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source: orxonox.OLD/orxonox/branches/images/importer/material.cc @ 3107

Last change on this file since 3107 was 3107, checked in by bensch, 21 years ago

orxonox/branches/images: now the Image will have the right Colors (at loeast bmp, tga, png and jpg)

File size: 26.8 KB
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[2823]1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
[3094]14
15   TGA-code: borrowed from nehe-Tutorials
[3107]16
17   ToDo: free SDL-surface when deleting Material.
[2823]18*/
19
[2776]20#include "material.h"
21
[3098]22
[2842]23/**
24   \brief creates a default Material with no Name
25   normally you call this to create a material List (for an obj-file) and then append with addMaterial()
26*/
[2776]27Material::Material()
28{
29  init();
[2778]30 
31  setName ("");
[2776]32}
33
[2842]34/**
35   \brief creates a Material.
36   \param mtlName Name of the Material to be added to the Material List
37*/
[2776]38Material::Material (char* mtlName)
39{
40  init();
41 
42  setName (mtlName);
43}
44
[2847]45/**
46    \brief deletes a Material
47*/
48Material::~Material()
49{
[3080]50  if (name)
51    delete []name;
[3093]52  if (diffuseTextureSet)
53    glDeleteTextures (1, &diffuseTexture);
[2847]54  if (verbose >= 2)
[3069]55    printf ("delete Material %s.\n", name);
[2847]56  if (nextMat != NULL)
57    delete nextMat;
58}
59
[2842]60/**
61   \brief adds a new Material to the List.
62   this Function will append a new Material to the end of a Material List.
63   \param mtlName The name of the Material to be added.
64*/
[2778]65Material* Material::addMaterial(char* mtlName)
66{
[2804]67  if (verbose >=2)
[3069]68    printf ("adding Material %s.\n", mtlName);
[2778]69  Material* newMat = new Material(mtlName);
70  Material* tmpMat = this;
71  while (tmpMat->nextMat != NULL)
72    {
73      tmpMat = tmpMat->nextMat;
74    }
[3069]75  tmpMat->nextMat = newMat;
76  return newMat;
[2778]77 
78}
79
[2842]80/**
81   \brief initializes a new Material with its default Values
82*/
[2776]83void Material::init(void)
84{
[2804]85  if (verbose >= 3)
[3069]86    printf ("initializing new Material.\n");
[2776]87  nextMat = NULL;
[2778]88
89  setIllum(1);
90  setDiffuse(0,0,0);
91  setAmbient(0,0,0);
[3088]92  setSpecular(.5,.5,.5);
[2850]93  setShininess(2.0);
[2778]94  setTransparency(0.0);
[3070]95
96  diffuseTextureSet = false;
97  ambientTextureSet = false;
98  specularTextureSet = false;
99
[2836]100 
[2776]101}
102
[2842]103/**
[3085]104   \brief Search for a Material called mtlName
105   \param mtlName the Name of the Material to search for
106   \returns Material named mtlName if it is found. NULL otherwise.
107*/
108Material* Material::search (char* mtlName)
109{
110  if (verbose >=3)
111    printf ("Searching for material %s", mtlName);
112  Material* searcher = this;
113  while (searcher != NULL)
114    {
115      if (verbose >= 3)
116        printf (".");
117      if (!strcmp (searcher->getName(), mtlName))
118        {
119          if (verbose >= 3)
120            printf ("found.\n");
121          return searcher;
122        }
123      searcher = searcher->nextMat;
124    }
125  if (verbose >=3)
126    printf ("not found\n");
127  return NULL;
128}
129
130/**
131   \brief sets the material with which the following Faces will be painted
132*/
133bool Material::select (void)
134{
135  // setting diffuse color
136  //  glColor3f (diffuse[0], diffuse[1], diffuse[2]);
137  glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
138
139  // setting ambient color
140  glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
141
142  // setting up Sprecular
143  glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
144
145  // setting up Shininess
146  glMaterialf(GL_FRONT, GL_SHININESS, shininess);
147 
148  // setting illumination Model
149  if (illumModel == 1)
150    glShadeModel(GL_FLAT);
151  else if (illumModel >= 2)
152    glShadeModel(GL_SMOOTH);
153
154  if (diffuseTextureSet)
155    glBindTexture(GL_TEXTURE_2D, diffuseTexture);
[3088]156  else
157    glBindTexture(GL_TEXTURE_2D, 0);
[3085]158 
159}
160
161
162/**
[2842]163   \brief Set the Name of the Material. (Important for searching)
164   \param mtlName the Name of the Material to be set.
