| 1 |  | 
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| 2 | /*  | 
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| 3 |    orxonox - the future of 3D-vertical-scrollers | 
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| 4 |  | 
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| 5 |    Copyright (C) 2004 orx | 
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| 6 |  | 
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| 7 |    This program is free software; you can redistribute it and/or modify | 
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| 8 |    it under the terms of the GNU General Public License as published by | 
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| 9 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 10 |    any later version. | 
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| 11 |  | 
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| 12 |    ### File Specific: | 
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| 13 |    main-programmer: David Gruetter | 
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| 14 |    co-programmer: ... | 
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| 15 |  | 
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| 16 |  | 
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| 17 |     Created by Dave, this file is actually quite similar to player.cc and so is  | 
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| 18 |     skybox.h similar to player.h | 
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| 19 |     With that said, things should be clear:) | 
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| 20 |  | 
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| 21 |  | 
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| 22 |  | 
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| 23 | */ | 
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| 24 |  | 
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| 25 | #include "importer/material.h" | 
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| 26 | #include "skysphere.h" | 
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| 27 | #include "stdincl.h" | 
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| 28 | #include "vector.h" | 
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| 29 | #include "world_entity.h" | 
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| 30 |  | 
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| 31 |  | 
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| 32 | using namespace std; | 
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| 33 |  | 
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| 34 | /** | 
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| 35 |    \brief Standart Constructor | 
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| 36 |    \todo second Constructor with char* input for different skies | 
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| 37 | */ | 
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| 38 | Skysphere::Skysphere() | 
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| 39 | {   | 
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| 40 |     //GLUquadricObj *sphereObj=0; | 
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| 41 |     sphereObj=gluNewQuadric(); | 
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| 42 |     gluQuadricTexture(sphereObj,GL_TRUE); | 
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| 43 |     sky = new Material("Sky"); | 
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| 44 |     sky->setDiffuseMap("../data/pictures/sky-replace.jpg"); | 
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| 45 |     sky->setIllum(3); | 
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| 46 |     //    sky->setAmbient(1,1,1); | 
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| 47 |  | 
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| 48 | } | 
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| 49 |  | 
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| 50 | /** | 
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| 51 |    \brief default destructor | 
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| 52 | */ | 
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| 53 | Skysphere::~Skysphere() | 
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| 54 | { | 
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| 55 |     delete sky; | 
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| 56 |     delete sphereObj; | 
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| 57 |  | 
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| 58 | } | 
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| 59 |  | 
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| 60 | /** | 
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| 61 |    \brief updates the position of the Skysphere | 
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| 62 |    \param x the x-coordinate of the Center of the Sphere | 
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| 63 |    \param y the y-coordinate of the Center of the Sphere | 
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| 64 |    \param z the z-coordinate of the Center of the Sphere | 
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| 65 |  | 
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| 66 |    This is normally done in the update-phase of world, so the Skysphere is always centered at the Camera. | 
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| 67 | */ | 
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| 68 | void Skysphere::updatePosition(float x,float y,float z) | 
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| 69 | { | 
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| 70 |     this->a=x; | 
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| 71 |     this->b=y; | 
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| 72 |     this->c=z; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | /** | 
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| 76 |    \brief draws the Skysphere | 
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| 77 |  | 
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| 78 |    This part is normally precessed in the "Painting Phase". | 
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| 79 | */ | 
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| 80 |     | 
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| 81 | void Skysphere::draw() | 
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| 82 | { | 
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| 83 |     glEnable(GL_COLOR_MATERIAL); | 
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| 84 |     sky->select(); | 
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| 85 |     glPushMatrix(); | 
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| 86 |     glTranslatef(this->a,this->b,this->c); | 
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| 87 |      | 
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| 88 |     glRotatef(-30,1,0,0); | 
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| 89 |     glRotatef(95.0f,0.0f,0.0f,1.0f); | 
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| 90 |     glRotatef(-250.0f,0.0,1.0f,0.0f); | 
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| 91 |      | 
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| 92 |     gluSphere(sphereObj,200.0f,20,20); | 
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| 93 |     glPopMatrix(); | 
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| 94 |     glDisable(GL_COLOR_MATERIAL); | 
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| 95 |  | 
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| 96 |  | 
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| 97 | } | 
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| 98 |  | 
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| 99 |  | 
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