| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | int verbose = 0; |
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| 17 | |
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| 18 | #include "object.h" |
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| 19 | |
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| 20 | /** |
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| 21 | \brief Creates a 3D-Object, but does not load any 3D-models |
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| 22 | pretty useless |
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| 23 | */ |
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| 24 | Object::Object () |
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| 25 | { |
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| 26 | |
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| 27 | initialize(); |
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| 28 | |
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| 29 | BoxObject(); |
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| 30 | |
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| 31 | finalize(); |
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| 32 | } |
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| 33 | |
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| 34 | /** |
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| 35 | \brief Crates a 3D-Object and loads in a File |
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| 36 | \param fileName file to parse and load (must be a .obj file) |
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| 37 | */ |
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| 38 | Object::Object(char* fileName) |
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| 39 | { |
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| 40 | initialize(); |
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| 41 | |
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| 42 | importFile (fileName); |
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| 43 | |
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| 44 | finalize(); |
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| 45 | } |
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| 46 | |
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| 47 | /** |
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| 48 | \brief Crates a 3D-Object, loads in a File and scales it. |
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| 49 | \param fileName file to parse and load (must be a .obj file) |
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| 50 | \param scaling The factor that the object will be scaled with. |
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| 51 | */ |
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| 52 | |
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| 53 | Object::Object(char* fileName, float scaling) |
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| 54 | { |
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| 55 | initialize(); |
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| 56 | scaleFactor = scaling; |
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| 57 | |
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| 58 | importFile (fileName); |
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| 59 | |
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| 60 | finalize(); |
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| 61 | } |
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| 62 | |
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| 63 | /** |
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| 64 | \brief deletes an Object |
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| 65 | */ |
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| 66 | Object::~Object() |
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| 67 | { |
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| 68 | if (verbose >= 2) |
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| 69 | printf ("Deleting display List.\n"); |
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| 70 | Group* walker = firstGroup; |
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| 71 | while (walker != NULL) |
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| 72 | { |
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| 73 | glDeleteLists (walker->listNumber, 1); |
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| 74 | Group* lastWalker = walker; |
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| 75 | walker = walker->nextGroup; |
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| 76 | delete lastWalker; |
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| 77 | } |
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| 78 | } |
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| 79 | |
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| 80 | /** |
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| 81 | \brief initializes the Object |
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| 82 | This Function initializes all the needed arrays, Lists and clientStates |
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| 83 | */ |
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| 84 | bool Object::initialize (void) |
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| 85 | { |
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| 86 | if (verbose >=3) |
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| 87 | printf("new 3D-Object is being created\n"); |
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| 88 | |
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| 89 | // setting the start group; |
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| 90 | firstGroup = new Group; |
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| 91 | currentGroup = firstGroup; |
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| 92 | groupCount = 0; |
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| 93 | |
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| 94 | initGroup (currentGroup); |
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| 95 | mtlFileName = ""; |
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| 96 | scaleFactor = 1; |
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| 97 | material = new Material(); |
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| 98 | |
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| 99 | glEnableClientState (GL_VERTEX_ARRAY); |
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| 100 | // glEnableClientState (GL_NORMAL_ARRAY); |
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| 101 | // glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
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| 102 | |
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| 103 | |
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| 104 | return true; |
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| 105 | } |
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| 106 | |
