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source: orxonox.OLD/orxonox/branches/dave/src/player.h @ 3155

Last change on this file since 3155 was 3155, checked in by dave, 19 years ago

Bin dran die Bewegung smoother zu machen-first try

File size: 955 bytes
Line 
1/*!
2    \file player.h
3    \brief Implements a basic controllable WorldEntity
4*/
5
6#ifndef PLAYER_H
7#define PLAYER_H
8
9#include "world_entity.h"
10#include "object.h"
11#include <math.h>
12
13//! Basic controllable WorldEntity
14class Player : public WorldEntity
15{
16  friend class World;
17 
18 public:
19  Player (bool isFree = false);
20  ~Player ();
21 
22  virtual void post_spawn ();
23  virtual void tick (float time);
24  virtual void hit (WorldEntity* weapon, Vector loc);
25  virtual void destroy ();
26  virtual void collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags);
27  virtual void command (Command* cmd);
28 
29  virtual void draw ();
30  virtual void get_lookat (Location* locbuf);
31 
32  virtual void left_world ();
33 
34 private:
35  bool bUp, bDown, bLeft, bRight, bAscend, bDescend;
36  bool bFire;
37  Vector velocity;
38  float travel_speed;
39  float acceleration;
40  GLuint objectList;
41  Object* obj;
42  float tottime;
43 
44  void move (float time);
45 
46};
47
48#endif
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