[2823] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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[3094] | 14 | |
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| 15 | TGA-code: borrowed from nehe-Tutorials |
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[2823] | 16 | */ |
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| 17 | |
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[2776] | 18 | #include "material.h" |
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| 19 | |
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[2842] | 20 | /** |
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| 21 | \brief creates a default Material with no Name |
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| 22 | normally you call this to create a material List (for an obj-file) and then append with addMaterial() |
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| 23 | */ |
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[2776] | 24 | Material::Material() |
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| 25 | { |
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| 26 | init(); |
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[2778] | 27 | |
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| 28 | setName (""); |
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[2776] | 29 | } |
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| 30 | |
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[2842] | 31 | /** |
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| 32 | \brief creates a Material. |
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| 33 | \param mtlName Name of the Material to be added to the Material List |
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| 34 | */ |
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[2776] | 35 | Material::Material (char* mtlName) |
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| 36 | { |
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| 37 | init(); |
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| 38 | |
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| 39 | setName (mtlName); |
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| 40 | } |
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| 41 | |
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[2847] | 42 | /** |
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| 43 | \brief deletes a Material |
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| 44 | */ |
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| 45 | Material::~Material() |
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| 46 | { |
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[3080] | 47 | if (name) |
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| 48 | delete []name; |
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[3093] | 49 | if (diffuseTextureSet) |
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| 50 | glDeleteTextures (1, &diffuseTexture); |
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[2847] | 51 | if (verbose >= 2) |
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[3069] | 52 | printf ("delete Material %s.\n", name); |
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[2847] | 53 | if (nextMat != NULL) |
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| 54 | delete nextMat; |
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| 55 | } |
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| 56 | |
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[2842] | 57 | /** |
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| 58 | \brief adds a new Material to the List. |
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| 59 | this Function will append a new Material to the end of a Material List. |
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| 60 | \param mtlName The name of the Material to be added. |
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| 61 | */ |
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[2778] | 62 | Material* Material::addMaterial(char* mtlName) |
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| 63 | { |
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[2804] | 64 | if (verbose >=2) |
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[3069] | 65 | printf ("adding Material %s.\n", mtlName); |
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[2778] | 66 | Material* newMat = new Material(mtlName); |
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| 67 | Material* tmpMat = this; |
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| 68 | while (tmpMat->nextMat != NULL) |
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| 69 | { |
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| 70 | tmpMat = tmpMat->nextMat; |
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| 71 | } |
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[3069] | 72 | tmpMat->nextMat = newMat; |
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| 73 | return newMat; |
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[2778] | 74 | |
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| 75 | } |
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| 76 | |
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[2842] | 77 | /** |
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| 78 | \brief initializes a new Material with its default Values |
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| 79 | */ |
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[2776] | 80 | void Material::init(void) |
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| 81 | { |
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[2804] | 82 | if (verbose >= 3) |
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[3069] | 83 | printf ("initializing new Material.\n"); |
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[2776] | 84 | nextMat = NULL; |
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[2778] | 85 | |
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| 86 | setIllum(1); |
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| 87 | setDiffuse(0,0,0); |
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| 88 | setAmbient(0,0,0); |
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[3088] | 89 | setSpecular(.5,.5,.5); |
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[2850] | 90 | setShininess(2.0); |
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[2778] | 91 | setTransparency(0.0); |
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[3070] | 92 | |
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| 93 | diffuseTextureSet = false; |
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| 94 | ambientTextureSet = false; |
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| 95 | specularTextureSet = false; |
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| 96 | |
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[2836] | 97 | |
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[2776] | 98 | } |
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| 99 | |
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[2842] | 100 | /** |
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[3085] | 101 | \brief Search for a Material called mtlName |