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| 107 | /** |
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| 108 | \brief Imports a obj file and handles the the relative location |
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| 109 | \param fileName The file to import |
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| 110 | */ |
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| 111 | bool Object::importFile (char* fileName) |
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| 112 | { |
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| 113 | if (verbose >=3) |
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| 114 | printf("preparing to read in file: %s\n", fileName); |
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| 115 | objFileName = fileName; |
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| 116 | this->readFromObjFile (objFileName); |
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| 117 | return true; |
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| 118 | } |
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| 119 | |
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| 120 | /** |
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| 121 | \brief finalizes an Object. |
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| 122 | This funcion is needed, to close the glList and all the other lists. |
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| 123 | */ |
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| 124 | bool Object::finalize(void) |
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| 125 | { |
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| 126 | // if (verbose >=3) |
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| 127 | printf("finalizing the 3D-Object\n"); |
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| 128 | finalizeGroup (currentGroup); |
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| 129 | if (material != NULL) |
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| 130 | delete material; |
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| 131 | return true; |
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| 132 | } |
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| 133 | |
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| 134 | /** |
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| 135 | \brief Draws the Objects of all Groups. |
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| 136 | It does this by just calling the Lists that must have been created earlier. |
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| 137 | */ |
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| 138 | void Object::draw (void) |
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| 139 | { |
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| 140 | if (verbose >=2) |
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| 141 | printf("drawing the 3D-Objects\n"); |
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| 142 | Group* walker = firstGroup; |
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| 143 | while (walker != NULL) |
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| 144 | { |
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| 145 | if (verbose >= 3) |
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| 146 | printf ("Drawing object %s\n", walker->name); |
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| 147 | glCallList (walker->listNumber); |
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| 148 | walker = walker->nextGroup; |
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| 149 | } |
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| 150 | } |
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| 151 | |
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| 152 | /** |
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| 153 | \brief Draws the Object number groupNumber |
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| 154 | It does this by just calling the List that must have been created earlier. |
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| 155 | \param groupNumber The number of the group that will be displayed. |
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| 156 | */ |
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| 157 | void Object::draw (int groupNumber) |
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| 158 | { |
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| 159 | if (groupNumber >= groupCount) |
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| 160 | { |
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| 161 | if (verbose>=2) |
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| 162 | printf ("You requested object number %i, but this File only contains of %i Objects.\n", groupNumber-1, groupCount); |
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| 163 | return; |
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| 164 | } |
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| 165 | if (verbose >=2) |
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| 166 | printf("drawing the requested 3D-Objects if found.\n"); |
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| 167 | Group* walker = firstGroup; |
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| 168 | int counter = 0; |
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| 169 | while (walker != NULL) |
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| 170 | { |
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| 171 | if (counter == groupNumber) |
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| 172 | { |
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| 173 | if (verbose >= 2) |
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| 174 | printf ("Drawing object number %s named %s\n", counter, walker->name); |
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| 175 | glCallList (walker->listNumber); |
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| 176 | return; |
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| 177 | } |
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| 178 | ++counter; |
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| 179 | walker = walker->nextGroup; |
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| 180 | } |
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| 181 | if (verbose >= 2) |
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| 182 | printf("Object number %i in %s not Found.\n", groupNumber, objFileName); |
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| 183 | return; |
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| 184 | |
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| 185 | } |
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| 186 | |
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| 187 | /** |
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| 188 | \brief Draws the Object with a specific groupname |
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| 189 | It does this by just calling the List that must have been created earlier. |
