| 
                Last change
                  on this file since 2188 was
                  1956,
                  checked in by bensch, 21 years ago
           | 
        
        
          | 
               
orxonox/trunk: now the Trunk should be merged with the new Makefile. Hopefully it works 
 
           | 
        
        | 
            File size:
            1.3 KB
           | 
      
      
        
  | Line |   | 
|---|
| 1 |  | 
|---|
| 2 |  | 
|---|
| 3 | /*  | 
|---|
| 4 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 5 |  | 
|---|
| 6 |    Copyright (C) 2004 orx | 
|---|
| 7 |  | 
|---|
| 8 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 9 |    it under the terms of the GNU General Public License as published by | 
|---|
| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 11 |    any later version. | 
|---|
| 12 |  | 
|---|
| 13 |    ### File Specific: | 
|---|
| 14 |    main-programmer: ... | 
|---|
| 15 |    co-programmer: ... | 
|---|
| 16 | */ | 
|---|
| 17 |  | 
|---|
| 18 |  | 
|---|
| 19 | #include "input_output.h" | 
|---|
| 20 | #include <iostream> | 
|---|
| 21 |  | 
|---|
| 22 | using namespace std; | 
|---|
| 23 |  | 
|---|
| 24 |  | 
|---|
| 25 | /**  | 
|---|
| 26 |    \brief InputOutput Module for each player | 
|---|
| 27 |    \param wld A reference to the game-world | 
|---|
| 28 |     | 
|---|
| 29 |    This Class registers all moves, a player makes and passes it to the player object. ToDo: extend to support network players... | 
|---|
| 30 | */ | 
|---|
| 31 | InputOutput::InputOutput (World* world, Player* player)  | 
|---|
| 32 | { | 
|---|
| 33 |   this->world = world; | 
|---|
| 34 |   this->player = player; | 
|---|
| 35 | } | 
|---|
| 36 |  | 
|---|
| 37 |  | 
|---|
| 38 |  | 
|---|
| 39 | InputOutput::~InputOutput () {} | 
|---|
| 40 |  | 
|---|
| 41 |  | 
|---|
| 42 | void InputOutput::setPlayerStep(float step) | 
|---|
| 43 | { | 
|---|
| 44 |   cout << "setting player step to: " << step << endl; | 
|---|
| 45 |   this->step = step; | 
|---|
| 46 | } | 
|---|
| 47 |  | 
|---|
| 48 |  | 
|---|
| 49 | void InputOutput::goUp()  | 
|---|
| 50 | { | 
|---|
| 51 |   //cout << "InoutOutput::goUp" << endl; | 
|---|
| 52 |   (*player).goY(step); | 
|---|
| 53 | } | 
|---|
| 54 |  | 
|---|
| 55 | void InputOutput::goDown()  | 
|---|
| 56 | { | 
|---|
| 57 |   (*player).goY(-step); | 
|---|
| 58 | } | 
|---|
| 59 |  | 
|---|
| 60 | void InputOutput::goLeft() | 
|---|
| 61 | { | 
|---|
| 62 |   (*player).goX(-step); | 
|---|
| 63 |  | 
|---|
| 64 | } | 
|---|
| 65 |  | 
|---|
| 66 | void InputOutput::goRight() | 
|---|
| 67 | { | 
|---|
| 68 |  | 
|---|
| 69 |   (*player).goX(step); | 
|---|
| 70 | } | 
|---|
| 71 |  | 
|---|
| 72 | void InputOutput::shoot() | 
|---|
| 73 | { | 
|---|
| 74 |   (*player).shoot(1); | 
|---|
| 75 | } | 
|---|
       
      
      Note: See 
TracBrowser
        for help on using the repository browser.