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| 102 | \param mtlName the Name of the Material to search for |
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| 103 | \returns Material named mtlName if it is found. NULL otherwise. |
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| 104 | */ |
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| 105 | Material* Material::search (char* mtlName) |
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| 106 | { |
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| 107 | if (verbose >=3) |
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| 108 | printf ("Searching for material %s", mtlName); |
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| 109 | Material* searcher = this; |
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| 110 | while (searcher != NULL) |
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| 111 | { |
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| 112 | if (verbose >= 3) |
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| 113 | printf ("."); |
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| 114 | if (!strcmp (searcher->getName(), mtlName)) |
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| 115 | { |
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| 116 | if (verbose >= 3) |
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| 117 | printf ("found.\n"); |
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| 118 | return searcher; |
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| 119 | } |
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| 120 | searcher = searcher->nextMat; |
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| 121 | } |
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| 122 | if (verbose >=3) |
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| 123 | printf ("not found\n"); |
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| 124 | return NULL; |
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| 125 | } |
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| 126 | |
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| 127 | /** |
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| 128 | \brief sets the material with which the following Faces will be painted |
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| 129 | */ |
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| 130 | bool Material::select (void) |
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| 131 | { |
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| 132 | // setting diffuse color |
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| 133 | // glColor3f (diffuse[0], diffuse[1], diffuse[2]); |
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| 134 | glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse); |
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| 135 | |
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| 136 | // setting ambient color |
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| 137 | glMaterialfv(GL_FRONT, GL_AMBIENT, ambient); |
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| 138 | |
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| 139 | // setting up Sprecular |
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| 140 | glMaterialfv(GL_FRONT, GL_SPECULAR, specular); |
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| 141 | |
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| 142 | // setting up Shininess |
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| 143 | glMaterialf(GL_FRONT, GL_SHININESS, shininess); |
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| 144 | |
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| 145 | // setting illumination Model |
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| 146 | if (illumModel == 1) |
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| 147 | glShadeModel(GL_FLAT); |
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| 148 | else if (illumModel >= 2) |
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| 149 | glShadeModel(GL_SMOOTH); |
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| 150 | |
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| 151 | if (diffuseTextureSet) |
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| 152 | glBindTexture(GL_TEXTURE_2D, diffuseTexture); |
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[3088] | 153 | else |
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| 154 | glBindTexture(GL_TEXTURE_2D, 0); |
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[3085] | 155 | |
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| 156 | } |
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| 157 | |
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| 158 | |
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| 159 | /** |
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[2842] | 160 | \brief Set the Name of the Material. (Important for searching) |
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| 161 | \param mtlName the Name of the Material to be set. |
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| 162 | */ |
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[2776] | 163 | void Material::setName (char* mtlName) |
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| 164 | { |
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[3087] | 165 | if (verbose >= 3) |
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[3069] | 166 | printf("setting Material Name to %s.\n", mtlName); |
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| 167 | name = new char [strlen(mtlName)]; |
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[2778] | 168 | strcpy(name, mtlName); |
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| 169 | // printf ("adding new Material: %s, %p\n", this->getName(), this); |
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[2776] | 170 | |
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| 171 | } |
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[2842] | 172 | /** |
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| 173 | \returns The Name of The Material |
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| 174 | */ |
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[2778] | 175 | char* Material::getName (void) |
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| 176 | { |
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| 177 | return name; |
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| 178 | } |
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[2776] | 179 | |
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[2842] | 180 | /** |
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| 181 | \brief Sets the Material Illumination Model. |
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| 182 | \brief illu illumination Model in int form |
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| 183 | */ |
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[2776] | 184 | void Material::setIllum (int illum) |
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| 185 | { |
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[2804] | 186 | if (verbose >= 3) |
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| 187 | printf("setting illumModel of Material %s to %i", name, illum); |