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| 190 | \param groupName The name of the group that will be displayed. |
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| 191 | */ |
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| 192 | void Object::draw (char* groupName) |
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| 193 | { |
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| 194 | if (verbose >=2) |
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| 195 | printf("drawing the requested 3D-Objects if found.\n"); |
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| 196 | Group* walker = firstGroup; |
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| 197 | while (walker != NULL) |
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| 198 | { |
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| 199 | if (!strcmp(walker->name, groupName)) |
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| 200 | { |
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| 201 | if (verbose >= 2) |
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| 202 | printf ("Drawing object %s\n", walker->name); |
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| 203 | glCallList (walker->listNumber); |
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| 204 | return; |
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| 205 | } |
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| 206 | walker = walker->nextGroup; |
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| 207 | } |
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| 208 | if (verbose >= 2) |
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| 209 | printf("Object Named %s in %s not Found.\n", groupName, objFileName); |
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| 210 | return; |
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| 211 | } |
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| 212 | |
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| 213 | /** |
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| 214 | \returns Count of the Objects in this File |
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| 215 | */ |
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| 216 | int Object::getGroupCount (void) |
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| 217 | { |
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| 218 | return groupCount; |
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| 219 | } |
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| 220 | |
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| 221 | /** |
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| 222 | \brief initializes a new Group object |
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| 223 | */ |
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| 224 | bool Object::initGroup(Group* group) |
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| 225 | { |
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| 226 | if (verbose >= 2) |
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| 227 | printf("Adding new Group\n"); |
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| 228 | group->faceMode = -1; |
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| 229 | group->name = ""; |
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| 230 | if ((group->listNumber = glGenLists(1)) == 0 ) |
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| 231 | { |
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| 232 | printf ("list could not be created for this Object\n"); |
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| 233 | return false; |
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| 234 | } |
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| 235 | |
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| 236 | if (groupCount == 0) |
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| 237 | { |
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| 238 | group->firstVertex = 0; |
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| 239 | group->firstNormal = 0; |
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| 240 | group->firstNormal = 0; |
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| 241 | } |
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| 242 | else |
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| 243 | { |
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| 244 | group->firstVertex = currentGroup->firstVertex + currentGroup->vertices->getCount()/3; |
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| 245 | group->firstNormal = currentGroup->firstNormal + currentGroup->normals->getCount()/3; |
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| 246 | group->firstVertexTexture = currentGroup->firstVertexTexture + currentGroup->vTexture->getCount()/2; |
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| 247 | } |
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| 248 | |
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| 249 | group->vertices = new Array(); |
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| 250 | group->normals = new Array(); |
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| 251 | group->vTexture = new Array(); |
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| 252 | |
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| 253 | glNewList (group->listNumber, GL_COMPILE); |
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| 254 | } |
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| 255 | |
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| 256 | /** |
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| 257 | \brief finalizes a Group. |
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| 258 | */ |
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| 259 | bool Object::finalizeGroup(Group* group) |
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| 260 | { |
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| 261 | glEnd(); |
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| 262 | glEndList(); |
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| 263 | |
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| 264 | delete group->vertices; |
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| 265 | delete group->normals; |
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| 266 | delete group->vTexture; |
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| 267 | } |
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| 268 | /** |
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| 269 | \brief Reads in the .obj File and sets all the Values. |
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| 270 | This function does read the file, parses it for the occurence of things like vertices, faces and so on, and executes the specific tasks |
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| 271 | \param fileName the File that will be parsed (.obj-file) |
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| 272 | */ |
