| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Christian Meyer |
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| 13 | co-programmer: Patrick Boenzli |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #include "command_node.h" |
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| 18 | #include "keynames.h" |
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| 19 | #include "ini_parser.h" |
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| 20 | #include "world_entity.h" |
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| 21 | #include "game_loader.h" |
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| 22 | #include "world.h" |
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| 23 | |
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| 24 | #include <stdio.h> |
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| 25 | #include <string.h> |
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| 26 | #include <stdlib.h> |
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| 27 | |
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| 28 | using namespace std; |
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| 29 | |
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| 30 | /** |
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| 31 | \brief constructs a CommandNode to handle remote input |
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| 32 | \param ID: unique denumerator to identify the node in the network |
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| 33 | */ |
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| 34 | CommandNode::CommandNode (int ID) |
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| 35 | { |
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| 36 | this->bound = new tList<WorldEntity>(); |
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| 37 | this->aliases = NULL; |
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| 38 | this->netID = ID; |
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| 39 | this->bLocalInput = false; |
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| 40 | this->bEnabled = true; |
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| 41 | this->world = NULL; |
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| 42 | } |
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| 43 | |
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| 44 | /** |
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| 45 | \brief constructs a CommandNode to handle local input |
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| 46 | \param filename: The path and name of the file to load the key bindings from |
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| 47 | */ |
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| 48 | CommandNode::CommandNode (char* filename = DEFAULT_KEYBIND_FILE) |
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| 49 | { |
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| 50 | this->aliases = NULL; |
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| 51 | this->bLocalInput = true; |
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| 52 | this->netID = 0; |
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| 53 | this->bound = new tList<WorldEntity>(); |
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| 54 | this->bEnabled = true; |
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| 55 | this->world = NULL; |
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| 56 | this->loadBindings (filename); |
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| 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | \brief removes the CommandNode from memory |
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| 61 | */ |
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| 62 | CommandNode::~CommandNode () |
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| 63 | { |
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| 64 | if( aliases != NULL) free (aliases); |
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| 65 | if( bound != NULL) delete bound; /* \todo should this delete bound? dangerous FIX */ |
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| 66 | } |
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| 67 | |
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| 68 | |
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| 69 | /** |
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| 70 | \brief this resets the command node |
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| 71 | |
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| 72 | deleting all data contained in the command node to fill it up again |
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| 73 | |
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| 74 | \todo coppling to different game-entities |
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| 75 | \todo reset/destroy has to be redesigned |
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| 76 | */ |
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| 77 | |
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| 78 | void CommandNode::reset() |
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| 79 | { |
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| 80 | this->bound->destroy(); |
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| 81 | //this->bound = NULL; /* \todo this produces a NULLpointer error.. FIX */ |
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| 82 | this->bEnabled = false; |
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| 83 | this->world = NULL; |
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| 84 | } |
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| 85 | |
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| 86 | void CommandNode::enable(bool bEnabled) |
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| 87 | { |
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| 88 | this->bEnabled = bEnabled; |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | /** |
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| 93 | \brief adds Node to a GameWorld |
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| 94 | |
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| 95 | this is usefull, if you want to catch events in a world class. usualy |
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| 96 | this is done automaticaly via GameLoader. Reset it via |
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| 97 | CommandNode::reset() |
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| 98 | |
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| 99 | */ |
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| 100 | void CommandNode::addToWorld(World* world) |
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| 101 | { |
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| 102 | this->world = world; |
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| 103 | } |
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| 104 | |
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| 105 | |
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| 106 | /** |
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| 107 | \brief loads new key bindings from a file |
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| 108 | \param filename: The path and name of the file to load the bindings from |
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| 109 | */ |
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| 110 | void CommandNode::loadBindings (char* filename) |
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| 111 | { |
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| 112 | FILE* stream; |