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[2776] | 188 | illumModel = illum; |
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| 189 | // printf ("setting illumModel to: %i\n", illumModel); |
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| 190 | } |
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[2842] | 191 | /** |
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| 192 | \brief Sets the Material Illumination Model. |
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| 193 | \brief illu illumination Model in char* form |
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| 194 | */void Material::setIllum (char* illum) |
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[2776] | 195 | { |
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| 196 | setIllum (atoi(illum)); |
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| 197 | } |
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| 198 | |
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[2842] | 199 | /** |
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| 200 | \brief Sets the Material Diffuse Color. |
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| 201 | \param r Red Color Channel. |
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| 202 | \param g Green Color Channel. |
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| 203 | \param b Blue Color Channel. |
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| 204 | */ |
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[2776] | 205 | void Material::setDiffuse (float r, float g, float b) |
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| 206 | { |
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[2804] | 207 | if (verbose >= 3) |
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[3069] | 208 | printf ("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b); |
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[2776] | 209 | diffuse[0] = r; |
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| 210 | diffuse[1] = g; |
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[2780] | 211 | diffuse[2] = b; |
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| 212 | diffuse[3] = 1.0; |
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| 213 | |
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[2776] | 214 | } |
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[2842] | 215 | /** |
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| 216 | \brief Sets the Material Diffuse Color. |
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| 217 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 218 | */ |
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[2776] | 219 | void Material::setDiffuse (char* rgb) |
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| 220 | { |
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| 221 | char r[20],g[20],b[20]; |
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| 222 | sscanf (rgb, "%s %s %s", r, g, b); |
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| 223 | setDiffuse (atof(r), atof(g), atof(b)); |
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| 224 | } |
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| 225 | |
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[2842] | 226 | /** |
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| 227 | \brief Sets the Material Ambient Color. |
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| 228 | \param r Red Color Channel. |
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| 229 | \param g Green Color Channel. |
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| 230 | \param b Blue Color Channel. |
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| 231 | */ |
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[2776] | 232 | void Material::setAmbient (float r, float g, float b) |
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| 233 | { |
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[2804] | 234 | if (verbose >=3) |
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[3069] | 235 | printf ("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b); |
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[2776] | 236 | ambient[0] = r; |
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| 237 | ambient[1] = g; |
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| 238 | ambient[2] = b; |
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[2780] | 239 | ambient[3] = 1.0; |
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[2776] | 240 | } |
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[2842] | 241 | /** |
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| 242 | \brief Sets the Material Ambient Color. |
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| 243 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 244 | */ |
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[2776] | 245 | void Material::setAmbient (char* rgb) |
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| 246 | { |
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| 247 | char r[20],g[20],b[20]; |
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| 248 | sscanf (rgb, "%s %s %s", r, g, b); |
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| 249 | setAmbient (atof(r), atof(g), atof(b)); |
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| 250 | } |
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| 251 | |
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[2842] | 252 | /** |
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| 253 | \brief Sets the Material Specular Color. |
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| 254 | \param r Red Color Channel. |
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| 255 | \param g Green Color Channel. |
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| 256 | \param b Blue Color Channel. |
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| 257 | */ |
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[2776] | 258 | void Material::setSpecular (float r, float g, float b) |
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| 259 | { |
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[2804] | 260 | if (verbose >= 3) |
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[3069] | 261 | printf ("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", name, r, g, b); |
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[2776] | 262 | specular[0] = r; |
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| 263 | specular[1] = g; |
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| 264 | specular[2] = b; |
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[2780] | 265 | specular[3] = 1.0; |
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[2804] | 266 | } |
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[2842] | 267 | /** |
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| 268 | \brief Sets the Material Specular Color. |
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| 269 | \param rgb The red, green, blue channel in char format (with spaces between them) |
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| 270 | */ |
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[2776] | 271 | void Material::setSpecular (char* rgb) |