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| 273 | bool Object::readFromObjFile (char* fileName) |
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| 274 | { |
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| 275 | OBJ_FILE = new ifstream(fileName); |
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| 276 | if (!OBJ_FILE->is_open()) |
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| 277 | { |
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| 278 | if (verbose >=1) |
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| 279 | printf ("unable to open .OBJ file: %s\n Loading Box Object instead.\n", fileName); |
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| 280 | BoxObject(); |
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| 281 | return false; |
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| 282 | } |
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| 283 | objFileName = fileName; |
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| 284 | char Buffer[500]; |
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| 285 | while(!OBJ_FILE->eof()) |
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| 286 | { |
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| 287 | OBJ_FILE->getline(Buffer, 500); |
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| 288 | if (verbose >=4) |
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| 289 | printf ("Read input line: %s\n",Buffer); |
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| 290 | |
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| 291 | |
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| 292 | // case vertice |
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| 293 | if (!strncmp(Buffer, "v ", 2)) |
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| 294 | { |
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| 295 | readVertex(Buffer+2); |
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| 296 | } |
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| 297 | |
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| 298 | // case face |
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| 299 | else if (!strncmp(Buffer, "f ", 2)) |
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| 300 | { |
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| 301 | readFace (Buffer+2); |
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| 302 | } |
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| 303 | |
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| 304 | else if (!strncmp(Buffer, "mtllib", 6)) |
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| 305 | { |
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| 306 | readMtlLib (Buffer+7); |
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| 307 | } |
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| 308 | |
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| 309 | else if (!strncmp(Buffer, "usemtl", 6)) |
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| 310 | { |
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| 311 | readUseMtl (Buffer+7); |
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| 312 | } |
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| 313 | |
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| 314 | // case VertexNormal |
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| 315 | else if (!strncmp(Buffer, "vn ", 2)) |
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| 316 | { |
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| 317 | readVertexNormal(Buffer+3); |
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| 318 | } |
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| 319 | |
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| 320 | // case VertexTextureCoordinate |
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| 321 | else if (!strncmp(Buffer, "vt ", 2)) |
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| 322 | { |
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| 323 | readVertexTexture(Buffer+3); |
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| 324 | } |
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| 325 | // case group |
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| 326 | else if (!strncmp(Buffer, "g", 1)) |
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| 327 | { |
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| 328 | readGroup (Buffer+2); |
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| 329 | } |
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| 330 | } |
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| 331 | OBJ_FILE->close(); |
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| 332 | |
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| 333 | } |
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| 334 | |
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| 335 | /** |
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| 336 | \brief parses a vertex-String |
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| 337 | If a vertex line is found this function will inject it into the vertex-Array |
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| 338 | \param vertexString The String that will be parsed. |
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| 339 | */ |
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| 340 | bool Object::readVertex (char* vertexString) |
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| 341 | { |
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| 342 | readingVertices = true; |
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| 343 | char subbuffer1[20]; |
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| 344 | char subbuffer2[20]; |
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| 345 | char subbuffer3[20]; |
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| 346 | sscanf (vertexString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
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| 347 | if (verbose >= 3) |
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| 348 | printf ("reading in a vertex: %s %s %s\n", subbuffer1, subbuffer2, subbuffer3); |
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| 349 | currentGroup->vertices->addEntry(atof(subbuffer1)*scaleFactor, atof(subbuffer2)*scaleFactor, atof(subbuffer3)*scaleFactor); |
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| 350 | return true; |
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| 351 | } |
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| 352 | |
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| 353 | /** |
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| 354 | \brief parses a face-string |
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| 355 | If a face line is found this function will add it to the glList. |
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| 356 | The function makes a difference between QUADS and TRIANGLES, and will if changed re-open, set and re-close the gl-processe. |