165*/ 
[2776]166void Material::setName (char* mtlName)
167{
[3087]168  if (verbose >= 3)
[3069]169    printf("setting Material Name to %s.\n", mtlName);
170  name = new char [strlen(mtlName)];
[2778]171  strcpy(name, mtlName);
172  //  printf ("adding new Material: %s, %p\n", this->getName(), this);
[2776]173
174}
[2842]175/**
176   \returns The Name of The Material
177*/
[2778]178char* Material::getName (void)
179{
180  return name;
181}
[2776]182
[2842]183/**
184   \brief Sets the Material Illumination Model.
185   \brief illu illumination Model in int form
186*/
[2776]187void Material::setIllum (int illum)
188{
[2804]189  if (verbose >= 3)
190    printf("setting illumModel of Material %s to %i", name, illum);
[2776]191  illumModel = illum;
192  //  printf ("setting illumModel to: %i\n", illumModel);
193}
[2842]194/**
195   \brief Sets the Material Illumination Model.
196   \brief illu illumination Model in char* form
197*/void Material::setIllum (char* illum)
[2776]198{
199  setIllum (atoi(illum));
200}
201
[2842]202/**
203   \brief Sets the Material Diffuse Color.
204   \param r Red Color Channel.
205   \param g Green Color Channel.
206   \param b Blue Color Channel.
207*/
[2776]208void Material::setDiffuse (float r, float g, float b)
209{
[2804]210  if (verbose >= 3)
[3069]211    printf ("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b);
[2776]212  diffuse[0] = r;
213  diffuse[1] = g;
[2780]214  diffuse[2] = b; 
215  diffuse[3] = 1.0;
216
[2776]217}
[2842]218/**
219   \brief Sets the Material Diffuse Color.
220   \param rgb The red, green, blue channel in char format (with spaces between them)
221*/
[2776]222void Material::setDiffuse (char* rgb)
223{
224  char r[20],g[20],b[20];
225  sscanf (rgb, "%s %s %s", r, g, b);
226  setDiffuse (atof(r), atof(g), atof(b));
227}
228
[2842]229/**
230   \brief Sets the Material Ambient Color.
231   \param r Red Color Channel.
232   \param g Green Color Channel.
233   \param b Blue Color Channel.
234*/
[2776]235void Material::setAmbient (float r, float g, float b)
236{
[2804]237  if (verbose >=3)
[3069]238    printf ("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b);
[2776]239  ambient[0] = r;
240  ambient[1] = g;
241  ambient[2] = b;
[2780]242  ambient[3] = 1.0;
[2776]243}
[2842]244/**
245   \brief Sets the Material Ambient Color.
246   \param rgb The red, green, blue channel in char format (with spaces between them)
247*/
[2776]248void Material::setAmbient (char* rgb)
249{
250  char r[20],g[20],b[20];
251  sscanf (rgb, "%s %s %s", r, g, b);
252  setAmbient (atof(r), atof(g), atof(b));
253}
254
[2842]255/**
256   \brief Sets the Material Specular Color.
257   \param r Red Color Channel.
258   \param g Green Color Channel.
259   \param b Blue Color Channel.
260*/
[2776]261void Material::setSpecular (float r, float g, float b)
262{
[2804]263  if (verbose >= 3)
[3069]264    printf ("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b);
[2776]265  specular[0] = r;
266  specular[1] = g;
267  specular[2] = b;
[2780]268  specular[3] = 1.0;
[2804]269 }
[2842]270/**
271   \brief Sets the Material Specular Color.
272   \param rgb The red, green, blue channel in char format (with spaces between them)
273*/
[2776]274void Material::setSpecular (char* rgb)
275{
276  char r[20],g[20],b[20];
277  sscanf (rgb, "%s %s %s", r, g, b);
278  setSpecular (atof(r), atof(g), atof(b));
279}
280
[2842]281/**
282   \brief Sets the Material Shininess.
283   \param shini stes the Shininess from float.
284*/
[2836]285void Material::setShininess (float shini)
286{
287  shininess = shini;
288}
[2842]289/**
290   \brief Sets the Material Shininess.
291   \param shini stes the Shininess from char*.
292*/
[2836]293void Material::setShininess (char* shini)
294{
295  setShininess (atof(shini));
296}
[2776]297
[2842]298/**
299   \brief Sets the Material Transparency.
300   \param trans stes the Transparency from int.
301*/
[2776]302void Material::setTransparency (float trans)
303{
[2804]304  if (verbose >= 3)
[3069]305    printf ("setting Transparency of Material %s to %f.\n", name, trans);
[2776]306  transparency = trans;
307}
[2842]308/**
309   \brief Sets the Material Transparency.
