | ShootRocket* shootRocket; |
|---|
| 32 | |
|---|
| 33 | void setPosition(float x, float y, float z); |
|---|
| 34 | void getPosition(float* x, float* y, float* z); |
|---|
| 35 | void setCollisionRadius(float radius); |
|---|
| 36 | void goX(float x); |
|---|
| 37 | void goY(float y); |
|---|
| 38 | void goZ(float x); |
|---|
| 39 | void shoot(int n); |
|---|
| 40 | // void addIO(InputOutput *io); |
|---|
| 41 | void drawPlayer(void); |
|---|
| 42 | |
|---|
| 43 | |
|---|
| 44 | private: |
|---|
| 45 | |
|---|
| 46 | |
|---|
| 47 | }; |
|---|
| 48 | |
|---|
| 49 | #endif |
|---|
Note: See
TracBrowser
for help on using the repository browser.