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| 357 | \param faceString The String that will be parsed. |
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| 358 | */ |
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| 359 | bool Object::readFace (char* faceString) |
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| 360 | { |
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| 361 | // finalize the Arrays; |
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| 362 | if (readingVertices == true) |
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| 363 | { |
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| 364 | currentGroup->vertices->finalizeArray(); |
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| 365 | glVertexPointer(3, GL_FLOAT, 0, currentGroup->vertices->getArray()); |
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| 366 | currentGroup->normals->finalizeArray(); |
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| 367 | glNormalPointer(GL_FLOAT, 0, currentGroup->normals->getArray()); |
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| 368 | currentGroup->vTexture->finalizeArray(); |
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| 369 | } |
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| 370 | |
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| 371 | readingVertices = false; |
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| 372 | char subbuffer1[20]; |
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| 373 | char subbuffer2[20]; |
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| 374 | char subbuffer3[20]; |
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| 375 | char subbuffer4[20] =""; |
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| 376 | sscanf (faceString, "%s %s %s %s", subbuffer1, subbuffer2, subbuffer3, subbuffer4); |
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| 377 | if (!strcmp(subbuffer4, "")) |
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| 378 | { |
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| 379 | if (currentGroup->faceMode != 3) |
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| 380 | { |
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| 381 | if (currentGroup->faceMode != -1) |
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| 382 | glEnd(); |
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| 383 | glBegin(GL_TRIANGLES); |
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| 384 | } |
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| 385 | |
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| 386 | currentGroup->faceMode = 3; |
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| 387 | if (verbose >=3) |
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| 388 | printf ("found triag: %s, %s, %s\n", subbuffer1, subbuffer2, subbuffer3); |
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| 389 | addGLElement(subbuffer1); |
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| 390 | addGLElement(subbuffer2); |
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| 391 | addGLElement(subbuffer3); |
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| 392 | return true; |
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| 393 | } |
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| 394 | else |
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| 395 | { |
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| 396 | if (currentGroup->faceMode != 4) |
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| 397 | { |
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| 398 | if (currentGroup->faceMode != -1) |
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| 399 | glEnd(); |
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| 400 | glBegin(GL_QUADS); |
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| 401 | } |
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| 402 | currentGroup->faceMode = 4; |
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| 403 | if (verbose >=3 ) |
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| 404 | printf ("found quad: %s, %s, %s, %s\n", subbuffer1, subbuffer2, subbuffer3, subbuffer4); |
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| 405 | addGLElement(subbuffer1); |
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| 406 | addGLElement(subbuffer2); |
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| 407 | addGLElement(subbuffer3); |
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| 408 | addGLElement(subbuffer4); |
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| 409 | return true; |
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| 410 | } |
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| 411 | } |
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| 412 | |
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| 413 | /** |
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| 414 | \brief Adds a Face-element (one vertex of a face) with all its information. |
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| 415 | It does this by searching: |
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| 416 | 1. The Vertex itself |
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| 417 | 2. The VertexNormale |
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| 418 | 3. The VertexTextureCoordinate |
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| 419 | merging this information, the face will be drawn. |
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| 420 | |
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| 421 | */ |
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| 422 | bool Object::addGLElement (char* elementString) |
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| 423 | { |
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| 424 | if (verbose >=3) |
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| 425 | printf ("importing grafical Element.... including to openGL\n"); |
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| 426 | char* vertex = elementString; |
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| 427 | |
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| 428 | char* texture; |
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| 429 | texture = strstr (vertex, "/"); |
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| 430 | texture[0] = '\0'; |
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| 431 | texture ++; |
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| 432 | glTexCoord2fv(currentGroup->vTexture->getArray()+(atoi(texture)-1 - currentGroup->firstVertexTexture)*2); |
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| 433 | |
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| 434 | char* normal; |
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| 435 | if ((normal = strstr (texture, "/")) !=NULL) |
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| 436 | { |
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| 437 | normal[0] = '\0'; |
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| 438 | normal ++; |