310   \param trans stes the Transparency from char*.
311*/
[2776]312void Material::setTransparency (char* trans)
313{
314  char tr[20];
315  sscanf (trans, "%s", tr);
316  setTransparency (atof(tr));
317}
[2778]318
[3070]319// MAPPING //
320
[2842]321/**
[3070]322   \brief Sets the Materials Diffuse Map
323   \param dMap the Name of the Image to Use
324*/
325void Material::setDiffuseMap(char* dMap)
326{
327  if (verbose>=2)
328    printf ("setting Diffuse Map %s\n", dMap);
329
[3086]330  //  diffuseTextureSet = loadBMP(dMap, &diffuseTexture);
[3087]331  diffuseTextureSet = loadImage(dMap, &diffuseTexture);
[3070]332
333}
334
335/**
336   \brief Sets the Materials Ambient Map
337   \param aMap the Name of the Image to Use
338*/
339void Material::setAmbientMap(char* aMap)
340{
341  SDL_Surface* ambientMap;
342
343}
344
345/**
346   \brief Sets the Materials Specular Map
347   \param sMap the Name of the Image to Use
348*/
349void Material::setSpecularMap(char* sMap)
350{
351  SDL_Surface* specularMap;
352
353}
354
355/**
356   \brief Sets the Materials Bumpiness
357   \param bump the Name of the Image to Use
358*/
359void Material::setBump(char* bump)
360{
361
362}
363
[3094]364bool Material::loadTexToGL (Image* pImage, GLuint* texture)
365{
366  glGenTextures(1, texture);
367  glBindTexture(GL_TEXTURE_2D, *texture);
368  /* not Working, and not needed.
369  glTexImage2D( GL_TEXTURE_2D, 0, 3, width,
370                height, 0, GL_BGR,
371                GL_UNSIGNED_BYTE, map->pixels );
372  */ 
373  gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pImage->width, pImage->height, GL_RGB, GL_UNSIGNED_BYTE, pImage->data);
374 
375  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
376  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); 
377}
378
379
[3103]380#ifdef HAVE_SDL_SDL_IMAGE_H
381bool Material::loadImage(char* imageName, GLuint* texture)
382{
383  SDL_Surface* map;
384  Image* pImage = new Image;
385  map=IMG_Load(imageName);
386  if(!map)
387    {
388      printf("IMG_Load: %s\n", IMG_GetError());
389    }
390  pImage->height = map->h;
391  pImage->width  = map->w;
392  pImage->data   = (GLubyte*)map->pixels;
[3094]393
[3107]394  SDL_RWops *imgType;
395  imgType=SDL_RWFromFile(imageName, "rb");
396  if( !IMG_isPNG(SDL_RWFromFile(imageName, "rb")) && !IMG_isJPG(SDL_RWFromFile(imageName, "rb")))
397    for (int i=0;i<map->h * map->w *3;i+=3)
398      { 
399        GLuint temp = pImage->data[i];
400        pImage->data[i] = pImage->data[i+2];
401        pImage->data[i+2] = temp;
402      }
[3103]403  loadTexToGL (pImage, texture);
[3107]404
[3103]405}
406#else
[3070]407/**
[3087]408   \brief Makes the Programm ready to Read-in a texture-File
409   1. Checks what type of Image should be imported
410   2. ToDO: Checks where to find the Image
411*/
412bool Material::loadImage(char* imageName, GLuint* texture)
413{
414  if (!strncmp(imageName+strlen(imageName)-4, ".bmp", 4))
415    {
416      if (verbose >=2)
417        printf ("Requested bmp-image. Trying to Import.\n");
418      return loadBMP(imageName, texture);
419    }
420
421  else if (!strncmp(imageName+strlen(imageName)-4, ".jpg", 4) || !strncmp(imageName+strlen(imageName)-5, ".jpg", 5))
422    {
423      if (verbose >=2)
424        printf ("Requested jpeg-image. Trying to Import\n");
425      return loadJPG(imageName, texture);
426    }
[3094]427  else if (!strncmp(imageName+strlen(imageName)-4, ".tga", 4))
428    {
429      if (verbose >=2)
430        printf ("Requested tga-image. Trying to Import\n");
431      return loadTGA(imageName, texture);
432    }
[3098]433  else if (!strncmp(imageName+strlen(imageName)-4, ".png", 4))
434    {
435      if (verbose >=2)
436        printf ("Requested png-image. Trying to Import\n");
437      return loadPNG(imageName, texture);
438    }
[3087]439  else
440    {
441      if (verbose >=1)
442        printf ("Requested Image was not recognized in its type. (Maybe a type-Cast-error.)\n FileName: %s", imageName);
443      return false;
444    }
445
446}
447
448/**
[3070]449   \brief reads in a Windows BMP-file, and imports it to openGL.