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| 272 | { |
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| 273 | char r[20],g[20],b[20]; |
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| 274 | sscanf (rgb, "%s %s %s", r, g, b); |
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| 275 | setSpecular (atof(r), atof(g), atof(b)); |
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| 276 | } |
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| 277 | |
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[2842] | 278 | /** |
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| 279 | \brief Sets the Material Shininess. |
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| 280 | \param shini stes the Shininess from float. |
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| 281 | */ |
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[2836] | 282 | void Material::setShininess (float shini) |
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| 283 | { |
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| 284 | shininess = shini; |
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| 285 | } |
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[2842] | 286 | /** |
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| 287 | \brief Sets the Material Shininess. |
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| 288 | \param shini stes the Shininess from char*. |
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| 289 | */ |
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[2836] | 290 | void Material::setShininess (char* shini) |
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| 291 | { |
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| 292 | setShininess (atof(shini)); |
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| 293 | } |
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[2776] | 294 | |
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[2842] | 295 | /** |
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| 296 | \brief Sets the Material Transparency. |
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| 297 | \param trans stes the Transparency from int. |
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| 298 | */ |
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[2776] | 299 | void Material::setTransparency (float trans) |
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| 300 | { |
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[2804] | 301 | if (verbose >= 3) |
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[3069] | 302 | printf ("setting Transparency of Material %s to %f.\n", name, trans); |
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[2776] | 303 | transparency = trans; |
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| 304 | } |
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[2842] | 305 | /** |
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| 306 | \brief Sets the Material Transparency. |
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| 307 | \param trans stes the Transparency from char*. |
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| 308 | */ |
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[2776] | 309 | void Material::setTransparency (char* trans) |
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| 310 | { |
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| 311 | char tr[20]; |
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| 312 | sscanf (trans, "%s", tr); |
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| 313 | setTransparency (atof(tr)); |
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| 314 | } |
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[2778] | 315 | |
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[3070] | 316 | // MAPPING // |
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| 317 | |
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[2842] | 318 | /** |
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[3070] | 319 | \brief Sets the Materials Diffuse Map |
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| 320 | \param dMap the Name of the Image to Use |
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| 321 | */ |
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| 322 | void Material::setDiffuseMap(char* dMap) |
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| 323 | { |
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| 324 | if (verbose>=2) |
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| 325 | printf ("setting Diffuse Map %s\n", dMap); |
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| 326 | |
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[3086] | 327 | // diffuseTextureSet = loadBMP(dMap, &diffuseTexture); |
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[3087] | 328 | diffuseTextureSet = loadImage(dMap, &diffuseTexture); |
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[3070] | 329 | |
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| 330 | } |
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| 331 | |
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| 332 | /** |
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| 333 | \brief Sets the Materials Ambient Map |
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| 334 | \param aMap the Name of the Image to Use |
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| 335 | */ |
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| 336 | void Material::setAmbientMap(char* aMap) |
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| 337 | { |
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| 338 | SDL_Surface* ambientMap; |
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| 339 | |
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| 340 | } |
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| 341 | |
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| 342 | /** |
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| 343 | \brief Sets the Materials Specular Map |
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| 344 | \param sMap the Name of the Image to Use |
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| 345 | */ |
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| 346 | void Material::setSpecularMap(char* sMap) |
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| 347 | { |
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| 348 | SDL_Surface* specularMap; |
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| 349 | |
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| 350 | } |
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| 351 | |
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| 352 | /** |
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| 353 | \brief Sets the Materials Bumpiness |
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| 354 | \param bump the Name of the Image to Use |
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| 355 | */ |
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| 356 | void Material::setBump(char* bump) |
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| 357 | { |
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| 358 | |
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| 359 | } |
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| 360 | |