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| 113 | |
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| 114 | printf("Loading key bindings from %s\n", filename); |
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| 115 | |
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| 116 | if( filename == NULL) filename = DEFAULT_KEYBIND_FILE; |
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| 117 | |
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| 118 | // remove old bindings if present |
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| 119 | if( aliases != NULL) |
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| 120 | { |
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| 121 | free (aliases); |
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| 122 | aliases = NULL; |
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| 123 | } |
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| 124 | |
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| 125 | // create parser |
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| 126 | IniParser parser (filename); |
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| 127 | if( parser.getSection ("Bindings") == -1) |
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| 128 | { |
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| 129 | printf("Could not find key bindings in %s\n", filename); |
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| 130 | return; |
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| 131 | } |
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| 132 | // allocate empty lookup table |
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| 133 | aliases = (KeyBindings*) calloc (1, sizeof (KeyBindings)); |
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| 134 | |
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| 135 | char namebuf[256]; |
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| 136 | char valuebuf[256]; |
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| 137 | memset (namebuf, 0, 256); |
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| 138 | memset (valuebuf, 0, 256); |
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| 139 | int* index; |
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| 140 | |
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| 141 | while( parser.nextVar (namebuf, valuebuf) != -1) |
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| 142 | { |
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| 143 | index = nameToIndex (namebuf); |
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| 144 | switch( index[0]) |
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| 145 | { |
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| 146 | case 0: |
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| 147 | printf("Key binding %d(%s) set to %s\n", index[1], SDLKToKeyname( index[1]), valuebuf); |
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| 148 | strcpy (aliases->keys[index[1]], valuebuf); |
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| 149 | break; |
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| 150 | case 1: |
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| 151 | printf("Button binding %d(%s) set to %s\n", index[1], SDLBToButtonname( index[1]), valuebuf); |
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| 152 | strcpy (aliases->buttons[index[1]], valuebuf); |
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| 153 | break; |
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| 154 | default: |
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| 155 | break; |
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| 156 | } |
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| 157 | memset (namebuf, 0, 256); |
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| 158 | memset (valuebuf, 0, 256); |
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| 159 | } |
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| 160 | } |
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| 161 | |
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| 162 | /** |
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| 163 | \brief binds a WorldEntity to the CommandNode |
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| 164 | \param entity: Pointer to the entity to bind |
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| 165 | */ |
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| 166 | void CommandNode::bind (WorldEntity* entity) |
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| 167 | { |
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| 168 | bound->add (entity); |
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| 169 | } |
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| 170 | |
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| 171 | /** |
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| 172 | \brief removes an entity from the list of the CommandNode |
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| 173 | \param entity: Pointer to the entity to relese |
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| 174 | */ |
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| 175 | void CommandNode::unbind (WorldEntity* entity) |
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| 176 | { |
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| 177 | bound->remove (entity); |
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| 178 | } |
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| 179 | |
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| 180 | int* CommandNode::nameToIndex (char* name) |
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| 181 | { |
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| 182 | coord[0] = -1; |
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| 183 | coord[1] = -1; |
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| 184 | int c; |
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| 185 | if( (c = keynameToSDLK (name)) != -1) |
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| 186 | { |
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| 187 | coord[1] = c; |
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| 188 | coord[0] = 0; |
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| 189 | } |
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| 190 | if( (c = buttonnameToSDLB (name)) != -1) |
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| 191 | { |
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| 192 | coord[1] = c; |
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| 193 | coord[0] = 1; |
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| 194 | } |
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| 195 | return coord; |
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| 196 | } |
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| 197 | |
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| 198 | /** |
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| 199 | \brief tells the CommandNode to run through all pending events and relay them accordingly |
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| 200 | */ |
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| 201 | void CommandNode::process () |
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| 202 | { |
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| 203 | if( this->bEnabled) |
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| 204 | { |
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| 205 | if( bLocalInput) processLocal (); |
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| 206 | else processNetwork (); |