450   \param bmpName The name of the Image to load.
451   \param texture A pointer to the Texture which should be read to.
452*/
453bool Material::loadBMP (char* bmpName, GLuint* texture)
454{
[3090]455  Image* pImage = new Image;
456  FILE *file;
457  unsigned long size;                 // size of the image in bytes.
458  unsigned long i;                    // standard counter.
459  unsigned short int planes;          // number of planes in image (must be 1)
460  unsigned short int bpp;             // number of bits per pixel (must be 24)
461  GLuint temp;                          // temporary color storage for bgr-rgb conversion.
462
463  // make sure the file is there.
464  if ((file = fopen(bmpName, "rb"))==NULL)
[3070]465    {
[3090]466      if (verbose >=1)
467        printf("File Not Found : %s\n",bmpName);
468      return false;
469    }
470  // seek through the bmp header, up to the width/height:
471  fseek(file, 18, SEEK_CUR);
472 
473  // read the width
[3094]474  if ((i = fread(&pImage->width, 4, 1, file)) != 1) 
[3090]475    {
476      if (verbose >=1)
477        printf("Error reading width from %s.\n", bmpName);
478      return false;
479    }
480  // read the height
[3094]481  if ((i = fread(&pImage->height, 4, 1, file)) != 1) 
[3090]482    {
483      if (verbose>=1)
484        printf("Error reading height from %s.\n", bmpName);
485      return false;
486    }
487 
488  // calculate the size (assuming 24 bits or 3 bytes per pixel).
[3094]489  size = pImage->width * pImage->height * 3;
[3090]490 
491  // read the planes
492  if ((fread(&planes, 2, 1, file)) != 1) 
493    {
494      if (verbose>=1)
495        printf("Error reading planes from %s.\n", bmpName);
496      return false;
497    }
498  if (planes != 1) 
499    {
500      if (verbose>=1)
501        printf("Planes from %s is not 1: %u\n", bmpName, planes);
502      return false;
503    }
504 
505  // read the bpp
506  if ((i = fread(&bpp, 2, 1, file)) != 1) 
507    {
508      if (verbose>=1)
509        printf("Error reading bpp from %s.\n", bmpName);
510      return false;
511    }
512  if (bpp != 24) 
513    {
514      if (verbose>=1)
515        printf("Bpp from %s is not 24: %u\n", bmpName, bpp);
516      return false;
517    }
518 
519  // seek past the rest of the bitmap header.
520  fseek(file, 24, SEEK_CUR);
521 
522  // read the data.
523  pImage->data = (GLubyte *) malloc(size);
524  if (pImage->data == NULL) 
525    {
526      if (verbose>=1)
527        printf("Error allocating memory for color-corrected image data");
528      return false;     
529    }
530 
531  if ((i = fread(pImage->data, size, 1, file)) != 1) 
532    {
533      if (verbose>=1)
534        printf("Error reading image data from %s.\n", bmpName);
535      return false;
536    }
[3092]537  fclose(file);
538
[3090]539  // reverse all of the colors. (bgr -> rgb)
540  for (i=0;i<size;i+=3) 
541    { 
542      temp = pImage->data[i];
543      pImage->data[i] = pImage->data[i+2];
544      pImage->data[i+2] = temp;
545    }
[3091]546  loadTexToGL (pImage, texture);
[3090]547 
548  return true;
[3070]549
[3090]550  if (pImage)
551    {
552      if (pImage->data)
553        {
554          free(pImage->data);
555        }
556     
557      free(pImage);
[3070]558    }
[3090]559
[3070]560}
561
[3097]562/**
563   \brief reads in a jpg-file
564   \param jpgName the Name of the Image to load
565   \param texture a reference to the Texture to write the image to
566*/
[3086]567bool Material::loadJPG (char* jpgName, GLuint* texture)
568{
569  struct jpeg_decompress_struct cinfo;
[3090]570  Image *pImage = NULL;
[3086]571  FILE *pFile;
572 
573  // Open a file pointer to the jpeg file and check if it was found and opened
574  if((pFile = fopen(jpgName, "rb")) == NULL) 
575    {
576      // Display an error message saying the file was not found, then return NULL
577      printf("Unable to load JPG File %s.\n", jpgName);
578      return false;
579    }
580 
581  // Create an error handler
582  jpeg_error_mgr jerr;
583 
584  // Have our compression info object point to the error handler address
585  cinfo.err = jpeg_std_error(&jerr);
586 
587  // Initialize the decompression object
588  jpeg_create_decompress(&cinfo);
589 
590  // Specify the data source (Our file pointer)
591  jpeg_stdio_src(&cinfo, pFile);
592 
593  // Allocate the structure that will hold our eventual jpeg data (must free it!)