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[3094] | 361 | bool Material::loadTexToGL (Image* pImage, GLuint* texture) |
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| 362 | { |
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| 363 | glGenTextures(1, texture); |
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| 364 | glBindTexture(GL_TEXTURE_2D, *texture); |
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| 365 | /* not Working, and not needed. |
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| 366 | glTexImage2D( GL_TEXTURE_2D, 0, 3, width, |
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| 367 | height, 0, GL_BGR, |
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| 368 | GL_UNSIGNED_BYTE, map->pixels ); |
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| 369 | */ |
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| 370 | gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pImage->width, pImage->height, GL_RGB, GL_UNSIGNED_BYTE, pImage->data); |
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| 371 | |
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| 372 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST); |
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| 373 | glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); |
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| 374 | } |
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| 375 | |
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| 376 | |
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| 377 | |
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[3070] | 378 | /** |
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[3087] | 379 | \brief Makes the Programm ready to Read-in a texture-File |
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| 380 | 1. Checks what type of Image should be imported |
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| 381 | 2. ToDO: Checks where to find the Image |
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| 382 | */ |
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| 383 | bool Material::loadImage(char* imageName, GLuint* texture) |
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| 384 | { |
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| 385 | if (!strncmp(imageName+strlen(imageName)-4, ".bmp", 4)) |
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| 386 | { |
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| 387 | if (verbose >=2) |
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| 388 | printf ("Requested bmp-image. Trying to Import.\n"); |
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| 389 | return loadBMP(imageName, texture); |
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| 390 | } |
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| 391 | |
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| 392 | else if (!strncmp(imageName+strlen(imageName)-4, ".jpg", 4) || !strncmp(imageName+strlen(imageName)-5, ".jpg", 5)) |
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| 393 | { |
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| 394 | if (verbose >=2) |
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| 395 | printf ("Requested jpeg-image. Trying to Import\n"); |
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| 396 | return loadJPG(imageName, texture); |
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| 397 | } |
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[3094] | 398 | else if (!strncmp(imageName+strlen(imageName)-4, ".tga", 4)) |
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| 399 | { |
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| 400 | if (verbose >=2) |
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| 401 | printf ("Requested tga-image. Trying to Import\n"); |
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| 402 | return loadTGA(imageName, texture); |
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| 403 | } |
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[3087] | 404 | else |
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| 405 | { |
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| 406 | if (verbose >=1) |
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| 407 | printf ("Requested Image was not recognized in its type. (Maybe a type-Cast-error.)\n FileName: %s", imageName); |
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| 408 | return false; |
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| 409 | } |
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| 410 | |
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| 411 | } |
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| 412 | |
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| 413 | /** |
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[3070] | 414 | \brief reads in a Windows BMP-file, and imports it to openGL. |
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| 415 | \param bmpName The name of the Image to load. |
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| 416 | \param texture A pointer to the Texture which should be read to. |
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| 417 | */ |
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| 418 | bool Material::loadBMP (char* bmpName, GLuint* texture) |
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| 419 | { |
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[3090] | 420 | Image* pImage = new Image; |
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| 421 | FILE *file; |
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| 422 | unsigned long size; // size of the image in bytes. |
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| 423 | unsigned long i; // standard counter. |
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| 424 | unsigned short int planes; // number of planes in image (must be 1) |
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| 425 | unsigned short int bpp; // number of bits per pixel (must be 24) |
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| 426 | GLuint temp; // temporary color storage for bgr-rgb conversion. |
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| 427 | |
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| 428 | // make sure the file is there. |
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| 429 | if ((file = fopen(bmpName, "rb"))==NULL) |
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[3070] | 430 | { |
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[3090] | 431 | if (verbose >=1) |
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| 432 | printf("File Not Found : %s\n",bmpName); |
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| 433 | return false; |
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| 434 | } |
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| 435 | // seek through the bmp header, up to the width/height: |
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| 436 | fseek(file, 18, SEEK_CUR); |
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| 437 | |
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| 438 | // read the width |
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[3094] | 439 | if ((i = fread(&pImage->width, 4, 1, file)) != 1) |