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| 439 | //glArrayElement(atoi(vertex)-1); |
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| 440 | glNormal3fv(currentGroup->normals->getArray() +(atoi(normal)-1 - currentGroup->firstNormal)*3); |
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| 441 | } |
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| 442 | glVertex3fv(currentGroup->vertices->getArray() +(atoi(vertex)-1 - currentGroup->firstVertex)*3); |
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| 443 | |
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| 444 | } |
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| 445 | |
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| 446 | /** |
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| 447 | \brief parses a vertexNormal-String |
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| 448 | If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
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| 449 | \param normalString The String that will be parsed. |
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| 450 | */ |
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| 451 | bool Object::readVertexNormal (char* normalString) |
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| 452 | { |
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| 453 | readingVertices = true; |
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| 454 | char subbuffer1[20]; |
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| 455 | char subbuffer2[20]; |
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| 456 | char subbuffer3[20]; |
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| 457 | sscanf (normalString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
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| 458 | if (verbose >=3 ) |
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| 459 | printf("found vertex-Normal %s, %s, %s\n", subbuffer1,subbuffer2,subbuffer3); |
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| 460 | currentGroup->normals->addEntry(atof(subbuffer1), atof(subbuffer2), atof(subbuffer3)); |
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| 461 | return true; |
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| 462 | } |
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| 463 | |
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| 464 | /** |
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| 465 | \brief parses a vertexTextureCoordinate-String |
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| 466 | If a vertexTextureCoordinate line is found this function will inject it into the vertexTexture-Array |
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| 467 | \param vTextureString The String that will be parsed. |
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| 468 | */ |
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| 469 | bool Object::readVertexTexture (char* vTextureString) |
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| 470 | { |
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| 471 | readingVertices = true; |
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| 472 | char subbuffer1[20]; |
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| 473 | char subbuffer2[20]; |
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| 474 | sscanf (vTextureString, "%s %s", subbuffer1, subbuffer2); |
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| 475 | if (verbose >=3 ) |
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| 476 | printf("found vertex-Texture %s, %s\n", subbuffer1,subbuffer2); |
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| 477 | currentGroup->vTexture->addEntry(atof(subbuffer1)); |
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| 478 | currentGroup->vTexture->addEntry(atof(subbuffer2)); |
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| 479 | return true; |
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| 480 | } |
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| 481 | |
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| 482 | /** |
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| 483 | \brief parses a group String |
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| 484 | This function initializes a new Group. |
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| 485 | With it you should be able to import .obj-files with more than one Objects inside. |
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| 486 | \param groupString the new Group to create |
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| 487 | */ |
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| 488 | bool Object::readGroup (char* groupString) |
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| 489 | { |
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| 490 | // printf ("test\n"); |
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| 491 | if (!strcmp(groupString, "default")) |
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| 492 | { |
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| 493 | if (groupCount != 0) |
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| 494 | { |
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| 495 | Group* newGroup = new Group; |
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| 496 | finalizeGroup(currentGroup); |
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| 497 | currentGroup->nextGroup = newGroup; |
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| 498 | initGroup(newGroup); |
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| 499 | currentGroup = newGroup; // must be after init see initGroup for more info |
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| 500 | } |
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| 501 | ++groupCount; |
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| 502 | } |
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| 503 | else |
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| 504 | { |
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| 505 | |
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| 506 | currentGroup->name = new char [strlen(groupString)]; |
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| 507 | strcpy(currentGroup->name, groupString); |
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| 508 | } |
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| 509 | } |
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| 510 | |
|---|
| 511 | /** |
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| 512 | \brief Function to read in a mtl File. |
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| 513 | this Function parses all Lines of an mtl File |
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| 514 | \param mtlFile The .mtl file to read |
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| 515 | */ |
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| 516 | bool Object::readMtlLib (char* mtlFile) |
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| 517 | { |
