| [2190] | 1 | /*!  | 
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 | 2 |     \file world.h | 
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 | 3 |     \brief Holds and manages all game data | 
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 | 4 | */  | 
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| [1853] | 5 |  | 
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| [3224] | 6 | #ifndef _WORLD_H | 
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 | 7 | #define _WORLD_H | 
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| [1853] | 8 |  | 
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| [3403] | 9 |  | 
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| [2190] | 10 | #include "stdincl.h" | 
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| [2636] | 11 | #include "story_entity.h" | 
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| [3411] | 12 | #include "skysphere.h" | 
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| [3405] | 13 | class Material; | 
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| [2190] | 14 |  | 
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| [2636] | 15 |  | 
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| [3365] | 16 | class TrackManager; | 
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| [2190] | 17 | class Track; | 
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| [2077] | 18 | class WorldEntity; | 
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| [2636] | 19 | class Camera; | 
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| [3365] | 20 | class PNode; | 
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 | 21 | class GLMenuImageScreen; | 
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| [1883] | 22 |  | 
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| [2190] | 23 | //! The game environment | 
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| [2636] | 24 | class World : public StoryEntity { | 
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| [1853] | 25 |  | 
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 | 26 |  public: | 
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| [2636] | 27 |   World (char* name); | 
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 | 28 |   World (int worldID); | 
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| [3221] | 29 |   virtual ~World (); | 
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| [2636] | 30 |    | 
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| [3225] | 31 |   virtual ErrorMessage init (); | 
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 | 32 |   virtual ErrorMessage start (); | 
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 | 33 |   virtual ErrorMessage stop (); | 
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 | 34 |   virtual ErrorMessage pause (); | 
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 | 35 |   virtual ErrorMessage resume (); | 
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| [1917] | 36 |  | 
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| [3225] | 37 |   virtual void load (); | 
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 | 38 |   virtual void destroy (); | 
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| [2636] | 39 |  | 
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| [3365] | 40 |   //static void vertexCallback (GLfloat* vertex); | 
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 | 41 |  | 
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| [3225] | 42 |   void timeSlice (Uint32 deltaT); | 
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| [2636] | 43 |   void collide (); | 
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 | 44 |   void draw (); | 
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 | 45 |   void update ();       // maps Locations to Placements | 
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| [3365] | 46 |   //void calcCameraPos (Location* loc, Placement* plc); | 
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| [2190] | 47 |          | 
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| [2636] | 48 |   void unload (); | 
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| [3225] | 49 |   bool command (Command* cmd); | 
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| [3365] | 50 |   virtual void displayLoadScreen(); | 
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 | 51 |   virtual void releaseLoadScreen(); | 
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| [2636] | 52 |    | 
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| [3225] | 53 |   void setTrackLen (Uint32 tracklen); | 
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 | 54 |   int getTrackLen (); | 
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| [3216] | 55 |   //bool system_command (Command* cmd); | 
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| [3225] | 56 |   Camera* getCamera (); | 
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| [2644] | 57 |  | 
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| [3225] | 58 |   void spawn (WorldEntity* entity); | 
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| [3365] | 59 |   void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir); | 
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| [2644] | 60 |  | 
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| [2822] | 61 |   tList<WorldEntity>* entities; | 
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| [2636] | 62 |    | 
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| [3403] | 63 |    | 
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| [2636] | 64 |   // base level data | 
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| [3403] | 65 |    | 
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| [3365] | 66 |   TrackManager* trackManager; | 
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| [2636] | 67 |   Track* track; | 
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 | 68 |   Uint32 tracklen;   // number of Tracks the World consist of | 
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 | 69 |   Vector* pathnodes; | 
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 | 70 |   Camera* localCamera;   | 
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 | 71 |  | 
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| [3365] | 72 |  | 
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 | 73 |   UPointCurve* testCurve; | 
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| [1883] | 74 |  private: | 
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| [2636] | 75 |   Uint32 lastFrame; //!> last time of frame | 
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 | 76 |   bool bQuitOrxonox; //!> quit this application | 
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 | 77 |   bool bQuitCurrentGame; //!> quit only the current game and return to menu | 
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 | 78 |   bool bPause; | 
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| [1855] | 79 |  | 
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| [3365] | 80 |   GLMenuImageScreen* glmis; | 
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 | 81 |  | 
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| [2636] | 82 |   char* worldName; | 
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 | 83 |   int debugWorldNr; | 
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| [2731] | 84 |   GLuint objectList; | 
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| [3365] | 85 |   SDL_Surface *loadImage; | 
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| [2636] | 86 |  | 
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| [2640] | 87 |   WorldEntity* localPlayer; | 
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| [3411] | 88 |   Skysphere* skysphere; | 
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| [3365] | 89 |   PNode* nullParent; | 
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 | 90 |   | 
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| [3225] | 91 |   void mainLoop (); | 
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 | 92 |   void synchronize (); | 
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| [3226] | 93 |   void handleInput (); | 
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| [3225] | 94 |   void timeSlice (); | 
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 | 95 |   void collision (); | 
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 | 96 |   void display (); | 
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 | 97 |   void debug (); | 
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| [3365] | 98 |  | 
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 | 99 |   void swap (unsigned char &a, unsigned char &b); /* \todo: this function doesn't belong here, this should be part of a image class*/ | 
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| [2190] | 100 | }; | 
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| [1883] | 101 |  | 
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| [3224] | 102 | #endif /* _WORLD_H */ | 
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