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[3090] | 440 | { |
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| 441 | if (verbose >=1) |
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| 442 | printf("Error reading width from %s.\n", bmpName); |
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| 443 | return false; |
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| 444 | } |
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| 445 | // read the height |
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[3094] | 446 | if ((i = fread(&pImage->height, 4, 1, file)) != 1) |
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[3090] | 447 | { |
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| 448 | if (verbose>=1) |
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| 449 | printf("Error reading height from %s.\n", bmpName); |
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| 450 | return false; |
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| 451 | } |
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| 452 | |
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| 453 | // calculate the size (assuming 24 bits or 3 bytes per pixel). |
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[3094] | 454 | size = pImage->width * pImage->height * 3; |
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[3090] | 455 | |
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| 456 | // read the planes |
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| 457 | if ((fread(&planes, 2, 1, file)) != 1) |
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| 458 | { |
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| 459 | if (verbose>=1) |
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| 460 | printf("Error reading planes from %s.\n", bmpName); |
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| 461 | return false; |
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| 462 | } |
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| 463 | if (planes != 1) |
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| 464 | { |
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| 465 | if (verbose>=1) |
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| 466 | printf("Planes from %s is not 1: %u\n", bmpName, planes); |
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| 467 | return false; |
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| 468 | } |
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| 469 | |
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| 470 | // read the bpp |
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| 471 | if ((i = fread(&bpp, 2, 1, file)) != 1) |
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| 472 | { |
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| 473 | if (verbose>=1) |
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| 474 | printf("Error reading bpp from %s.\n", bmpName); |
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| 475 | return false; |
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| 476 | } |
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| 477 | if (bpp != 24) |
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| 478 | { |
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| 479 | if (verbose>=1) |
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| 480 | printf("Bpp from %s is not 24: %u\n", bmpName, bpp); |
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| 481 | return false; |
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| 482 | } |
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| 483 | |
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| 484 | // seek past the rest of the bitmap header. |
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| 485 | fseek(file, 24, SEEK_CUR); |
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| 486 | |
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| 487 | // read the data. |
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| 488 | pImage->data = (GLubyte *) malloc(size); |
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| 489 | if (pImage->data == NULL) |
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| 490 | { |
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| 491 | if (verbose>=1) |
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| 492 | printf("Error allocating memory for color-corrected image data"); |
---|
| 493 | return false; |
---|
| 494 | } |
---|
| 495 | |
---|
| 496 | if ((i = fread(pImage->data, size, 1, file)) != 1) |
---|
| 497 | { |
---|
| 498 | if (verbose>=1) |
---|
| 499 | printf("Error reading image data from %s.\n", bmpName); |
---|
| 500 | return false; |
---|
| 501 | } |
---|
[3092] | 502 | fclose(file); |
---|
| 503 | |
---|
[3090] | 504 | // reverse all of the colors. (bgr -> rgb) |
---|
| 505 | for (i=0;i<size;i+=3) |
---|
| 506 | { |
---|
| 507 | temp = pImage->data[i]; |
---|
| 508 | pImage->data[i] = pImage->data[i+2]; |
---|
| 509 | pImage->data[i+2] = temp; |
---|
| 510 | } |
---|
[3091] | 511 | loadTexToGL (pImage, texture); |
---|
[3090] | 512 | |
---|
| 513 | return true; |
---|
[3070] | 514 | |
---|
[3090] | 515 | if (pImage) |
---|
| 516 | { |
---|
| 517 | if (pImage->data) |
---|
| 518 | { |
---|
| 519 | free(pImage->data); |
---|
| 520 | } |
---|
| 521 | |
---|
| 522 | free(pImage); |
---|
[3070] | 523 | } |
---|
[3090] | 524 | |
---|
[3070] | 525 | } |
---|
| 526 | |
---|
[3097] | 527 | /** |
---|
| 528 | \brief reads in a jpg-file |
---|
| 529 | \param jpgName the Name of the Image to load |
---|
| 530 | \param texture a reference to the Texture to write the image to |
---|
| 531 | */ |
---|
[3086] | 532 | bool Material::loadJPG (char* jpgName, GLuint* texture) |
---|
| 533 | { |
---|
| 534 | struct jpeg_decompress_struct cinfo; |
---|
[3090] | 535 | Image *pImage = NULL; |
---|
[3086] | 536 | FILE *pFile; |
---|
| 537 | |
---|
| 538 | // Open a file pointer to the jpeg file and check if it was found and opened |
---|
| 539 | if((pFile = fopen(jpgName, "rb")) == NULL) |
---|
| 540 | { |
---|
| 541 | // Display an error message saying the file was not found, then return NULL |
---|
| 542 | printf("Unable to load JPG File %s.\n", jpgName); |
---|
| 543 | return false; |
---|
| 544 | } |
---|
| 545 | |
---|
| 546 | // Create an error handler |
---|
| 547 | jpeg_error_mgr jerr; |
---|
| 548 | |
---|
| 549 | // Have our compression info object point to the error handler address |
---|
| 550 | cinfo.err = jpeg_std_error(&jerr); |
---|
| 551 | |
---|
| 552 | // Initialize the decompression object |
---|
| 553 | jpeg_create_decompress(&cinfo); |
---|
| 554 | |
---|
| 555 | // Specify the data source (Our file pointer) |
---|
| 556 | jpeg_stdio_src(&cinfo, pFile); |
---|
| 557 | |
---|
| 558 | // Allocate the structure that will hold our eventual jpeg data (must free it!) |
---|
[3090] | 559 | pImage = (Image*)malloc(sizeof(Image)); |
---|
[3086] | 560 | |
---|
[3095] | 561 | // DECOFING |
---|
[3086] | 562 | // Read in the header of the jpeg file |
---|
[3095] | 563 | jpeg_read_header(&cinfo, TRUE); |
---|
[3086] | 564 | |
---|
| 565 | // Start to decompress the jpeg file with our compression info |
---|
[3095] | 566 | jpeg_start_decompress(&cinfo); |
---|
[3086] | 567 | |
---|
