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source: orxonox.OLD/orxonox/branches/dave/src/player.h @ 2746

Last change on this file since 2746 was 2730, checked in by bensch, 20 years ago

orxonox/trunk: implemented a glList for player:

this is for testing purposes only, and will be set correctly, as soon as the Phyisics engine is up and running.
3 things have been done:


  1. added GLuint objectList to the player class.
  2. moved the mesh-definition of the player-object to the Player::Player, and packed into a list which resides to objectList.
  3. glCallList added into Player::Draw()

Patrick: i hope you don't mind this slight change in the trunk

File size: 885 bytes
Line 
1/*!
2    \file player.h
3    \brief Implements a basic controllable WorldEntity
4*/
5
6#ifndef PLAYER_H
7#define PLAYER_H
8
9#include "world_entity.h"
10
11//! Basic controllable WorldEntity
12class Player : public WorldEntity
13{
14  friend class World;
15 
16 public:
17  Player (bool isFree = false);
18  ~Player ();
19 
20  virtual void post_spawn ();
21  virtual void tick (float time);
22  virtual void hit (WorldEntity* weapon, Vector loc);
23  virtual void destroy ();
24  virtual void collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags);
25  virtual void command (Command* cmd);
26 
27  virtual void draw ();
28  virtual void get_lookat (Location* locbuf);
29 
30  virtual void left_world ();
31 
32 private:
33  bool bUp, bDown, bLeft, bRight, bAscend, bDescend;
34  bool bFire;
35  Vector velocity;
36  float travel_speed;
37  float acceleration;
38  GLuint objectList;
39 
40  void move (float time);
41 
42};
43
44#endif
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