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source: orxonox.OLD/orxonox/branches/chris/src/vector.h @ 2068

Last change on this file since 2068 was 2068, checked in by chris, 21 years ago

orxonox/branches/chris: First snippet of the totally revamped base system… perhaps a bit confusing at the moment, but when finished theoretically you only have to subclass the worldentity and track classes to create the game content (even the menu will be a WorldEntity I suppose)

File size: 2.6 KB
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[2014]1/*!
2    \file vector.h
3    \brief A basic 3D math framework
4   
5    Contains classes to handle vectors, lines, rotations and planes
6*/ 
[1939]7
8#ifndef VECTOR_H
9#define VECTOR_H
10
[1954]11#include <math.h>
12#define PI 3.14159265359f
[1939]13
[2012]14//! 3D vector
[2010]15/**
16  Class for 3-dimensional vector calculation
17 
18  Supports all common vector operations (dot, cross, lenght and so on)
19*/
[1939]20class Vector {
21
22  public:
23 
24  float x, y, z;
25
[2012]26  Vector (float x, float y, float z) : x(x), y(y), z(z) {}  //!< assignment constructor
[1939]27  Vector () : x(0), y(0), z(0) {}
28  ~Vector () {}
29
30  Vector operator+ (const Vector& v) const;
31  Vector operator- (const Vector& v) const;
32  float operator* (const Vector& v) const;
33  Vector operator* (float f) const;
34  Vector operator/ (float f) const;
35  float dot (const Vector& v) const;
36  Vector cross (const Vector& v) const;
37  float len() const;
38  void normalize();
39};
40
41float angle_deg (const Vector& v1, const Vector& v2);
42float angle_rad (const Vector& v1, const Vector& v2);
43
[2012]44//! 3D rotation
[2010]45/**
[2014]46  Class to handle 3-dimensional rotations.
[2010]47  Can create a rotation from several inputs, currently stores rotation using a 3x3 Matrix
48*/
[1954]49class Rotation {
50  public:
51 
[2014]52  float m[9]; //!< 3x3 Rotation Matrix
[1954]53 
54  Rotation ( const Vector& v);
55  Rotation ( const Vector& axis, float angle);
56  Rotation ( float pitch, float yaw, float roll);
57  Rotation ();
58  ~Rotation () {}
59 
[2068]60  glmatrix (float* buffer);
[2014]61};
62
63//!< Apply a rotation to a vector
[1954]64Vector rotate_vector( const Vector& v, const Rotation& r);
65
[2012]66//! 3D line
[2010]67/**
68  Class to store Lines in 3-dimensional space
69
70  Supports line-to-line distance measurements and rotation
71*/
[1954]72class Line
73{
74  public:
75 
[2012]76  Vector r;   //!< Offset
77  Vector a;   //!< Direction
[1954]78 
[2012]79  Line ( Vector r, Vector a) : r(r), a(a) {}  //!< assignment constructor
[1954]80  Line () : r(Vector(0,0,0)), a(Vector (1,1,1)) {}
81  ~Line () {}
82 
83  float distance (const Line& l) const;
84  float distance_point (const Vector& v) const;
85  Vector* footpoints (const Line& l) const;
86  float len () const;
87 
88  void rotate(const Rotation& rot);
89};
90
[2012]91//! 3D plane
[2010]92/**
93  Class to handle planes in 3-dimensional space
[2012]94 
[2010]95  Critical for polygon-based collision detection
96*/
[1954]97class Plane
98{
99  public:
100 
[2012]101  Vector n;   //!< Normal vector
102  float k;    //!< Offset constant
[1954]103 
104  Plane (Vector a, Vector b, Vector c);
105  Plane (Vector norm, Vector p);
[2012]106  Plane (Vector n, float k) : n(n), k(k) {} //!< assignment constructor
[1954]107  Plane () : n(Vector(1,1,1)), k(0) {}
108  ~Plane () {}
109 
110  Vector intersect_line (const Line& l) const;
111  float distance_point (const Vector& p) const;
112  float locate_point (const Vector& p) const;
113};
114
[1939]115#endif
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