source:
orxonox.OLD/orxonox/branches/chris/src/player.h
@
2102
Last change on this file since 2102 was 2101, checked in by chris, 21 years ago | |
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File size: 736 bytes |
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[1853] | 1 | |
2 | #ifndef PLAYER_H | |
3 | #define PLAYER_H | |
4 | ||
[2058] | 5 | #include "world_entity.h" |
[1853] | 6 | |
[2058] | 7 | class Player : public WorldEntity |
8 | { | |
[2096] | 9 | friend class World; |
[2058] | 10 | |
[1853] | 11 | public: |
[2101] | 12 | Player (bool isFree = false); |
[1853] | 13 | ~Player (); |
14 | ||
[2096] | 15 | virtual void post_spawn (); |
16 | virtual void tick (float time); | |
17 | virtual void hit (WorldEntity* weapon, Vector loc); | |
18 | virtual void destroy (); | |
19 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); | |
20 | virtual void command (Command* cmd); | |
[1900] | 21 | |
[2096] | 22 | virtual void draw (); |
23 | virtual void get_lookat (Location* locbuf); | |
[1899] | 24 | |
[2096] | 25 | virtual void left_world (); |
[2058] | 26 | |
[1856] | 27 | private: |
[2096] | 28 | bool bUp, bDown, bLeft, bRight, bAscend, bDescend; |
29 | bool bFire; | |
30 | Vector velocity; | |
31 | float travel_speed; | |
32 | float acceleration; | |
33 | ||
34 | void move (float time); | |
35 | ||
[1853] | 36 | }; |
37 | ||
38 | #endif |
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