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| 207 | } |
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| 208 | } |
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| 209 | |
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| 210 | void CommandNode::processLocal () |
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| 211 | { |
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| 212 | SDL_Event event; |
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| 213 | Command cmd; |
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| 214 | while( SDL_PollEvent (&event)) |
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| 215 | { |
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| 216 | memset (cmd.cmd, 0, CMD_LENGHT); |
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| 217 | switch( event.type) |
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| 218 | { |
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| 219 | case SDL_KEYDOWN: |
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| 220 | strcpy (cmd.cmd, aliases->keys[event.key.keysym.sym]); |
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| 221 | cmd.bUp = false; |
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| 222 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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| 223 | break; |
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| 224 | case SDL_KEYUP: |
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| 225 | strcpy( cmd.cmd, aliases->keys[event.key.keysym.sym]); |
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| 226 | cmd.bUp = true; |
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| 227 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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| 228 | break; |
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| 229 | case SDL_MOUSEMOTION: |
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| 230 | strcpy( cmd.cmd, "cursor"); |
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| 231 | cmd.x = event.motion.x; |
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| 232 | cmd.y = event.motion.y; |
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| 233 | cmd.xrel = event.motion.xrel; |
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| 234 | cmd.yrel = event.motion.yrel; |
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| 235 | break; |
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| 236 | case SDL_MOUSEBUTTONUP: |
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| 237 | strcpy( cmd.cmd, aliases->buttons[event.button.button]); |
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| 238 | cmd.bUp = true; |
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| 239 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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| 240 | break; |
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| 241 | case SDL_MOUSEBUTTONDOWN: |
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| 242 | strcpy( cmd.cmd, aliases->buttons[event.button.button]); |
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| 243 | cmd.bUp = false; |
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| 244 | if( strlen (cmd.cmd) > 0) relay(&cmd); |
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| 245 | break; |
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| 246 | case SDL_JOYAXISMOTION: |
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| 247 | case SDL_JOYBALLMOTION: |
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| 248 | case SDL_JOYHATMOTION: |
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| 249 | case SDL_JOYBUTTONDOWN: |
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| 250 | case SDL_JOYBUTTONUP: |
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| 251 | break; |
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| 252 | default: |
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| 253 | Orxonox *orx = Orxonox::getInstance(); |
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| 254 | orx->eventHandler(&event); |
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| 255 | break; |
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| 256 | } |
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| 257 | } |
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| 258 | } |
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| 259 | |
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| 260 | |
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| 261 | void CommandNode::processNetwork () |
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| 262 | { |
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| 263 | |
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| 264 | } |
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| 265 | |
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| 266 | |
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| 267 | void CommandNode::relay (Command* cmd) |
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| 268 | { |
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| 269 | |
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| 270 | Orxonox *orx = Orxonox::getInstance(); |
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| 271 | if( orx->systemCommand (cmd)) return; |
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| 272 | |
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| 273 | GameLoader* gl = GameLoader::getInstance(); |
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| 274 | if( gl->worldCommand(cmd)) return; |
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| 275 | |
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| 276 | if( bLocalInput) sendOverNetwork (cmd); |
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| 277 | |
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| 278 | if( this->world->command(cmd)) return; |
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| 279 | |
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| 280 | WorldEntity* entity = bound->enumerate(); |
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| 281 | while( entity != NULL) |
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| 282 | { |
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| 283 | entity->command (cmd); |
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| 284 | entity = bound->nextElement(); |
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| 285 | } |
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| 286 | } |
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| 287 | |
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| 288 | |
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| 289 | /** |
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| 290 | \brief sets the network identifier of the CommandNode |
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| 291 | \param ID: the new ID to use |
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| 292 | */ |
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| 293 | void CommandNode::setNetID (int ID) |
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| 294 | { |
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| 295 | netID = ID; |
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| 296 | } |
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| 297 | |
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| 298 | void CommandNode::sendOverNetwork (Command* cmd) |
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| 299 | { |
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| 300 | } |
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