[3090]594  pImage = (Image*)malloc(sizeof(Image));
[3086]595 
[3095]596  // DECOFING
[3086]597  // Read in the header of the jpeg file
[3095]598  jpeg_read_header(&cinfo, TRUE);
[3086]599 
600  // Start to decompress the jpeg file with our compression info
[3095]601  jpeg_start_decompress(&cinfo);
[3086]602 
603  // Get the image dimensions and row span to read in the pixel data
[3095]604  pImage->rowSpan = cinfo.image_width * cinfo.num_components;
605  pImage->width   = cinfo.image_width;
606  pImage->height   = cinfo.image_height;
[3086]607 
608  // Allocate memory for the pixel buffer
[3095]609  pImage->data = new unsigned char[pImage->rowSpan * pImage->height];
[3086]610 
611  // Here we use the library's state variable cinfo.output_scanline as the
612  // loop counter, so that we don't have to keep track ourselves.
613 
614  // Create an array of row pointers
[3095]615  unsigned char** rowPtr = new unsigned char*[pImage->height];
616  for (int i = 0; i < pImage->height; i++)
617    rowPtr[i] = &(pImage->data[i*pImage->rowSpan]);
[3086]618 
619  // Now comes the juice of our work, here we extract all the pixel data
620  int rowsRead = 0;
[3095]621  while (cinfo.output_scanline < cinfo.output_height) 
[3086]622    {
623      // Read in the current row of pixels and increase the rowsRead count
[3095]624      rowsRead += jpeg_read_scanlines(&cinfo, &rowPtr[rowsRead], cinfo.output_height - rowsRead);
[3086]625    }
626 
627  // Delete the temporary row pointers
628  delete [] rowPtr;
629 
630  // Finish decompressing the data
[3095]631  jpeg_finish_decompress(&cinfo);//  decodeJPG(&cinfo, pImage);
632 
633  // This releases all the stored memory for reading and decoding the jpeg
634  jpeg_destroy_decompress(&cinfo);
635 
636  // Close the file pointer that opened the file
637  fclose(pFile);
638 
639
640  if(pImage == NULL)
641    exit(0);
642 
643  loadTexToGL (pImage, texture);
644  if (pImage)
645    {
646      if (pImage->data)
647        {
648          free(pImage->data);
649        }
650     
651      free(pImage);
652    }
653  return true;
[3086]654}
655
[3097]656/**
657   \brief reads in a tga-file
658   \param tgaName the Name of the Image to load
659   \param texture a reference to the Texture to write the image to
660*/
[3094]661bool Material::loadTGA(const char * tgaName, GLuint* texture)
[3089]662{
[3094]663  typedef struct
664  {
[3097]665    GLubyte Header[12];
[3094]666  } TGAHeader;
[3097]667  TGAHeader tgaHeader;                 
668 
669  GLubyte uTGAcompare[12] = {0,0,2, 0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header
670  GLubyte cTGAcompare[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; // Compressed TGA Header
[3094]671  FILE * fTGA;
672  fTGA = fopen(tgaName, "rb");
673
674  if(fTGA == NULL)
675    {
676      printf("Error could not open texture file: %s\n", tgaName);
677      return false;
678    }
[3089]679 
[3096]680  if(fread(&tgaHeader, sizeof(TGAHeader), 1, fTGA) == 0)
[3094]681    {
682      printf("Error could not read file header of %s\n", tgaName);
683      if(fTGA != NULL)
684        {
685          fclose(fTGA);
686        }
687      return false;
688    }
[3089]689 
[3094]690  if(memcmp(uTGAcompare, &tgaHeader, sizeof(TGAHeader)) == 0)
691    {
692      loadUncompressedTGA(tgaName, fTGA, texture);
693      if (fTGA)
694        fclose (fTGA);
695    }
696  else if(memcmp(cTGAcompare, &tgaHeader, sizeof(TGAHeader)) == 0)
697    {
[3096]698      loadCompressedTGA(tgaName, fTGA, texture);
[3094]699        if (fTGA)
700          fclose (fTGA);
701    }
702  else
703    {
704      printf("Error TGA file be type 2 or type 10\n");
705      if (fTGA)
706        fclose(fTGA);
707      return false;
708    }
709  return true;
710}
[3089]711
[3097]712/**
713   \brief reads in an uncompressed tga-file
714   \param filename the Name of the Image to load
715   \param fTGA a Pointer to a File, that should be read
716   \param texture a reference to the Texture to write the image to
717*/
[3094]718bool Material::loadUncompressedTGA(const char * filename, FILE * fTGA, GLuint* texture)
719{
720  GLubyte header[6];      // First 6 Useful Bytes From The Header
721  GLuint  bytesPerPixel;  // Holds Number Of Bytes Per Pixel Used In The TGA File