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| 518 | MTL_FILE = new ifstream (mtlFile); |
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| 519 | if (!MTL_FILE->is_open()) |
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| 520 | { |
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| 521 | if (verbose >= 1) |
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| 522 | printf ("unable to open file: %s\n", mtlFile); |
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| 523 | return false; |
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| 524 | } |
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| 525 | mtlFileName = mtlFile; |
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| 526 | if (verbose >=2) |
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| 527 | printf ("Opening mtlFile: %s\n", mtlFileName); |
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| 528 | char Buffer[500]; |
|---|
| 529 | Material* tmpMat = material; |
|---|
| 530 | while(!MTL_FILE->eof()) |
|---|
| 531 | { |
|---|
| 532 | MTL_FILE->getline(Buffer, 500); |
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| 533 | if (verbose >= 4) |
|---|
| 534 | printf("found line in mtlFile: %s\n", Buffer); |
|---|
| 535 | |
|---|
| 536 | |
|---|
| 537 | // create new Material |
|---|
| 538 | if (!strncmp(Buffer, "newmtl ", 2)) |
|---|
| 539 | { |
|---|
| 540 | tmpMat = tmpMat->addMaterial(Buffer+7); |
|---|
| 541 | // printf ("%s, %p\n", tmpMat->getName(), tmpMat); |
|---|
| 542 | } |
|---|
| 543 | // setting a illumMode |
|---|
| 544 | else if (!strncmp(Buffer, "illum", 5)) |
|---|
| 545 | { |
|---|
| 546 | tmpMat->setIllum(Buffer+6); |
|---|
| 547 | |
|---|
| 548 | } |
|---|
| 549 | // setting Diffuse Color |
|---|
| 550 | else if (!strncmp(Buffer, "Kd", 2)) |
|---|
| 551 | { |
|---|
| 552 | tmpMat->setDiffuse(Buffer+3); |
|---|
| 553 | } |
|---|
| 554 | // setting Ambient Color |
|---|
| 555 | else if (!strncmp(Buffer, "Ka", 2)) |
|---|
| 556 | { |
|---|
| 557 | tmpMat->setAmbient(Buffer+3); |
|---|
| 558 | } |
|---|
| 559 | // setting Specular Color |
|---|
| 560 | else if (!strncmp(Buffer, "Ks", 2)) |
|---|
| 561 | { |
|---|
| 562 | tmpMat->setSpecular(Buffer+3); |
|---|
| 563 | } |
|---|
| 564 | // setting The Specular Shininess |
|---|
| 565 | else if (!strncmp(Buffer, "Ns", 2)) |
|---|
| 566 | { |
|---|
| 567 | tmpMat->setShininess(Buffer+3); |
|---|
| 568 | } |
|---|
| 569 | // setting up transparency |
|---|
| 570 | else if (!strncmp(Buffer, "d", 1)) |
|---|
| 571 | { |
|---|
| 572 | tmpMat->setTransparency(Buffer+2); |
|---|
| 573 | } |
|---|
| 574 | else if (!strncpy(Buffer, "Tf", 2)) |
|---|
| 575 | { |
|---|
| 576 | tmpMat->setTransparency(Buffer+3); |
|---|
| 577 | } |
|---|
| 578 | |
|---|
| 579 | } |
|---|
| 580 | return true; |
|---|
| 581 | } |
|---|
| 582 | |
|---|
| 583 | /** |
|---|
| 584 | \brief Function that selects a material, if changed in the obj file. |
|---|
| 585 | \param matString the Material that will be set. |
|---|
| 586 | */ |
|---|
| 587 | |
|---|
| 588 | bool Object::readUseMtl (char* matString) |
|---|
| 589 | { |
|---|
| 590 | if (!strcmp (mtlFileName, "")) |
|---|
| 591 | { |
|---|
| 592 | if (verbose >= 1) |
|---|
| 593 | printf ("Not using new defined material, because no mtlFile found yet\n"); |
|---|
| 594 | return false; |
|---|
| 595 | } |
|---|
| 596 | |
|---|
| 597 | if (currentGroup->faceMode != -1) |
|---|
| 598 | glEnd(); |
|---|
| 599 | currentGroup->faceMode = 0; |
|---|
| 600 | if (verbose >= 2) |
|---|
| 601 | printf ("using material %s for coming Faces.\n", matString); |
|---|
| 602 | material->search(matString)->select(); |
|---|
| 603 | } |
|---|
| 604 | |
|---|
| 605 | /** |
|---|
| 606 | \brief Includes a default object |
|---|
| 607 | This will inject a Cube, because this is the most basic object. |
|---|
| 608 | */ |
|---|
| 609 | void Object::BoxObject(void) |
|---|
| 610 | { |
|---|
| 611 | readVertex ("-0.500000 -0.500000 0.500000"); |
|---|
| 612 | readVertex ("0.500000 -0.500000 0.500000"); |
|---|
| 613 | readVertex ("-0.500000 0.500000 0.500000"); |
|---|
| 614 | readVertex ("0.500000 0.500000 0.500000"); |
|---|
| 615 | readVertex ("-0.500000 0.500000 -0.500000"); |
|---|
| 616 | readVertex ("0.500000 0.500000 -0.500000"); |
|---|
| 617 | readVertex ("-0.500000 -0.500000 -0.500000"); |
|---|
| 618 | readVertex ("0.500000 -0.500000 -0.500000"); |
|---|
| 619 | readVertexTexture ("0.000000 0.000000"); |
|---|
| 620 | readVertexTexture ("1.000000 0.000000"); |
|---|
| 621 | readVertexTexture ("0.000000 1.000000"); |
|---|
| 622 | readVertexTexture ("1.000000 1.000000"); |
|---|
| 623 | readVertexTexture ("0.000000 2.000000"); |
|---|
| 624 | readVertexTexture ("1.000000 2.000000"); |
|---|
| 625 | readVertexTexture ("0.000000 3.000000"); |
|---|
| 626 | readVertexTexture ("1.000000 3.000000"); |
|---|
| 627 | readVertexTexture ("0.000000 4.000000"); |
|---|
| 628 | readVertexTexture ("1.000000 4.000000"); |
|---|
| 629 | readVertexTexture ("2.000000 0.000000"); |
|---|
| 630 | readVertexTexture ("2.000000 1.000000"); |
|---|
| 631 | readVertexTexture ("-1.000000 0.000000"); |
|---|
| 632 | readVertexTexture ("-1.000000 1.000000"); |
|---|
| 633 | |
|---|
| 634 | readVertexNormal ("0.000000 0.000000 1.000000"); |
|---|
| 635 | readVertexNormal ("0.000000 0.000000 1.000000"); |
|---|
| 636 | readVertexNormal ("0.000000 0.000000 1.000000"); |
|---|
| 637 | readVertexNormal ("0.000000 0.000000 1.000000"); |
|---|
| 638 | readVertexNormal ("0.000000 1.000000 0.000000"); |
|---|
| 639 | readVertexNormal ("0.000000 1.000000 0.000000"); |
|---|
| 640 | readVertexNormal ("0.000000 1.000000 0.000000"); |
|---|
| 641 | readVertexNormal ("0.000000 1.000000 0.000000"); |
|---|
| 642 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
|---|
| 643 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
|---|
| 644 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
|---|
| 645 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
|---|
| 646 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
|---|
| 647 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
|---|
| 648 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
|---|
| 649 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
|---|
| 650 | readVertexNormal ("1.000000 0.000000 0.000000"); |
|---|
| 651 | readVertexNormal ("1.000000 0.000000 0.000000"); |
|---|
| 652 | readVertexNormal ("1.000000 0.000000 0.000000"); |
|---|
| 653 | readVertexNormal ("1.000000 0.000000 0.000000"); |
|---|
| 654 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
|---|
| 655 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
|---|
| 656 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
|---|
| 657 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
|---|
| 658 | |
|---|
| 659 | readFace ("1/1/1 2/2/2 4/4/3 3/3/4"); |
|---|
| 660 | readFace ("3/3/5 4/4/6 6/6/7 5/5/8"); |
|---|
| 661 | readFace ("5/5/9 6/6/10 8/8/11 7/7/12"); |
|---|
| 662 | readFace ("7/7/13 8/8/14 2/10/15 1/9/16"); |
|---|
| 663 | readFace ("2/2/17 8/11/18 6/12/19 4/4/20"); |
|---|
| 664 | readFace ("7/13/21 1/1/22 3/3/23 5/14/24"); |
|---|
| 665 | } |
|---|