| 568 | // Get the image dimensions and row span to read in the pixel data |
---|
[3095] | 569 | pImage->rowSpan = cinfo.image_width * cinfo.num_components; |
---|
| 570 | pImage->width = cinfo.image_width; |
---|
| 571 | pImage->height = cinfo.image_height; |
---|
[3086] | 572 | |
---|
| 573 | // Allocate memory for the pixel buffer |
---|
[3095] | 574 | pImage->data = new unsigned char[pImage->rowSpan * pImage->height]; |
---|
[3086] | 575 | |
---|
| 576 | // Here we use the library's state variable cinfo.output_scanline as the |
---|
| 577 | // loop counter, so that we don't have to keep track ourselves. |
---|
| 578 | |
---|
| 579 | // Create an array of row pointers |
---|
[3095] | 580 | unsigned char** rowPtr = new unsigned char*[pImage->height]; |
---|
| 581 | for (int i = 0; i < pImage->height; i++) |
---|
| 582 | rowPtr[i] = &(pImage->data[i*pImage->rowSpan]); |
---|
[3086] | 583 | |
---|
| 584 | // Now comes the juice of our work, here we extract all the pixel data |
---|
| 585 | int rowsRead = 0; |
---|
[3095] | 586 | while (cinfo.output_scanline < cinfo.output_height) |
---|
[3086] | 587 | { |
---|
| 588 | // Read in the current row of pixels and increase the rowsRead count |
---|
[3095] | 589 | rowsRead += jpeg_read_scanlines(&cinfo, &rowPtr[rowsRead], cinfo.output_height - rowsRead); |
---|
[3086] | 590 | } |
---|
| 591 | |
---|
| 592 | // Delete the temporary row pointers |
---|
| 593 | delete [] rowPtr; |
---|
| 594 | |
---|
| 595 | // Finish decompressing the data |
---|
[3095] | 596 | jpeg_finish_decompress(&cinfo);// decodeJPG(&cinfo, pImage); |
---|
| 597 | |
---|
| 598 | // This releases all the stored memory for reading and decoding the jpeg |
---|
| 599 | jpeg_destroy_decompress(&cinfo); |
---|
| 600 | |
---|
| 601 | // Close the file pointer that opened the file |
---|
| 602 | fclose(pFile); |
---|
| 603 | |
---|
| 604 | |
---|
| 605 | if(pImage == NULL) |
---|
| 606 | exit(0); |
---|
| 607 | |
---|
| 608 | loadTexToGL (pImage, texture); |
---|
| 609 | if (pImage) |
---|
| 610 | { |
---|
| 611 | if (pImage->data) |
---|
| 612 | { |
---|
| 613 | free(pImage->data); |
---|
| 614 | } |
---|
| 615 | |
---|
| 616 | free(pImage); |
---|
| 617 | } |
---|
| 618 | return true; |
---|
[3086] | 619 | } |
---|
| 620 | |
---|
[3097] | 621 | /** |
---|
| 622 | \brief reads in a tga-file |
---|
| 623 | \param tgaName the Name of the Image to load |
---|
| 624 | \param texture a reference to the Texture to write the image to |
---|
| 625 | */ |
---|
[3094] | 626 | bool Material::loadTGA(const char * tgaName, GLuint* texture) |
---|
[3089] | 627 | { |
---|
[3094] | 628 | typedef struct |
---|
| 629 | { |
---|
[3097] | 630 | GLubyte Header[12]; |
---|
[3094] | 631 | } TGAHeader; |
---|
[3097] | 632 | TGAHeader tgaHeader; |
---|
| 633 | |
---|
| 634 | GLubyte uTGAcompare[12] = {0,0,2, 0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header |
---|
| 635 | GLubyte cTGAcompare[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; // Compressed TGA Header |
---|
[3094] | 636 | FILE * fTGA; |
---|
| 637 | fTGA = fopen(tgaName, "rb"); |
---|
| 638 | |
---|
| 639 | if(fTGA == NULL) |
---|
| 640 | { |
---|
| 641 | printf("Error could not open texture file: %s\n", tgaName); |
---|
| 642 | return false; |
---|
| 643 | } |
---|
[3089] | 644 | |
---|
[3096] | 645 | if(fread(&tgaHeader, sizeof(TGAHeader), 1, fTGA) == 0) |
---|
[3094] | 646 | { |
---|
| 647 | printf("Error could not read file header of %s\n", tgaName); |
---|
| 648 | if(fTGA != NULL) |
---|
| 649 | { |
---|
| 650 | fclose(fTGA); |
---|
| 651 | } |
---|
| 652 | return false; |
---|
| 653 | } |
---|
[3089] | 654 | |
---|
[3094] | 655 | if(memcmp(uTGAcompare, &tgaHeader, sizeof(TGAHeader)) == 0) |
---|
| 656 | { |
---|
| 657 | loadUncompressedTGA(tgaName, fTGA, texture); |
---|
| 658 | if (fTGA) |
---|
| 659 | fclose (fTGA); |
---|
| 660 | } |
---|
| 661 | else if(memcmp(cTGAcompare, &tgaHeader, sizeof(TGAHeader)) == 0) |
---|
| 662 | { |
---|
[3096] | 663 | loadCompressedTGA(tgaName, fTGA, texture); |
---|
[3094] | 664 | if (fTGA) |
---|
| 665 | fclose (fTGA); |
---|
| 666 | } |
---|
| 667 | else |
---|
| 668 | { |
---|
| 669 | printf("Error TGA file be type 2 or type 10\n"); |
---|
| 670 | if (fTGA) |
---|
| 671 | fclose(fTGA); |
---|
| 672 | return false; |
---|
| 673 | } |
---|
| 674 | return true; |
---|
| 675 | } |
---|
[3089] | 676 | |
---|
[3097] | 677 | /** |
---|
| 678 | \brief reads in an uncompressed tga-file |
---|
| 679 | \param filename the Name of the Image to load |
---|
| 680 | \param fTGA a Pointer to a File, that should be read |
---|
| 681 | \param texture a reference to the Texture to write the image to |
---|
| 682 | */ |
---|
[3094] | 683 | bool Material::loadUncompressedTGA(const char * filename, FILE * fTGA, GLuint* texture) |
---|
| 684 | { |
---|
| 685 | GLubyte header[6]; // First 6 Useful Bytes From The Header |
---|
| 686 | GLuint bytesPerPixel; // Holds Number Of Bytes Per Pixel Used In The TGA File |
---|
| 687 | GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram |
---|
| 688 | GLuint temp; // Temporary Variable |
---|
| 689 | GLuint type; |
---|
| 690 | GLuint Height; // Height of Image |
---|
| 691 | GLuint Width; // Width of Image |
---|
| 692 | GLuint Bpp; // Bits Per Pixel |
---|
| 693 | |
---|
| 694 | Image* pImage = new Image; |
---|
| 695 | GLuint cswap; |
---|
| 696 | if(fread(header, sizeof(header), 1, fTGA) == 0) |
---|
| 697 | { |
---|
| 698 | printf("Error could not read info header\n"); |
---|
| 699 | return false; |
---|
| 700 | } |
---|
| 701 | |
---|
| 702 | Width = pImage->width = header[1] * 256 + header[0]; |
---|
| 703 | Height = pImage->height = header[3] * 256 + header[2]; |
---|
| 704 | Bpp = pImage->bpp = header[4]; |
---|
| 705 | // Make sure all information is valid |
---|
| 706 | if((pImage->width <= 0) || (pImage->height <= 0) || ((pImage->bpp != 24) && (pImage->bpp !=32))) |
---|
| 707 | { |
---|
| 708 | printf("Error invalid texture information\n"); |
---|
| 709 | return false; |
---|
| 710 | } |
---|
| 711 | |
---|
| 712 | if(pImage->bpp == 24) |
---|
| 713 | { |
---|
| 714 | pImage->type = GL_RGB; |
---|
| 715 | } |
---|
| 716 | else |
---|
| 717 | { |
---|
| 718 | pImage->type = GL_RGBA; |
---|
| 719 | } |
---|
| 720 | |
---|
| 721 | bytesPerPixel = (Bpp / 8); |
---|
| 722 | imageSize = (bytesPerPixel * Width * Height); |
---|
| 723 | pImage->data = (GLubyte*) malloc(imageSize); |
---|
| 724 | |
---|
| 725 | if(pImage->data == NULL) |
---|
| 726 | { |
---|
| 727 | printf("Error could not allocate memory for image\n"); |
---|
| 728 | return false; |
---|
| 729 | } |
---|
| 730 | |
---|
| 731 | if(fread(pImage->data, 1, imageSize, fTGA) != imageSize) |
---|
| 732 | { |
---|
| 733 | printf("Error could not read image data\n"); |
---|
| 734 | if(pImage->data != NULL) |
---|
| 735 | { |
---|
| 736 | free(pImage->data); |
---|
| 737 | } |
---|
| 738 | return false; |
---|
| 739 | } |
---|
| 740 | |
---|
| 741 | for(cswap = 0; cswap < (int)imageSize; cswap += bytesPerPixel) |
---|
| 742 | { |
---|
| 743 | pImage->data[cswap] ^= pImage->data[cswap+2] ^= |
---|
| 744 | pImage->data[cswap] ^= pImage->data[cswap+2]; |
---|
| 745 | } |
---|
| 746 | |
---|
| 747 | loadTexToGL (pImage, texture); |
---|
| 748 | |
---|
| 749 | return true; |
---|
[3089] | 750 | } |
---|
[3094] | 751 | |
---|
