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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: ... |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "environment.h" |
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| 20 | #include <ostream> |
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| 21 | #include <iostream> |
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| 22 | |
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| 23 | |
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| 24 | using namespace std; |
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| 25 | |
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| 26 | //Sorry Bensch |
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| 27 | #define LEVEL_LENGTH 500 |
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| 28 | dVector V1V2,V1V3,Kreuz; |
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| 29 | dVector V1,V2,V3; |
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| 30 | |
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| 31 | Environment::Environment () |
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| 32 | { |
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| 33 | |
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| 34 | //Sorry Bensch: x,y = 10 |
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| 35 | for (int x = 0; x < 50; x++) |
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| 36 | { |
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| 37 | for (int y = 0; y < 50; y++) |
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| 38 | { |
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| 39 | mountainTest[x][y] =0; |
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| 40 | |
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| 41 | } |
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| 42 | } |
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| 43 | //Sorry Bensch: x,y = 9 |
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| 44 | for (int x = 1; x < LEVEL_LENGTH; x++) |
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| 45 | { |
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| 46 | for (int y = 1; y < LEVEL_LENGTH; y++) |
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| 47 | { |
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| 48 | //mountainTest[x][y] = (float)random() / 900000000; |
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| 49 | mountainTest[x][y] = (float)(random() % 2); |
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| 50 | } |
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| 51 | |
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| 52 | } |
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| 53 | } |
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| 54 | |
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| 55 | |
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| 56 | |
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| 57 | Environment::~Environment () {} |
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| 58 | |
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| 59 | |
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| 60 | |
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| 61 | void Environment::drawEnvironment() |
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| 62 | { |
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| 63 | glPushMatrix(); |
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| 64 | glEnable(GL_DEPTH_TEST); |
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| 65 | glEnable(GL_LIGHTING); |
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| 66 | |
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| 67 | //glScalef(0.5, 0.5, 1.0); |
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| 68 | //glTranslatef(xCor, yCor, zCor); |
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| 69 | glTranslatef( -25.0, -10.0, 0.0); |
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| 70 | |
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| 71 | glColor3f(0.6, 0.6, 0.4); |
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| 72 | glNormal3d(0,0,1); |
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| 73 | glBegin(GL_TRIANGLES); |
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| 74 | |
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| 75 | for (int x=0;x<60;x+=1) |
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| 76 | { |
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| 77 | for(int y=-30+DataTank::yOffset;y<40+DataTank::yOffset;y+=1) |
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| 78 | { |
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| 79 | if((int)DataTank::yOffset%2==1) |
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| 80 | { |
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| 81 | V1.x=x;V1.y=y;V1.z=mountainTest[x][y]; |
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| 82 | V2.x=x;V2.y=y+1;V2.z=mountainTest[x][y+1]; |
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| 83 | V3.x=x+1;V3.y=y;V3.z=mountainTest[x+1][y]; |
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| 84 | glNormal3d(-(Environment::CalcNormale(&V1,&V2,&V3)).x,-(Environment::CalcNormale(&V1,&V2,&V3)).y,-(Environment::CalcNormale(&V1,&V2,&V3).z)); |
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| 85 | |
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| 86 | glVertex3f((float)(x),(float)(y),mountainTest[x][y]); |
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| 87 | glVertex3f((float)(x),(float)(y+1),mountainTest[x][y+1]); |
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| 88 | glVertex3f((float)(x+1),(float)(y),mountainTest[x+1][y]); |
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| 89 | |
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| 90 | V1.x=x;V1.y=y+1;V1.z=mountainTest[x][y+1]; |
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| 91 | V2.x=x+1;V2.y=y+1;V2.z=mountainTest[x+1][y+1]; |
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| 92 | V3.x=x+1;V3.y=y;V3.z=mountainTest[x+1][y]; |