722  GLuint  imageSize;      // Used To Store The Image Size When Setting Aside Ram
723  GLuint  temp;           // Temporary Variable
724  GLuint  type;
725  GLuint  Height;         // Height of Image
726  GLuint  Width;          // Width of Image
727  GLuint  Bpp;            // Bits Per Pixel
728
729  Image* pImage = new Image;
730  GLuint cswap;
731  if(fread(header, sizeof(header), 1, fTGA) == 0)
732    {
733      printf("Error could not read info header\n");
734      return false;
735    }
736 
737  Width = pImage->width  = header[1] * 256 + header[0];
738  Height =  pImage->height = header[3] * 256 + header[2];
739  Bpp = pImage->bpp = header[4];
740  // Make sure all information is valid
741  if((pImage->width <= 0) || (pImage->height <= 0) || ((pImage->bpp != 24) && (pImage->bpp !=32)))
742    {
743      printf("Error invalid texture information\n");
744      return false;
745    }
746 
747  if(pImage->bpp == 24) 
748    {
749      pImage->type = GL_RGB;
750    }
751  else
752    {
753      pImage->type = GL_RGBA;
754    }
755 
756  bytesPerPixel = (Bpp / 8);
757  imageSize = (bytesPerPixel * Width * Height);
758  pImage->data = (GLubyte*) malloc(imageSize);
759 
760  if(pImage->data == NULL)
761    {
762      printf("Error could not allocate memory for image\n");
763      return false;
764    }
765 
766  if(fread(pImage->data, 1, imageSize, fTGA) != imageSize)
767    {
768      printf("Error could not read image data\n");
769      if(pImage->data != NULL)
770        {
771          free(pImage->data);
772        }
773      return false;
774    }
775 
776  for(cswap = 0; cswap < (int)imageSize; cswap += bytesPerPixel)
777    {
778      pImage->data[cswap] ^= pImage->data[cswap+2] ^=
779        pImage->data[cswap] ^= pImage->data[cswap+2];
780    }
781 
782  loadTexToGL (pImage, texture);
783
784  return true;
[3089]785}
[3094]786
[3097]787/**
788   \brief reads in a compressed tga-file
789   \param filename the Name of the Image to load
790   \param fTGA a Pointer to a File, that should be read
791   \param texture a reference to the Texture to write the image to
792*/
[3096]793bool Material::loadCompressedTGA(const char * filename, FILE * fTGA, GLuint* texture)
[3094]794{
[3096]795  GLubyte header[6];      // First 6 Useful Bytes From The Header
796  GLuint  bytesPerPixel;  // Holds Number Of Bytes Per Pixel Used In The TGA File
797  GLuint  imageSize;      // Used To Store The Image Size When Setting Aside Ram
798  GLuint  temp;           // Temporary Variable
799  GLuint  type;
800  GLuint  Height;         // Height of Image
801  GLuint  Width;          // Width of Image
802  GLuint  Bpp;            // Bits Per Pixel
803
804  Image* pImage = new Image;
805
[3094]806 
[3096]807  if(fread(header, sizeof(header), 1, fTGA) == 0)
[3094]808    {
[3096]809      printf("Error could not read info header\n");
810      return false;
[3094]811    }
812 
[3096]813  Width = pImage->width  = header[1] * 256 + header[0];
814  Height = pImage->height = header[3] * 256 + header[2];
815  Bpp = pImage->bpp     = header[4];
816
817  GLuint pixelcount     = Height * Width;
818  GLuint currentpixel   = 0;
819  GLuint currentbyte    = 0;
820  GLubyte * colorbuffer = (GLubyte *)malloc(bytesPerPixel);
821
822  //Make sure all pImage info is ok
823  if((pImage->width <= 0) || (pImage->height <= 0) || ((pImage->bpp != 24) && (pImage->bpp !=32)))
[3094]824    {
[3096]825      printf("Error Invalid pImage information\n");
826      return false;
[3094]827    }
828 
[3096]829  bytesPerPixel = (Bpp / 8);
830  imageSize             = (bytesPerPixel * Width * Height);
831  pImage->data  = (GLubyte*) malloc(imageSize);
[3094]832 
[3096]833  if(pImage->data == NULL)
[3094]834    {
[3096]835      printf("Error could not allocate memory for image\n");
836      return false;
[3094]837    }
838 
839  do
840    {
[3096]841      GLubyte chunkheader = 0;
[3094]842     
[3096]843      if(fread(&chunkheader, sizeof(GLubyte), 1, fTGA) == 0)
[3094]844        {
[3096]845          printf("Error could not read RLE header\n");
846          if(pImage->data != NULL)
[3094]847            {
[3096]848              free(pImage->data);
[3094]849            }
[3096]850          return false;
[3094]851        }