[3097] | 752 | /** |
---|
| 753 | \brief reads in a compressed tga-file |
---|
| 754 | \param filename the Name of the Image to load |
---|
| 755 | \param fTGA a Pointer to a File, that should be read |
---|
| 756 | \param texture a reference to the Texture to write the image to |
---|
| 757 | */ |
---|
[3096] | 758 | bool Material::loadCompressedTGA(const char * filename, FILE * fTGA, GLuint* texture) |
---|
[3094] | 759 | { |
---|
[3096] | 760 | GLubyte header[6]; // First 6 Useful Bytes From The Header |
---|
| 761 | GLuint bytesPerPixel; // Holds Number Of Bytes Per Pixel Used In The TGA File |
---|
| 762 | GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram |
---|
| 763 | GLuint temp; // Temporary Variable |
---|
| 764 | GLuint type; |
---|
| 765 | GLuint Height; // Height of Image |
---|
| 766 | GLuint Width; // Width of Image |
---|
| 767 | GLuint Bpp; // Bits Per Pixel |
---|
| 768 | |
---|
| 769 | Image* pImage = new Image; |
---|
| 770 | |
---|
[3094] | 771 | |
---|
[3096] | 772 | if(fread(header, sizeof(header), 1, fTGA) == 0) |
---|
[3094] | 773 | { |
---|
[3096] | 774 | printf("Error could not read info header\n"); |
---|
| 775 | return false; |
---|
[3094] | 776 | } |
---|
| 777 | |
---|
[3096] | 778 | Width = pImage->width = header[1] * 256 + header[0]; |
---|
| 779 | Height = pImage->height = header[3] * 256 + header[2]; |
---|
| 780 | Bpp = pImage->bpp = header[4]; |
---|
| 781 | |
---|
| 782 | GLuint pixelcount = Height * Width; |
---|
| 783 | GLuint currentpixel = 0; |
---|
| 784 | GLuint currentbyte = 0; |
---|
| 785 | GLubyte * colorbuffer = (GLubyte *)malloc(bytesPerPixel); |
---|
| 786 | |
---|
| 787 | //Make sure all pImage info is ok |
---|
| 788 | if((pImage->width <= 0) || (pImage->height <= 0) || ((pImage->bpp != 24) && (pImage->bpp !=32))) |
---|
[3094] | 789 | { |
---|
[3096] | 790 | printf("Error Invalid pImage information\n"); |
---|
| 791 | return false; |
---|
[3094] | 792 | } |
---|
| 793 | |
---|
[3096] | 794 | bytesPerPixel = (Bpp / 8); |
---|
| 795 | imageSize = (bytesPerPixel * Width * Height); |
---|
| 796 | pImage->data = (GLubyte*) malloc(imageSize); |
---|
[3094] | 797 | |
---|
[3096] | 798 | if(pImage->data == NULL) |
---|
[3094] | 799 | { |
---|
[3096] | 800 | printf("Error could not allocate memory for image\n"); |
---|
| 801 | return false; |
---|
[3094] | 802 | } |
---|
| 803 | |
---|
| 804 | do |
---|
| 805 | { |
---|
[3096] | 806 | GLubyte chunkheader = 0; |
---|
[3094] | 807 | |
---|
[3096] | 808 | if(fread(&chunkheader, sizeof(GLubyte), 1, fTGA) == 0) |
---|
[3094] | 809 | { |
---|
[3096] | 810 | printf("Error could not read RLE header\n"); |
---|
| 811 | if(pImage->data != NULL) |
---|
[3094] | 812 | { |
---|
[3096] | 813 | free(pImage->data); |
---|
[3094] | 814 | } |
---|
[3096] | 815 | return false; |
---|
[3094] | 816 | } |
---|
[3096] | 817 | // If the ehader is < 128, it means the that is the number of RAW color packets minus 1 |
---|
| 818 | if(chunkheader < 128) |
---|
[3094] | 819 | { |
---|
[3096] | 820 | short counter; |
---|
| 821 | chunkheader++; |
---|
| 822 | // Read RAW color values |
---|
| 823 | for(counter = 0; counter < chunkheader; counter++) |
---|
| 824 | { |
---|
| 825 | // Try to read 1 pixel |
---|
| 826 | if(fread(colorbuffer, 1, bytesPerPixel, fTGA) != bytesPerPixel) |
---|
[3094] | 827 | { |
---|
[3096] | 828 | printf("Error could not read image data\n"); |
---|
| 829 | if(colorbuffer != NULL) |
---|
[3094] | 830 | { |
---|
[3096] | 831 | free(colorbuffer); |
---|
[3094] | 832 | } |
---|
| 833 | |
---|
[3096] | 834 | if(pImage->data != NULL) |
---|
[3094] | 835 | { |
---|
[3096] | 836 | free(pImage->data); |
---|
[3094] | 837 | } |
---|
| 838 | |
---|
[3096] | 839 | return false; |
---|
[3094] | 840 | } |
---|
[3096] | 841 | // write to memory |
---|
| 842 | // Flip R and B vcolor values around in the process |
---|
| 843 | pImage->data[currentbyte ] = colorbuffer[2]; |
---|
| 844 | pImage->data[currentbyte + 1] = colorbuffer[1]; |
---|
| 845 | pImage->data[currentbyte + 2] = colorbuffer[0]; |
---|
[3094] | 846 | |
---|
[3096] | 847 | if(bytesPerPixel == 4) // if its a 32 bpp image |
---|
[3094] | 848 | { |
---|
[3096] | 849 | pImage->data[currentbyte + 3] = colorbuffer[3];// copy the 4th byte |
---|
[3094] | 850 | } |
---|
| 851 | |
---|
[3096] | 852 | currentbyte += bytesPerPixel; |
---|
| 853 | currentpixel++; |
---|
| 854 | |
---|
| 855 | // Make sure we haven't read too many pixels |
---|
| 856 | if(currentpixel > pixelcount) |
---|
[3094] | 857 | { |
---|
[3096] | 858 | printf("Error too many pixels read\n"); |
---|
| 859 | if(colorbuffer != NULL) |
---|
[3094] | 860 | { |
---|
[3096] | 861 | free(colorbuffer); |
---|
[3094] | 862 | } |
---|
| 863 | |
---|
[3096] | 864 | if(pImage->data != NULL) |
---|
[3094] | 865 | { |
---|
[3096] | 866 | free(pImage->data); |
---|
[3094] | 867 | } |
---|
| 868 | |
---|
[3096] | 869 | return false; |
---|
[3094] | 870 | } |
---|
| 871 | } |
---|
| 872 | } |
---|
[3096] | 873 | // chunkheader > 128 RLE data, next color reapeated chunkheader - 127 times |
---|
| 874 | else |
---|
[3094] | 875 | { |
---|
| 876 | short counter; |
---|
[3096] | 877 | chunkheader -= 127; // Subteact 127 to get rid of the ID bit |
---|
| 878 | if(fread(colorbuffer, 1, bytesPerPixel, fTGA) != bytesPerPixel) // Attempt to read following color values |
---|
[3094] | 879 | { |
---|
[3096] | 880 | printf("Error could not read from file"); |
---|
| 881 | if(colorbuffer != NULL) |
---|
[3094] | 882 | { |
---|
[3096] | 883 | free(colorbuffer); |
---|
[3094] | 884 | } |
---|
| 885 | |
---|
[3096] | 886 | if(pImage->data != NULL) |
---|
[3094] | 887 | { |
---|
[3096] | 888 | free(pImage->data); |
---|
[3094] | 889 | } |
---|
| 890 | |
---|
[3096] | 891 | return false; |
---|
[3094] | 892 | } |
---|
| 893 | |
---|
[3096] | 894 | for(counter = 0; counter < chunkheader; counter++) //copy the color into the image data as many times as dictated |
---|
| 895 | { |
---|
[3097] | 896 | // switch R and B bytes areound while copying |
---|
[3096] | 897 | pImage->data[currentbyte ] = colorbuffer[2]; |
---|
| 898 | pImage->data[currentbyte + 1] = colorbuffer[1]; |
---|
| 899 | pImage->data[currentbyte + 2] = colorbuffer[0]; |
---|
[3094] | 900 | |
---|
[3096] | 901 | if(bytesPerPixel == 4) |
---|
[3094] | 902 | { |
---|
[3096] | 903 | pImage->data[currentbyte + 3] = colorbuffer[3]; |
---|
[3094] | 904 | } |
---|
| 905 | |
---|
[3096] | 906 | currentbyte += bytesPerPixel; |
---|
| 907 | currentpixel++; |
---|
[3094] | 908 | |
---|
[3096] | 909 | if(currentpixel > pixelcount) |
---|
[3094] | 910 | { |
---|
[3096] | 911 | printf("Error too many pixels read\n"); |
---|
| 912 | if(colorbuffer != NULL) |
---|
[3094] | 913 | { |
---|
[3096] | 914 | free(colorbuffer); |
---|
[3094] | 915 | } |
---|
| 916 | |
---|
[3096] | 917 | if(pImage->data != NULL) |
---|
[3094] | 918 | { |
---|
[3096] | 919 | free(pImage->data); |
---|
[3094] | 920 | } |
---|
| 921 | |
---|
[3096] | 922 | return false; |
---|
[3094] | 923 | } |
---|
| 924 | } |
---|
| 925 | } |
---|
| 926 | } |
---|
| 927 | |
---|
[3097] | 928 | while(currentpixel < pixelcount); // Loop while there are still pixels left |
---|
| 929 | |
---|
[3096] | 930 | loadTexToGL (pImage, texture); |
---|
| 931 | |
---|
| 932 | return true; |
---|
[3094] | 933 | } |
---|
| 934 | |
---|