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| 93 | glNormal3d(-(Environment::CalcNormale(&V1,&V2,&V3)).x,-(Environment::CalcNormale(&V1,&V2,&V3)).y,-(Environment::CalcNormale(&V1,&V2,&V3).z)); |
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| 94 | |
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| 95 | glVertex3f((float)(x),(float)(y+1),mountainTest[x][y+1]); |
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| 96 | glVertex3f((float)(x+1),(float)(y+1),mountainTest[x+1][y+1]); |
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| 97 | glVertex3f((float)(x+1),(float)(y),mountainTest[x+1][y]); |
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| 98 | } |
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| 99 | else |
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| 100 | { |
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| 101 | V1.x=x;V1.y=y+1;V1.z=mountainTest[x][y+1]; |
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| 102 | V2.x=x;V2.y=y+2;V2.z=mountainTest[x][y+2]; |
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| 103 | V3.x=x+1;V3.y=y+1;V3.z=mountainTest[x+1][y+1]; |
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| 104 | glNormal3d(-(Environment::CalcNormale(&V1,&V2,&V3).x),-(Environment::CalcNormale(&V1,&V2,&V3).y),-(Environment::CalcNormale(&V1,&V2,&V3).z)); |
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| 105 | |
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| 106 | glVertex3f((float)(x),(float)(y+1),mountainTest[x][y+1]); |
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| 107 | glVertex3f((float)(x),(float)(y+2),mountainTest[x][y+2]); |
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| 108 | glVertex3f((float)(x+1),(float)(y+1),mountainTest[x+1][y+1]); |
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| 109 | |
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| 110 | |
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| 111 | V1.x=x;V1.y=y+2;V1.z=mountainTest[x][y+2]; |
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| 112 | V2.x=x+1;V2.y=y+2;V2.z=mountainTest[x+1][y+2]; |
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| 113 | V3.x=x+1;V3.y=y+1;V3.z=mountainTest[x+1][y+1]; |
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| 114 | |
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| 115 | glNormal3d(-(Environment::CalcNormale(&V1,&V2,&V3).x),-(Environment::CalcNormale(&V1,&V2,&V3).y),-(Environment::CalcNormale(&V1,&V2,&V3).z)); |
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| 116 | |
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| 117 | glVertex3f((float)(x),(float)(y+2),mountainTest[x][y+2]); |
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| 118 | glVertex3f((float)(x+1),(float)(y+2),mountainTest[x+1][y+2]); |
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| 119 | glVertex3f((float)(x+1),(float)(y+1),mountainTest[x+1][y+1]); |
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| 120 | }} |
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| 121 | |
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| 122 | |
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| 123 | } |
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| 124 | glEnd(); |
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| 125 | /*glBegin(GL_LINES); |
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| 126 | for(int y=0+DataTank::yOffset/2;y<25+DataTank::yOffset/2;y+=1) |
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| 127 | { |
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| 128 | for(int x=0;x<25;x+=1) |
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| 129 | { |
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| 130 | glVertex3f((float)(2*x),(float)(2*y),mountainTest[x][y]); |
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| 131 | glVertex3f((float)(2*(x+1)),(float)(2*y),mountainTest[x+1][y]); |
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| 132 | } |
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| 133 | } |
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| 134 | |
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| 135 | glEnd(); |
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| 136 | */ |
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| 137 | glPopMatrix(); |
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| 138 | } |
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| 139 | |
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| 140 | |
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| 141 | |
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| 142 | dVector Environment::CalcNormale(dVector *V1, dVector *V2, dVector *V3){ |
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| 143 | GLdouble Betrag; |
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| 144 | V1V2.x = V2->x - V1->x; |
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| 145 | V1V2.y = V2->y -V1->y; |
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| 146 | V1V2.z = V2->z -V1->z; |
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| 147 | V1V3.x = V3->x -V1->x; |
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| 148 | V1V3.y = V3->y -V1->y; |
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| 149 | V1V3.z = V3->z -V1->z; |
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| 150 | |
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| 151 | Kreuz.x =+((V1V2.y * V1V3.z) -(V1V2.z * V1V3.y)); |
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| 152 | Kreuz.y =-((V1V2.x *V1V3.z) -(V1V2.z * V1V3.x)); |
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| 153 | Kreuz.z =+((V1V2.x * V1V3.y) - (V1V2.y * V1V3.x)); |
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| 154 | |
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| 155 | Betrag =sqrt(pow(Kreuz.x, 2) + pow(Kreuz.y,2) +pow(Kreuz.z,2)); |
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| 156 | return Kreuz; |
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| 157 | } |
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| 158 | |
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| 159 | |
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| 160 | |
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| 161 | |
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