[3096]852      // If the ehader is < 128, it means the that is the number of RAW color packets minus 1
853      if(chunkheader < 128)
[3094]854        {
[3096]855          short counter;
856          chunkheader++;
857          // Read RAW color values
858          for(counter = 0; counter < chunkheader; counter++)
859            { 
860              // Try to read 1 pixel
861              if(fread(colorbuffer, 1, bytesPerPixel, fTGA) != bytesPerPixel)
[3094]862                {
[3096]863                  printf("Error could not read image data\n");
864                  if(colorbuffer != NULL)
[3094]865                    {
[3096]866                      free(colorbuffer);
[3094]867                    }
868                 
[3096]869                  if(pImage->data != NULL)
[3094]870                    {
[3096]871                      free(pImage->data);
[3094]872                    }
873                 
[3096]874                  return false; 
[3094]875                }
[3096]876              // write to memory
877              // Flip R and B vcolor values around in the process
878              pImage->data[currentbyte    ] = colorbuffer[2];                               
879              pImage->data[currentbyte + 1] = colorbuffer[1];
880              pImage->data[currentbyte + 2] = colorbuffer[0];
[3094]881             
[3096]882              if(bytesPerPixel == 4) // if its a 32 bpp image
[3094]883                {
[3096]884                  pImage->data[currentbyte + 3] = colorbuffer[3];// copy the 4th byte
[3094]885                }
886             
[3096]887              currentbyte += bytesPerPixel;
888              currentpixel++;
889
890              // Make sure we haven't read too many pixels
891              if(currentpixel > pixelcount)     
[3094]892                {
[3096]893                  printf("Error too many pixels read\n");
894                  if(colorbuffer != NULL)
[3094]895                    {
[3096]896                      free(colorbuffer);
[3094]897                    }
898                 
[3096]899                  if(pImage->data != NULL)
[3094]900                    {
[3096]901                      free(pImage->data);
[3094]902                    }
903                 
[3096]904                  return false;
[3094]905                }
906            }
907        }
[3096]908      // chunkheader > 128 RLE data, next color  reapeated chunkheader - 127 times
909      else
[3094]910        {
911          short counter;
[3096]912          chunkheader -= 127;   // Subteact 127 to get rid of the ID bit
913          if(fread(colorbuffer, 1, bytesPerPixel, fTGA) != bytesPerPixel) // Attempt to read following color values
[3094]914            {
[3096]915              printf("Error could not read from file");
916              if(colorbuffer != NULL)
[3094]917                {
[3096]918                  free(colorbuffer);
[3094]919                }
920             
[3096]921              if(pImage->data != NULL)
[3094]922                {
[3096]923                  free(pImage->data);
[3094]924                }
925             
[3096]926              return false;
[3094]927            }
928         
[3096]929          for(counter = 0; counter < chunkheader; counter++) //copy the color into the image data as many times as dictated
930            {                                                   
[3097]931              // switch R and B bytes areound while copying
[3096]932              pImage->data[currentbyte    ] = colorbuffer[2];
933              pImage->data[currentbyte + 1] = colorbuffer[1];
934              pImage->data[currentbyte + 2] = colorbuffer[0];
[3094]935             
[3096]936              if(bytesPerPixel == 4)
[3094]937                {
[3096]938                  pImage->data[currentbyte + 3] = colorbuffer[3];
[3094]939                }
940             
[3096]941              currentbyte += bytesPerPixel;
942              currentpixel++;
[3094]943             
[3096]944              if(currentpixel > pixelcount)
[3094]945                {
[3096]946                  printf("Error too many pixels read\n");
947                  if(colorbuffer != NULL)
[3094]948                    {
[3096]949                      free(colorbuffer);
[3094]950                    }
951                 
[3096]952                  if(pImage->data != NULL)
[3094]953                    {
[3096]954                      free(pImage->data);
[3094]955                    }
956                 
[3096]957                  return false;
[3094]958                }
959            }
960        }
961    }
962 
[3097]963  while(currentpixel < pixelcount);     // Loop while there are still pixels left
964
[3096]965  loadTexToGL (pImage, texture);
966
967  return true;
[3094]968}
969
[3098]970
971/*
972static int ST_is_power_of_two(unsigned int number)
973{
974  return (number & (number - 1)) == 0;
975}
976*/
977
978/**
979   \brief reads in a png-file
980   \param pngName the Name of the Image to load
981   \param texture a reference to the Texture to write the image to
982*/
983bool Material::loadPNG(const char* pngName, GLuint* texture)
984{
985  Image* pImage = new Image;
986
987  FILE *PNG_file = fopen(pngName, "rb");
988  if (PNG_file == NULL)
989    {
990      return 0;
991    }
992 
993  GLubyte PNG_header[8];
994 
995  fread(PNG_header, 1, 8, PNG_file);
996  if (png_sig_cmp(PNG_header, 0, 8) != 0)
997    {
998      if (verbose >=2)
999        printf ("Not Recognized as a pngFile\n");
1000      fclose (PNG_file);
1001      return 0;
1002    }
1003 
1004  png_structp PNG_reader = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1005  if (PNG_reader == NULL)
1006    {
1007      fclose(PNG_file);
1008      return 0;
1009    }
1010 
1011  png_infop PNG_info = png_create_info_struct(PNG_reader);
1012  if (PNG_info == NULL)
1013    {
1014      png_destroy_read_struct(&PNG_reader, NULL, NULL);
1015      fclose(PNG_file);
1016      return 0;
1017    }
1018 
1019  png_infop PNG_end_info = png_create_info_struct(PNG_reader);
1020  if (PNG_end_info == NULL)
1021    {
1022      png_destroy_read_struct(&PNG_reader, &PNG_info, NULL);
1023      fclose(PNG_file);
1024      return 0;
1025    }
1026 
1027  if (setjmp(png_jmpbuf(PNG_reader)))
1028    {
1029      png_destroy_read_struct(&PNG_reader, &PNG_info, &PNG_end_info);
1030      fclose(PNG_file);
1031      return (0);
1032    }
1033 
1034  png_init_io(PNG_reader, PNG_file);
1035  png_set_sig_bytes(PNG_reader, 8);
1036 
1037  png_read_info(PNG_reader, PNG_info);
1038 
1039  pImage->width = png_get_image_width(PNG_reader, PNG_info);
1040  pImage->height = png_get_image_height(PNG_reader, PNG_info);
1041 
1042  png_uint_32 bit_depth, color_type;
1043  bit_depth = png_get_bit_depth(PNG_reader, PNG_info);
1044  color_type = png_get_color_type(PNG_reader, PNG_info);
1045 
1046  if (color_type == PNG_COLOR_TYPE_PALETTE)
1047    {
1048      png_set_palette_to_rgb(PNG_reader);
1049    }
1050 
1051  if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
1052    {
1053      png_set_gray_1_2_4_to_8(PNG_reader);
1054    }
1055 
1056  if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
1057    {
1058      png_set_gray_to_rgb(PNG_reader);
1059    }
1060 
1061  if (png_get_valid(PNG_reader, PNG_info, PNG_INFO_tRNS))
1062    {
1063      png_set_tRNS_to_alpha(PNG_reader);
1064    }
1065  else
1066    {
1067      png_set_filler(PNG_reader, 0xff, PNG_FILLER_AFTER);
1068    }
1069 
1070  if (bit_depth == 16)
1071    {
1072      png_set_strip_16(PNG_reader);
1073    }
1074 
1075  png_read_update_info(PNG_reader, PNG_info);
1076 
1077  pImage->data = (png_byte*)malloc(4 * pImage->width * pImage->height);
1078  png_byte** PNG_rows = (png_byte**)malloc(pImage->height * sizeof(png_byte*));
1079 
1080  unsigned int row;
1081  for (row = 0; row < pImage->height; ++row)
1082    {
1083      PNG_rows[pImage->height - 1 - row] = pImage->data + (row * 4 * pImage->width);
1084    }
1085 
1086  png_read_image(PNG_reader, PNG_rows);
1087 
1088  free(PNG_rows);
1089 
1090  png_destroy_read_struct(&PNG_reader, &PNG_info, &PNG_end_info);
1091  fclose(PNG_file);
1092 
1093  /*  if (!ST_is_power_of_two(pImage->width) || !ST_is_power_of_two(pImage->height))
1094    {
1095      free(pImage->data);
1096      return 0;
1097    }
1098  */
1099  loadTexToGL (pImage, texture); 
1100 
1101  free(pImage->data);
1102 
1103  return true;
1104}
[3103]1105
1106#endif /* HAVE_SDL_SDL_IMAGE_H */
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